Player Matchup

Baron Samedi
Baron Samedi
Azair
Baron Samedi
Level 140
God Stats
4W - 5L
1,375 SR
Queue Stats
27W - 37L
1,474 Elo+
Solo
Atlas
Atlas
Gadenysh
Atlas
Level 84
God Stats
12W - 13L
1,576 SR
Queue Stats
331W - 384L
1,460 Elo+
Solo
He Bo
He Bo
Madeinham
He Bo
Level 125
God Stats
2W - 4L
1,435 SR
Queue Stats
433W - 408L
1,560 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
iShady
Morgan Le Fay
Level 100
God Stats
33W - 38L
1,487 SR
Queue Stats
238W - 236L
1,538 Elo+
Solo
Danzaburou
Danzaburou
scom91
Danzaburou
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 19L
1,170 Elo+
Solo
Team Averages
Level 110
1,475 SR
1,440 Elo+

VS

Team Averages
Level 95
1,517 SR
1,472 Elo+
Neith
Neith
 
Neith
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Aminb10
Chaac
Level 70
God Stats
11W - 8L
1,429 SR
Queue Stats
352W - 351L
1,450 Elo+
Solo
Bastet
Bastet
MrSwexx
Bastet
Level 130
God Stats
47W - 38L
1,586 SR
Queue Stats
387W - 386L
1,445 Elo+
Solo
Hou Yi
Hou Yi
Nekronus1983
Hou Yi
Level 108
God Stats
166W - 128L
1,549 SR
Queue Stats
231W - 200L
1,489 Elo+
Solo
Kukulkan
Kukulkan
fourme
Kukulkan
Level 128
God Stats
40W - 35L
1,521 SR
Queue Stats
57W - 52L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Azair
Baron Samedi
19
3 / 4 / 7
12,897
992
13,286
14,427
6,342
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Atlas
Gadenysh
Atlas
18
1 / 10 / 6
12,319
948
13,852
38,681
49,703
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

He Bo
Madeinham
He Bo
18
2 / 7 / 6
11,699
900
7,708
15,102
3,559
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Morgan Le Fay
iShady
Morgan Le Fay
18
4 / 11 / 6
12,693
976
16,350
27,816
8,568
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Danzaburou
scom91
Danzaburou
18
2 / 8 / 6
12,089
930
10,333
21,935
6,478
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

0

VS

Team 2 Tickets

174

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
20
2 / 2 / 10
11,696
900
15,580
8,988
3,427
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chaac
Aminb10
Chaac
20
4 / 4 / 20
13,030
1,002
19,349
19,522
15,304
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bastet
MrSwexx
Bastet
20
25 / 2 / 9
17,428
1,341
44,333
22,131
9,856
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hou Yi
20
7 / 4 / 14
14,221
1,094
16,613
12,665
5,867
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kukulkan
fourme
Kukulkan
20
2 / 0 / 16
12,827
987
15,982
4,659
2,634
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
109
12
Kills
40
40
Deaths
12
31
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
2
2
10
3.5
W
Chaac
Aminb10
Chaac
4
4
20
3.5
L
Baron Samedi
Azair
Baron Samedi
3
4
7
1.63
L
Atlas
Gadenysh
Atlas
1
10
6
0.4
L
He Bo
Madeinham
He Bo
2
7
6
0.71
W
Bastet
MrSwexx
Bastet
25
2
9
14.75
W
Hou Yi
7
4
14
3.5
W
Kukulkan
fourme
Kukulkan
2
0
16
10
L
Morgan Le Fay
iShady
Morgan Le Fay
4
11
6
0.64
L
Danzaburou
scom91
Danzaburou
2
8
6
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,529
Damage
111,857
117,961
Taken
67,965
74,650
Mitigated
37,088
13,697
Healing
18,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
15,580
6,893
755
1,344
8,988
3,427
0
7,949
1,039
0
38,060
W
Chaac
Aminb10
Chaac
19,349
2,152
0
7,337
19,522
15,304
0
14,287
5,235
0
32,308
L
Baron Samedi
Azair
Baron Samedi
13,286
1,156
1,943
3,038
14,427
6,342
0
2,558
11,752
50,174
0
L
Atlas
Gadenysh
Atlas
13,852
4,923
2,496
3,236
38,681
49,703
0
6,580
31,667
29,474
0
L
He Bo
Madeinham
He Bo
7,708
235
0
208
15,102
3,559
0
657
14,228
17,331
0
W
Bastet
MrSwexx
Bastet
44,333
6,404
0
7,451
22,131
9,856
0
15,505
6,626
0
60,041
W
Hou Yi
16,613
8,646
0
1,664
12,665
5,867
0
9,725
2,940
0
44,415
W
Kukulkan
fourme
Kukulkan
15,982
467
0
138
4,659
2,634
0
3,770
889
57,913
0
L
Morgan Le Fay
iShady
Morgan Le Fay
16,350
2,321
0
1,724
27,816
8,568
0
3,813
23,690
35,775
0
L
Danzaburou
scom91
Danzaburou
10,333
6,301
0
1,052
21,935
6,478
0
2,374
19,266
40
42,965

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,697
Gold Earned
69,202
265
Minions Killed
284
3
Camps Cleared
15
1,159,220
Distance Traveled
1,279,619
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,696
900
65
5
0
212,151
0
W
Chaac
13,030
1,002
33
3
2
254,617
0
L
Baron Samedi
12,897
992
92
7
1
240,207
1
L
Atlas
12,319
948
33
3
0
229,924
0
L
He Bo
11,699
900
32
2
0
241,511
4
W
Bastet
17,428
1,341
35
3
3
297,095
0
W
Hou Yi
14,221
1,094
56
4
10
241,804
1
W
Kukulkan
12,827
987
95
7
0
273,952
1
L
Morgan Le Fay
12,693
976
38
3
2
238,036
1
L
Danzaburou
12,089
930
70
5
0
209,542
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role