Player Matchup

Sol
Sol
 
Sol
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
Despicable Q
Achilles
Level 68
God Stats
1W - 1L
1,451 SR
Queue Stats
120W - 169L
1,454 Elo+
Solo
Hachiman
Hachiman
DrGaglord
Hachiman
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
223W - 403L
1,301 Elo+
Party 2
Team Averages
Level 63
1,484 SR
1,418 Elo+

VS

Team Averages
Level 86
1,587 SR
1,632 Elo+
Atlas
Atlas
Benihimeh
Atlas
Level 160
God Stats
19W - 14L
1,500 SR
Queue Stats
732W - 537L
1,733 Elo+
Party 1
Loki
Loki
Kabal-I
Loki
Level 85
God Stats
21W - 33L
1,408 SR
Queue Stats
151W - 197L
1,350 Elo+
Solo
Bacchus
Bacchus
Scimboocha
Bacchus
Level 13
God Stats
3W - 0L
1,852 SR
Queue Stats
3W - 0L
1,812 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
2 / 10 / 1
10,048
628
19,963
18,434
7,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Achilles
Despicable Q
Achilles
12
1 / 5 / 0
9,099
569
9,811
22,510
25,431
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hachiman
DrGaglord
Hachiman
12
0 / 13 / 2
9,177
574
9,644
18,795
7,068
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Benihimeh
Atlas
18
15 / 0 / 11
13,111
819
27,196
16,984
14,913
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Loki
Kabal-I
Loki
16
10 / 2 / 14
12,179
761
16,279
15,959
17,510
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Bacchus
Scimboocha
Bacchus
14
3 / 1 / 15
11,484
718
7,321
22,575
31,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
68
3
Kills
28
28
Deaths
3
3
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
10
1
0.25
W
Atlas
Benihimeh
Atlas
15
0
11
20.5
L
Achilles
Despicable Q
Achilles
1
5
0
0.2
L
Hachiman
DrGaglord
Hachiman
0
13
2
0.08
W
Loki
Kabal-I
Loki
10
2
14
8.5
W
Bacchus
Scimboocha
Bacchus
3
1
15
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,418
Damage
50,796
59,739
Taken
55,518
39,506
Mitigated
64,079
12,222
Healing
20,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
19,963
5,883
275
4,765
18,434
7,007
65
11,598
5,796
48,288
0
W
Atlas
Benihimeh
Atlas
27,196
8,303
230
6,060
16,984
14,913
1,136
6,580
9,927
62,749
0
L
Achilles
Despicable Q
Achilles
9,811
2,170
309
3,509
22,510
25,431
0
12,736
7,512
0
19,651
L
Hachiman
DrGaglord
Hachiman
9,644
5,617
0
3,364
18,795
7,068
0
10,983
6,983
0
30,175
W
Loki
Kabal-I
Loki
16,279
3,197
579
3,900
15,959
17,510
388
6,558
8,915
12,552
32,490
W
Bacchus
Scimboocha
Bacchus
7,321
1,421
1,694
8,447
22,575
31,656
180
7,306
14,791
19,242
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,324
Gold Earned
36,774
152
Minions Killed
157
3
Camps Cleared
8
722,558
Distance Traveled
895,746
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,048
628
70
4
1
262,815
4
W
Atlas
13,111
819
77
5
2
303,417
0
L
Achilles
9,099
569
21
1
0
259,407
2
L
Hachiman
9,177
574
61
4
2
200,336
1
W
Loki
12,179
761
57
4
6
298,526
0
W
Bacchus
11,484
718
23
1
0
293,803
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role