Player Matchup

Agni
Agni
Masters
 
Agni
Masters
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Diamond II
Mìhawк
Achilles
Diamond II
Level 42
God Stats
18W - 9L
1,890 SR
Queue Stats
47W - 35L
2,437 MMR
Party 2
Bellona
Bellona
Diamond II
adstun
Bellona
Diamond II
Level 115
God Stats
35W - 22L
1,706 SR
Queue Stats
153W - 139L
2,491 MMR
Solo
Xing Tian
Xing Tian
Masters
feng--mao--
Xing Tian
Masters
Level 94
God Stats
4W - 4L
1,546 SR
Queue Stats
149W - 142L
2,407 MMR
Solo
Anhur
Anhur
Diamond II
ΕraserHead
Anhur
Diamond II
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 12L
1,500 MMR
Party 2
Team Averages
Diamond I
Diamond I
Average Tier
Level 79
1,629 SR
2,067 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 137
1,682 SR
2,584 MMR
Sylvanus
Sylvanus
Diamond I
Bsnman
Sylvanus
Diamond I
Level 118
God Stats
5W - 2L
1,937 SR
Queue Stats
374W - 355L
2,325 MMR
Party 1
Janus
Janus
Masters
King Craap
Janus
Masters
Level 158
God Stats
45W - 46L
1,649 SR
Queue Stats
553W - 527L
2,770 MMR
Solo
Danzaburou
Danzaburou
Masters
TSFxSHIN4RUI 00
Danzaburou
Masters
Level 127
God Stats
0W - 3L
1,523 SR
Queue Stats
896W - 910L
3,022 MMR
Solo
Medusa
Medusa
Masters
folia06
Medusa
Masters
Level 128
God Stats
8W - 9L
1,662 SR
Queue Stats
558W - 548L
2,425 MMR
Party 1
Mulan
Mulan
Diamond II
iClosed-I
Mulan
Diamond II
Level 155
God Stats
1W - 2L
1,640 SR
Queue Stats
90W - 71L
2,378 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
11
4 / 0 / 2
6,466
588
7,462
4,211
1,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
Mìhawк
Achilles
12
4 / 0 / 2
6,551
596
3,076
4,740
1,522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bellona
adstun
Bellona
11
0 / 1 / 5
6,350
577
7,432
8,699
7,511
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Xing Tian
feng--mao--
Xing Tian
10
1 / 0 / 2
5,824
529
2,909
8,908
3,657
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 1 / 1
5,972
543
4,007
5,818
1,517
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
GebOdinLoki

VS

Bans
AthenaFenrirCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Bsnman
Sylvanus
7
0 / 1 / 1
4,765
433
3,433
9,016
4,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Janus
11
1 / 1 / 0
6,179
562
3,779
4,137
1,191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
TSFxSHIN4RUI 00
Danzaburou
6
0 / 3 / 0
4,636
421
3,834
5,304
912
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Medusa
folia06
Medusa
10
0 / 2 / 0
5,820
529
2,500
6,246
1,828
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mulan
iClosed-I
Mulan
9
1 / 3 / 0
5,776
525
5,952
10,117
5,081
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
3
10
Kills
2
2
Deaths
10
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
4
0
2
5
L
Sylvanus
Bsnman
Sylvanus
0
1
1
0.5
L
Janus
1
1
0
1
W
Achilles
Mìhawк
Achilles
4
0
2
5
L
Danzaburou
TSFxSHIN4RUI 00
Danzaburou
0
3
0
0
W
Bellona
adstun
Bellona
0
1
5
2.5
W
Xing Tian
feng--mao--
Xing Tian
1
0
2
2
L
Medusa
folia06
Medusa
0
2
0
0
L
Mulan
iClosed-I
Mulan
1
3
0
0.33
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,886
Damage
19,498
32,376
Taken
34,820
15,344
Mitigated
13,435
14,520
Healing
9,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
7,462
782
0
1,511
4,211
1,137
0
1,258
2,901
43,047
0
L
Sylvanus
Bsnman
Sylvanus
3,433
1,282
944
2,635
9,016
4,423
0
4,882
3,838
11,192
0
L
Janus
3,779
373
0
551
4,137
1,191
38
2,093
1,952
46,276
0
W
Achilles
Mìhawк
Achilles
3,076
1,062
0
2,440
4,740
1,522
0
1,200
3,478
0
33,876
L
Danzaburou
TSFxSHIN4RUI 00
Danzaburou
3,834
1,775
0
1,617
5,304
912
0
722
4,480
0
20,529
W
Bellona
adstun
Bellona
7,432
2,295
0
3,694
8,699
7,511
0
281
7,805
0
36,368
W
Xing Tian
feng--mao--
Xing Tian
2,909
312
1,846
2,555
8,908
3,657
0
2,511
6,329
15,668
0
L
Medusa
folia06
Medusa
2,500
1,142
0
264
6,246
1,828
0
381
5,797
0
39,818
L
Mulan
iClosed-I
Mulan
5,952
549
0
3,547
10,117
5,081
0
1,769
7,609
0
28,109
W
4,007
1,965
0
2,474
5,818
1,517
104
1,716
4,038
0
41,578

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,163
Gold Earned
27,176
386
Minions Killed
318
0
Camps Cleared
0
1,101,615
Distance Traveled
984,266
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
6,466
588
99
9
0
222,671
2
L
Sylvanus
4,765
433
14
1
0
203,872
4
L
Janus
6,179
562
114
10
0
233,849
2
W
Achilles
6,551
596
84
8
0
257,258
1
L
Danzaburou
4,636
421
38
3
0
130,102
5
W
Bellona
6,350
577
86
8
0
226,223
0
W
Xing Tian
5,824
529
37
3
0
208,744
4
L
Medusa
5,820
529
83
8
0
218,910
2
L
Mulan
5,776
525
69
6
0
197,533
3
W
Anhur
5,972
543
80
7
0
186,719
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role