Player Matchup

Bacchus
Bacchus
Lil_Wut
Bacchus
Level 38
God Stats
10W - 6L
1,735 SR
Queue Stats
31W - 30L
1,494 Elo+
Party 1
Danzaburou
Danzaburou
TRIPEL_SHOOTER
Danzaburou
Level 78
God Stats
7W - 13L
1,475 SR
Queue Stats
127W - 111L
1,528 Elo+
Party 1
Raijin
Raijin
Thiagoethan
Raijin
Level 43
God Stats
1W - 1L
1,729 SR
Queue Stats
160W - 213L
1,377 Elo+
Solo
Team Averages
Level 53
1,646 SR
1,466 Elo+

VS

Team Averages
Level 90
1,754 SR
1,583 Elo+
Rama
Rama
BubblyGamer6302
Rama
Level 57
God Stats
2W - 0L
1,621 SR
Queue Stats
5W - 7L
1,425 Elo+
Solo
Zeus
Zeus
DrJizztazztic
Zeus
Level 108
God Stats
16W - 2L
1,886 SR
Queue Stats
29W - 18L
1,625 Elo+
Party 2
Guan Yu
Guan Yu
SundIey-
Guan Yu
Level 106
God Stats
16W - 3L
1,755 SR
Queue Stats
26W - 11L
1,700 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Lil_Wut
Bacchus
8
0 / 5 / 0
6,395
581
3,468
10,321
8,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
TRIPEL_SHOOTER
Danzaburou
9
1 / 5 / 0
6,688
608
5,088
9,212
2,433
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Raijin
10
0 / 4 / 0
6,445
586
1,916
9,093
2,758
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 9
7,645
695
3,219
2,154
778
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
10 / 1 / 4
9,193
836
18,701
6,136
2,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
SundIey-
Guan Yu
12
2 / 0 / 11
7,756
705
4,371
7,986
5,038
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
38
1
Kills
14
14
Deaths
1
0
Assists
24
Player
Kills
Deaths
Assists
KDA
W
2
0
9
6.5
W
10
1
4
12
L
Bacchus
Lil_Wut
Bacchus
0
5
0
0
W
Guan Yu
SundIey-
Guan Yu
2
0
11
7.5
L
Danzaburou
TRIPEL_SHOOTER
Danzaburou
1
5
0
0.2
L
Raijin
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,472
Damage
26,291
28,626
Taken
16,276
14,168
Mitigated
7,981
2,736
Healing
5,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,219
1,921
0
434
2,154
778
1,427
501
1,653
0
19,640
W
18,701
1,272
0
595
6,136
2,165
736
2,817
3,319
47,262
0
L
Bacchus
Lil_Wut
Bacchus
3,468
0
618
698
10,321
8,977
0
5,854
4,269
5,659
0
W
Guan Yu
SundIey-
Guan Yu
4,371
791
1,428
2,582
7,986
5,038
494
2,161
5,825
0
12,843
L
Danzaburou
TRIPEL_SHOOTER
Danzaburou
5,088
1,246
0
920
9,212
2,433
0
6,492
2,546
0
16,256
L
Raijin
1,916
207
0
500
9,093
2,758
0
6,682
2,332
26,104
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,528
Gold Earned
24,594
95
Minions Killed
138
3
Camps Cleared
6
547,487
Distance Traveled
617,367
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
7,645
695
45
4
0
195,040
3
W
Zeus
9,193
836
76
7
2
190,261
4
L
Bacchus
6,395
581
9
1
1
200,038
1
W
Guan Yu
7,756
705
17
2
4
232,066
4
L
Danzaburou
6,688
608
22
2
0
181,058
2
L
Raijin
6,445
586
64
6
2
166,391
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role