Player Matchup

Hades
Hades
ETMxBrumak20
Hades
Level 29
God Stats
27W - 19L
1,455 SR
Queue Stats
103W - 140L
1,312 Elo+
Party 1
Chaac
Chaac
JJHarmon22
Chaac
Level 103
God Stats
18W - 17L
1,779 SR
Queue Stats
96W - 100L
1,431 Elo+
Solo
Fenrir
Fenrir
MrHunter1235188
Fenrir
Level 69
God Stats
5W - 2L
1,645 SR
Queue Stats
236W - 343L
1,285 Elo+
Party 1
Team Averages
Level 67
1,627 SR
1,343 Elo+

VS

Team Averages
Level 132
1,451 SR
1,394 Elo+
Geb
Geb
Jyx Geko
Geb
Level 121
God Stats
33W - 23L
1,623 SR
Queue Stats
288W - 238L
1,557 Elo+
Solo
Chiron
Chiron
McLovin8549
Chiron
Level 117
God Stats
203W - 255L
1,432 SR
Queue Stats
403W - 571L
1,353 Elo+
Solo
Kukulkan
Kukulkan
XxchumpXchangexX
Kukulkan
Level 158
God Stats
2W - 5L
1,296 SR
Queue Stats
274W - 382L
1,271 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 2
7,103
646
1,913
4,006
1,721
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
11
0 / 0 / 3
6,677
607
3,048
4,177
3,628
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

11
3 / 4 / 2
7,292
663
5,951
9,163
5,463
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 2 / 0
8,328
757
3,431
7,724
6,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chiron
10
0 / 0 / 3
6,406
582
3,658
1,268
375
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

10
0 / 3 / 3
6,586
599
4,531
5,671
2,196
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
11
5
Kills
5
5
Deaths
5
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
2
1
2
3
W
Chaac
0
0
3
1.5
L
5
2
0
2.5
L
Chiron
0
0
3
1.5
W
3
4
2
1
L
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,912
Damage
11,620
17,346
Taken
14,663
10,812
Mitigated
8,977
5,554
Healing
2,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,913
246
429
1,186
4,006
1,721
0
1,585
2,421
14,398
0
W
Chaac
3,048
103
853
2,143
4,177
3,628
0
2,102
2,075
0
28,186
L
3,431
488
0
1,216
7,724
6,406
0
1,444
6,013
14,601
0
L
Chiron
3,658
1,155
983
279
1,268
375
0
50
1,182
0
13,408
W
5,951
1,243
82
861
9,163
5,463
0
4,927
4,236
0
12,170
L
4,531
188
72
400
5,671
2,196
0
646
4,724
22,159
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,072
Gold Earned
21,320
109
Minions Killed
95
7
Camps Cleared
2
593,745
Distance Traveled
592,965
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
7,103
646
36
3
2
174,117
1
W
Chaac
6,677
607
49
4
3
219,295
6
L
Geb
8,328
757
18
2
0
215,847
3
L
Chiron
6,406
582
33
3
1
165,185
8
W
Fenrir
7,292
663
24
2
2
200,333
0
L
Kukulkan
6,586
599
44
4
1
211,933
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role