Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
HylianShroom
Sol
Level 108
God Stats
48W - 41L
1,557 SR
Queue Stats
376W - 342L
1,489 Elo+
Solo
Artio
Artio
Moladron2003
Artio
Level 105
God Stats
48W - 40L
1,554 SR
Queue Stats
332W - 333L
1,505 Elo+
Solo
Medusa
Medusa
Syfirz
Medusa
Level 88
God Stats
27W - 18L
1,644 SR
Queue Stats
279W - 232L
1,560 Elo+
Solo
Pele
Pele
Willakers
Pele
Level 112
God Stats
7W - 4L
1,492 SR
Queue Stats
30W - 23L
1,451 Elo+
Solo
Team Averages
Level 104
1,549 SR
1,501 Elo+

VS

Team Averages
Level 126
1,562 SR
1,502 Elo+
Baron Samedi
Baron Samedi
Ev1os
Baron Samedi
Level 103
God Stats
2W - 1L
1,461 SR
Queue Stats
192W - 259L
1,470 Elo+
Party 2
Bastet
Bastet
Trolkis
Bastet
Level 141
God Stats
7W - 6L
1,537 SR
Queue Stats
329W - 303L
1,606 Elo+
Party 1
Hachiman
Hachiman
TwiztedWhiteB0Y
Hachiman
Level 116
God Stats
9W - 4L
1,591 SR
Queue Stats
163W - 233L
1,377 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
justxzach
Ah Muzen Cab
Level 145
God Stats
4W - 2L
1,673 SR
Queue Stats
161W - 152L
1,465 Elo+
Solo
Set
Set
zlShonPariHz
Set
Level 123
God Stats
14W - 13L
1,549 SR
Queue Stats
287W - 249L
1,593 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
9
1 / 1 / 7
6,467
588
2,678
8,643
4,915
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cudgel

Cudgel

+10
Physical Power
+50
Health

7
0 / 3 / 0
4,631
421
4,518
7,210
1,589
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
1 / 2 / 1
5,815
529
3,240
7,083
3,241
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
Syfirz
Medusa
10
3 / 1 / 3
6,129
557
5,725
5,543
1,623
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pele
11
7 / 3 / 1
6,801
618
5,828
9,502
2,383
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Ev1os
Baron Samedi
8
0 / 4 / 1
5,162
469
1,934
5,344
4,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bastet
Trolkis
Bastet
12
5 / 2 / 1
7,129
648
6,010
7,620
2,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hachiman
9
0 / 3 / 3
5,468
497
4,966
6,061
1,031
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ah Muzen Cab
justxzach
Ah Muzen Cab
12
3 / 1 / 1
6,892
627
9,359
9,698
3,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 2 / 0
6,269
570
4,538
6,233
4,800
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
16
12
Kills
10
10
Deaths
12
12
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
1
1
7
4.5
W
Baron Samedi
Ev1os
Baron Samedi
0
4
1
0.13
L
0
3
0
0
L
1
2
1
0.75
L
Medusa
Syfirz
Medusa
3
1
3
4.5
W
Bastet
Trolkis
Bastet
5
2
1
2.75
W
Hachiman
0
3
3
0.5
L
Pele
7
3
1
2.5
W
Ah Muzen Cab
justxzach
Ah Muzen Cab
3
1
1
3.5
W
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,989
Damage
26,807
37,981
Taken
34,956
13,751
Mitigated
15,070
12,455
Healing
14,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
2,678
886
522
2,548
8,643
4,915
0
1,139
7,464
0
17,114
W
Baron Samedi
Ev1os
Baron Samedi
1,934
202
366
1,584
5,344
4,065
0
0
5,344
15,204
0
L
4,518
1,685
0
1,592
7,210
1,589
0
0
7,091
18,948
0
L
3,240
254
274
3,521
7,083
3,241
0
0
6,795
25,236
0
L
Medusa
Syfirz
Medusa
5,725
2,923
0
1,185
5,543
1,623
0
686
4,857
0
38,466
W
Bastet
Trolkis
Bastet
6,010
1,484
0
3,942
7,620
2,066
0
654
6,966
0
37,399
W
Hachiman
4,966
1,615
0
1,686
6,061
1,031
0
0
6,061
0
25,032
L
Pele
5,828
1,096
0
2,813
9,502
2,383
0
109
9,360
0
28,954
W
Ah Muzen Cab
justxzach
Ah Muzen Cab
9,359
4,881
0
5,839
9,698
3,108
1,720
3,694
6,004
0
48,202
W
4,538
2,029
0
1,453
6,233
4,800
0
3,410
2,823
0
33,793

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,843
Gold Earned
30,920
246
Minions Killed
310
0
Camps Cleared
0
1,074,934
Distance Traveled
1,045,912
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
6,467
588
32
3
0
230,885
1
W
Baron Samedi
5,162
469
25
2
0
182,444
3
L
Sol
4,631
421
32
3
0
188,939
3
L
Artio
5,815
529
56
5
0
188,498
1
L
Medusa
6,129
557
73
7
0
221,538
3
W
Bastet
7,129
648
75
7
0
243,812
3
W
Hachiman
5,468
497
51
5
0
196,467
0
L
Pele
6,801
618
53
5
0
245,074
0
W
Ah Muzen Cab
6,892
627
88
8
0
212,446
0
W
Set
6,269
570
71
6
0
210,743
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role