Player Matchup

Medusa
Medusa
Gold IV
 
Medusa
Gold IV
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ra
Ra
Platinum III
 
Ra
Platinum III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Gold II
SJNScapulPl
Sun Wukong
Gold II
Level 128
God Stats
3W - 0L
1,925 SR
Queue Stats
95W - 95L
1,701 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold I
TheFreakyZo
Ah Muzen Cab
Gold I
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 28L
1,730 MMR
Party 2
Cthulhu
Cthulhu
Platinum III
lZOuL0uKlKc
Cthulhu
Platinum III
Level 105
God Stats
6W - 3L
1,608 SR
Queue Stats
240W - 231L
1,695 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 134
1,607 SR
1,625 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 109
1,521 SR
1,712 MMR
Izanami
Izanami
Gold III
BullzYami
Izanami
Gold III
Level 83
God Stats
25W - 19L
1,628 SR
Queue Stats
56W - 55L
1,692 MMR
Party 1
Mulan
Mulan
Gold I
GoddessHinata
Mulan
Gold I
Level 67
God Stats
5W - 3L
1,707 SR
Queue Stats
37W - 22L
1,755 MMR
Party 1
Merlin
Merlin
Gold II
RoyalzIV
Merlin
Gold II
Level 112
God Stats
12W - 8L
1,649 SR
Queue Stats
131W - 124L
1,701 MMR
Solo
Ganesha
Ganesha
Gold I
shira1985
Ganesha
Gold I
Level 154
God Stats
0W - 2L
1,224 SR
Queue Stats
844W - 843L
1,656 MMR
Solo
Cliodhna
Cliodhna
Gold I
torles53
Cliodhna
Gold I
Level 127
God Stats
1W - 3L
1,399 SR
Queue Stats
328W - 329L
1,754 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
20
21 / 2 / 8
16,177
703
33,308
20,141
9,885
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Ra
 
Ra
20
5 / 2 / 7
13,533
588
11,379
15,191
5,814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sun Wukong
SJNScapulPl
Sun Wukong
20
3 / 4 / 5
13,079
569
9,560
20,651
18,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ah Muzen Cab
TheFreakyZo
Ah Muzen Cab
20
5 / 3 / 13
13,824
601
19,884
14,630
5,587
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
lZOuL0uKlKc
Cthulhu
17
3 / 2 / 15
12,081
525
11,477
21,415
25,737
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
AthenaAchillesOdinGilgamesh

VS

Bans
KaliBastetGebLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BullzYami
Izanami
18
3 / 8 / 2
10,731
467
11,492
20,892
6,192
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
5 / 6 / 3
11,452
498
19,267
26,436
20,648
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
RoyalzIV
Merlin
14
1 / 11 / 2
9,791
426
9,727
17,467
4,878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ganesha
shira1985
Ganesha
15
0 / 4 / 2
9,034
393
5,300
19,496
15,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cliodhna
torles53
Cliodhna
15
3 / 8 / 2
9,793
426
9,562
16,809
5,123
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
23
37
Kills
12
13
Deaths
37
48
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
21
2
8
12.5
W
Ra
 
Ra
5
2
7
4.25
L
Izanami
BullzYami
Izanami
3
8
2
0.5
L
5
6
3
1.08
L
Merlin
RoyalzIV
Merlin
1
11
2
0.18
W
Sun Wukong
SJNScapulPl
Sun Wukong
3
4
5
1.38
W
Ah Muzen Cab
TheFreakyZo
Ah Muzen Cab
5
3
13
3.83
W
Cthulhu
lZOuL0uKlKc
Cthulhu
3
2
15
5.25
L
Ganesha
shira1985
Ganesha
0
4
2
0.25
L
Cliodhna
torles53
Cliodhna
3
8
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,608
Damage
55,348
92,028
Taken
101,100
65,112
Mitigated
52,267
35,327
Healing
22,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
33,308
15,381
0
1,407
20,141
9,885
108
4,806
14,734
0
161,477
W
Ra
 
Ra
11,379
588
5,046
8,629
15,191
5,814
1,378
4,798
10,171
107,515
0
L
Izanami
BullzYami
Izanami
11,492
7,944
0
4,505
20,892
6,192
0
5,821
14,792
0
82,388
L
19,267
2,092
0
7,964
26,436
20,648
0
5,415
19,954
4,785
61,845
L
Merlin
RoyalzIV
Merlin
9,727
128
0
2,549
17,467
4,878
0
2,891
14,454
59,934
0
W
Sun Wukong
SJNScapulPl
Sun Wukong
9,560
698
0
8,664
20,651
18,089
0
3,105
16,478
8,032
72,060
W
Ah Muzen Cab
TheFreakyZo
Ah Muzen Cab
19,884
4,002
0
3,020
14,630
5,587
2,562
3,488
10,754
0
121,040
W
Cthulhu
lZOuL0uKlKc
Cthulhu
11,477
883
497
8,064
21,415
25,737
280
5,171
15,737
40,630
0
L
Ganesha
shira1985
Ganesha
5,300
324
626
3,092
19,496
15,426
0
5,529
13,794
40,827
0
L
Cliodhna
torles53
Cliodhna
9,562
689
0
3,484
16,809
5,123
0
4,990
11,666
0
51,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,694
Gold Earned
50,801
714
Minions Killed
574
0
Camps Cleared
0
2,393,406
Distance Traveled
2,056,951
23
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
16,177
703
175
8
0
539,029
3
W
Ra
13,533
588
176
8
0
462,449
5
L
Izanami
10,731
467
170
7
0
397,466
6
L
Mulan
11,452
498
126
5
0
403,596
9
L
Merlin
9,791
426
133
6
0
369,218
2
W
Sun Wukong
13,079
569
146
6
0
448,965
4
W
Ah Muzen Cab
13,824
601
171
7
0
483,833
1
W
Cthulhu
12,081
525
46
2
0
459,130
10
L
Ganesha
9,034
393
55
2
0
430,227
8
L
Cliodhna
9,793
426
90
4
0
456,444
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role