Player Matchup

Sol
Sol
 
Sol
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
B7U3B4RR3N
Cerberus
Level 108
God Stats
4W - 9L
1,422 SR
Queue Stats
1,003W - 1,061L
1,460 Elo+
Solo
Nu Wa
Nu Wa
akshay69jain
Nu Wa
Level 108
God Stats
0W - 2L
1,295 SR
Queue Stats
54W - 66L
1,406 Elo+
Solo
Ne Zha
Ne Zha
zerotwo0o0o0o
Ne Zha
Level 41
God Stats
1W - 1L
1,573 SR
Queue Stats
24W - 33L
1,391 Elo+
Solo
Thoth
Thoth
Нянсан
Thoth
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 26L
1,382 Elo+
Solo
Team Averages
Level 84
1,458 SR
1,428 Elo+

VS

Team Averages
Level 89
1,533 SR
1,422 Elo+
Poseidon
Poseidon
 
Poseidon
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
AlphaKevin81
Chiron
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 9L
1,257 Elo+
Party 1
Nu Wa
Nu Wa
FuNk09
Nu Wa
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 13L
1,437 Elo+
Solo
Artio
Artio
ISIRAI
Artio
Level 128
God Stats
1W - 0L
1,498 SR
Queue Stats
56W - 56L
1,459 Elo+
Party 1
Mulan
Mulan
Yuna-Asuuki
Mulan
Level 87
God Stats
1W - 1L
1,669 SR
Queue Stats
31W - 27L
1,457 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
2 / 7 / 4
7,442
677
6,201
9,759
3,199
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
B7U3B4RR3N
Cerberus
14
3 / 5 / 4
8,346
759
4,201
16,982
15,873
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
1 / 9 / 7
7,824
711
8,702
12,653
4,483
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
4 / 7 / 7
8,450
768
17,933
13,640
6,732
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 6 / 5
8,507
773
6,896
8,353
3,075
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
18
12 / 1 / 15
10,784
980
16,656
13,015
4,836
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chiron
17
11 / 2 / 18
10,317
938
12,496
11,850
4,467
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nu Wa
FuNk09
Nu Wa
14
1 / 4 / 16
8,421
766
6,469
6,977
2,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artio
ISIRAI
Artio
14
1 / 3 / 25
8,790
799
8,143
15,894
15,558
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

17
9 / 2 / 18
10,263
933
11,867
16,335
13,914
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
126
11
Kills
34
34
Deaths
12
27
Assists
92
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
7
4
0.57
W
Poseidon
 
Poseidon
12
1
15
19.5
W
Chiron
11
2
18
10
L
Cerberus
B7U3B4RR3N
Cerberus
3
5
4
1
W
Nu Wa
FuNk09
Nu Wa
1
4
16
2.25
W
Artio
ISIRAI
Artio
1
3
25
4.5
W
9
2
18
9
L
1
9
7
0.5
L
4
7
7
1.07
L
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,933
Damage
55,631
61,387
Taken
64,071
33,362
Mitigated
41,249
13,796
Healing
32,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
6,201
380
382
1,365
9,759
3,199
0
5,464
4,003
11,958
0
W
Poseidon
 
Poseidon
16,656
2,443
1,625
4,409
13,015
4,836
1,596
4,524
8,245
44,920
0
W
Chiron
12,496
6,671
1,744
4,799
11,850
4,467
1,672
6,599
5,117
0
21,526
L
Cerberus
B7U3B4RR3N
Cerberus
4,201
128
88
5,388
16,982
15,873
0
7,422
8,937
8,697
0
W
Nu Wa
FuNk09
Nu Wa
6,469
1,206
740
581
6,977
2,474
631
3,359
3,579
16,907
0
W
Artio
ISIRAI
Artio
8,143
399
2,283
5,743
15,894
15,558
201
6,804
8,810
13,956
0
W
11,867
3,201
3,044
7,263
16,335
13,914
486
4,714
10,002
0
20,798
L
8,702
741
177
1,678
12,653
4,483
0
6,561
5,519
22,293
0
L
17,933
1,222
276
3,815
13,640
6,732
0
5,426
7,568
0
27,724
L
6,896
220
116
511
8,353
3,075
0
5,118
2,983
23,410
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,569
Gold Earned
48,575
107
Minions Killed
129
0
Camps Cleared
0
785,793
Distance Traveled
1,065,465
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,442
677
16
1
0
182,486
0
W
Poseidon
10,784
980
57
5
0
228,004
0
W
Chiron
10,317
938
17
2
0
206,510
0
L
Cerberus
8,346
759
12
1
0
115,998
1
W
Nu Wa
8,421
766
20
2
0
213,722
0
W
Artio
8,790
799
14
1
0
202,656
1
W
Mulan
10,263
933
21
2
0
214,573
0
L
Nu Wa
7,824
711
24
2
0
144,025
2
L
Ne Zha
8,450
768
17
2
0
163,885
0
L
Thoth
8,507
773
38
3
0
179,399
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role