Player Matchup

Bellona
Bellona
Platinum II
 
Bellona
Platinum II
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Masters
Marcelolyn
Hun Batz
Masters
Level 160
God Stats
2W - 5L
1,485 SR
Queue Stats
262W - 224L
2,429 MMR
Solo
Hou Yi
Hou Yi
Diamond III
Tryzzix
Hou Yi
Diamond III
Level 109
God Stats
37W - 24L
1,828 SR
Queue Stats
267W - 255L
2,429 MMR
Solo
Tiamat
Tiamat
Diamond I
Vetorazi
Tiamat
Diamond I
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 144L
2,423 MMR
Solo
Ares
Ares
Gold II
xsanrendielliceo
Ares
Gold II
Level 38
God Stats
1W - 1L
1,697 SR
Queue Stats
49W - 34L
1,691 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 117
1,602 SR
2,094 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 114
1,655 SR
1,826 MMR
Tsukuyomi
Tsukuyomi
Platinum II
 
Tsukuyomi
Platinum II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Masters
 
Anhur
Masters
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Diamond I
Alex711
Osiris
Diamond I
Level 160
God Stats
6W - 2L
1,994 SR
Queue Stats
146W - 106L
2,885 MMR
Solo
Mulan
Mulan
Gold I
SorteandoPija
Mulan
Gold I
Level 87
God Stats
6W - 4L
1,565 SR
Queue Stats
354W - 347L
1,550 MMR
Solo
Ra
Ra
Gold IV
Volcann213
Ra
Gold IV
Level 31
God Stats
1W - 1L
1,718 SR
Queue Stats
20W - 10L
1,694 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
9
1 / 4 / 2
5,723
572
6,360
7,723
6,140
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hun Batz
Marcelolyn
Hun Batz
11
2 / 2 / 2
6,344
634
3,554
6,372
1,657
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hou Yi
Tryzzix
Hou Yi
9
1 / 5 / 1
5,594
559
3,743
7,379
891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
Vetorazi
Tiamat
9
1 / 2 / 0
5,237
524
2,800
4,429
1,756
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

7
1 / 4 / 0
4,895
490
3,538
10,414
3,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
ArtioCliodhnaBastet

VS

Bans
PersephoneCamazotzAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
13
6 / 1 / 2
7,343
734
5,288
5,642
1,941
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anhur
 
Anhur
11
4 / 1 / 5
6,649
665
8,751
5,544
1,351
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
Alex711
Osiris
11
3 / 2 / 1
6,379
638
4,931
8,108
5,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 0 / 10
5,986
599
3,015
6,005
2,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
4 / 2 / 2
6,385
639
4,337
4,289
1,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
37
6
Kills
17
17
Deaths
6
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
1
4
2
0.5
W
Tsukuyomi
 
Tsukuyomi
6
1
2
7
W
Anhur
 
Anhur
4
1
5
6.5
W
Osiris
Alex711
Osiris
3
2
1
1.75
L
Hun Batz
Marcelolyn
Hun Batz
2
2
2
1.5
W
0
0
10
5
L
Hou Yi
Tryzzix
Hou Yi
1
5
1
0.3
L
Tiamat
Vetorazi
Tiamat
1
2
0
0.5
W
4
2
2
2.5
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,995
Damage
26,322
36,317
Taken
29,588
13,907
Mitigated
12,197
7,185
Healing
12,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
6,360
2,270
0
1,889
7,723
6,140
0
0
7,723
4,023
25,647
W
Tsukuyomi
 
Tsukuyomi
5,288
1,758
0
1,774
5,642
1,941
0
932
4,668
0
43,422
W
Anhur
 
Anhur
8,751
4,645
0
930
5,544
1,351
225
1,584
3,960
0
36,913
W
Osiris
Alex711
Osiris
4,931
2,325
0
4,842
8,108
5,264
0
771
7,337
0
34,405
L
Hun Batz
Marcelolyn
Hun Batz
3,554
876
0
398
6,372
1,657
0
464
5,836
0
40,805
W
3,015
711
457
2,885
6,005
2,366
0
2,419
3,486
0
16,729
L
Hou Yi
Tryzzix
Hou Yi
3,743
2,192
0
1,249
7,379
891
0
4
7,375
0
27,737
L
Tiamat
Vetorazi
Tiamat
2,800
408
0
1,582
4,429
1,756
0
1,541
2,726
25,583
0
W
4,337
864
487
1,527
4,289
1,275
0
1,430
2,723
37,623
0
L
3,538
228
0
2,067
10,414
3,463
0
1,906
8,320
12,586
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,793
Gold Earned
32,742
288
Minions Killed
358
0
Camps Cleared
0
1,043,293
Distance Traveled
1,092,821
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
5,723
572
63
6
0
225,077
3
W
Tsukuyomi
7,343
734
94
9
0
254,857
3
W
Anhur
6,649
665
66
7
0
205,396
3
W
Osiris
6,379
638
78
8
0
210,795
0
L
Hun Batz
6,344
634
90
9
0
221,905
2
W
Mulan
5,986
599
31
3
0
206,940
5
L
Hou Yi
5,594
559
60
6
0
186,552
3
L
Tiamat
5,237
524
56
6
0
204,212
4
W
Ra
6,385
639
89
9
0
214,833
2
L
Ares
4,895
490
19
2
0
205,547
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role