Player Matchup

Hercules
Hercules
DiMeHLrz78
Hercules
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
181W - 215L
1,351 Elo+
Party 2
Olorun
Olorun
III0o0III0o0lll
Olorun
Level 55
God Stats
28W - 33L
1,394 SR
Queue Stats
223W - 251L
1,375 Elo+
Party 1
Bacchus
Bacchus
TheOkocha17
Bacchus
Level 52
God Stats
21W - 31L
1,390 SR
Queue Stats
173W - 220L
1,319 Elo+
Party 1
Danzaburou
Danzaburou
akimshot
Danzaburou
Level 22
God Stats
1W - 1L
1,720 SR
Queue Stats
43W - 75L
1,256 Elo+
Party 2
Cliodhna
Cliodhna
offical_ahmed10
Cliodhna
Level 33
God Stats
24W - 15L
1,356 SR
Queue Stats
121W - 189L
1,258 Elo+
Party 1
Team Averages
Level 44
1,472 SR
1,312 Elo+

VS

Team Averages
Level 77
1,418 SR
1,402 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Breadmaster66
Loki
Level 83
God Stats
12W - 6L
1,357 SR
Queue Stats
187W - 207L
1,390 Elo+
Party 3
Erlang Shen
Erlang Shen
OrangeVenom
Erlang Shen
Level 33
God Stats
5W - 13L
1,345 SR
Queue Stats
76W - 95L
1,373 Elo+
Party 3
Atlas
Atlas
Orangetanza
Atlas
Level 88
God Stats
13W - 10L
1,426 SR
Queue Stats
156W - 172L
1,368 Elo+
Party 3
Sol
Sol
alfiebooyo
Sol
Level 100
God Stats
10W - 5L
1,459 SR
Queue Stats
220W - 214L
1,379 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DiMeHLrz78
Hercules
15
2 / 3 / 3
8,911
524
9,900
15,416
12,594
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

13
3 / 9 / 5
8,097
476
8,005
15,358
4,967
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
TheOkocha17
Bacchus
11
2 / 1 / 3
7,277
428
5,961
15,134
13,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
akimshot
Danzaburou
12
1 / 6 / 4
7,347
432
5,164
12,946
3,970
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cliodhna
15
5 / 3 / 3
9,626
566
6,815
10,809
3,867
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
16
3 / 4 / 6
9,836
579
11,058
9,846
3,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
10 / 2 / 3
10,408
612
12,886
10,697
3,906
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Erlang Shen
OrangeVenom
Erlang Shen
14
1 / 2 / 2
8,841
520
6,927
11,205
7,083
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
5 / 2 / 6
9,148
538
9,443
12,680
9,506
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
3 / 3 / 5
8,482
499
12,519
11,880
4,395
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
44
13
Kills
22
22
Deaths
13
18
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
3
4
6
1.5
W
10
2
3
5.75
L
Hercules
DiMeHLrz78
Hercules
2
3
3
1.17
L
3
9
5
0.61
W
Erlang Shen
OrangeVenom
Erlang Shen
1
2
2
1
W
5
2
6
4
L
Bacchus
TheOkocha17
Bacchus
2
1
3
3.5
L
Danzaburou
akimshot
Danzaburou
1
6
4
0.5
W
3
3
5
1.83
L
Cliodhna
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,845
Damage
52,833
69,663
Taken
56,308
39,088
Mitigated
28,500
21,109
Healing
17,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
11,058
472
0
2,591
9,846
3,610
261
5,097
4,749
58,973
0
W
12,886
2,036
0
2,859
10,697
3,906
0
1,423
9,229
0
63,299
L
Hercules
DiMeHLrz78
Hercules
9,900
3,956
0
3,025
15,416
12,594
341
1,926
12,556
0
48,888
L
8,005
5,185
378
4,644
15,358
4,967
216
9,598
5,760
37,746
0
W
Erlang Shen
OrangeVenom
Erlang Shen
6,927
2,527
0
2,764
11,205
7,083
1,170
591
9,872
0
47,463
W
9,443
4,021
1,338
2,881
12,680
9,506
170
2,737
9,849
28,672
0
L
Bacchus
TheOkocha17
Bacchus
5,961
279
667
5,565
15,134
13,690
0
10,142
4,992
15,469
0
L
Danzaburou
akimshot
Danzaburou
5,164
1,261
0
2,236
12,946
3,970
0
6,528
6,418
0
36,149
W
12,519
5,554
0
5,106
11,880
4,395
3,083
4,346
7,534
52,327
8,196
L
Cliodhna
6,815
351
0
4,594
10,809
3,867
0
3,281
7,494
0
52,385

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,258
Gold Earned
46,715
360
Minions Killed
438
0
Camps Cleared
0
1,598,931
Distance Traveled
1,738,742
8
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
9,836
579
111
7
0
314,814
8
W
Loki
10,408
612
99
6
0
401,788
3
L
Hercules
8,911
524
97
6
0
314,094
0
L
Olorun
8,097
476
90
5
0
287,903
0
W
Erlang Shen
8,841
520
102
6
0
319,252
3
W
Atlas
9,148
538
35
2
0
355,239
9
L
Bacchus
7,277
428
12
1
0
367,406
4
L
Danzaburou
7,347
432
66
4
0
309,938
3
W
Sol
8,482
499
91
5
0
347,649
1
L
Cliodhna
9,626
566
95
6
0
319,590
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role