Player Matchup

Ares
Ares
 
Ares
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Angel0fWr4th
Da Ji
Level 40
God Stats
2W - 6L
1,283 SR
Queue Stats
178W - 211L
1,472 Elo+
Solo
Sun Wukong
Sun Wukong
PyriEsquite
Sun Wukong
Level 48
God Stats
4W - 5L
1,375 SR
Queue Stats
24W - 44L
1,319 Elo+
Solo
Cernunnos
Cernunnos
RapzboneTV
Cernunnos
Level 48
God Stats
91W - 64L
1,601 SR
Queue Stats
128W - 126L
1,544 Elo+
Solo
Merlin
Merlin
TedTuan
Merlin
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,273 Elo+
Solo
Team Averages
Level 43
1,452 SR
1,422 Elo+

VS

Team Averages
Level 75
1,395 SR
1,487 Elo+
Set
Set
 
Set
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
 
Atlas
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nox
Nox
Dharc10
Nox
Level 156
God Stats
1W - 0L
1,134 SR
Queue Stats
191W - 213L
1,464 Elo+
Party 1
Ravana
Ravana
KimagureGamer
Ravana
Level 66
God Stats
5W - 5L
1,500 SR
Queue Stats
215W - 255L
1,431 Elo+
Party 1
Izanami
Izanami
nightlyPHANTOM
Izanami
Level 37
God Stats
3W - 3L
1,341 SR
Queue Stats
9W - 3L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
11
5 / 4 / 2
7,699
550
6,986
14,521
12,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

12
2 / 4 / 4
7,267
519
5,929
9,665
3,502
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sun Wukong
PyriEsquite
Sun Wukong
12
2 / 4 / 0
7,274
520
2,085
7,462
3,492
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cernunnos
RapzboneTV
Cernunnos
11
2 / 4 / 1
6,495
464
7,146
9,497
2,650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
TedTuan
Merlin
10
1 / 6 / 1
6,717
480
3,398
10,514
3,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
14
7 / 4 / 2
8,910
636
6,700
9,604
5,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atlas
 
Atlas
11
1 / 2 / 8
7,056
504
4,785
12,037
8,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Nox
13
3 / 3 / 4
7,835
560
8,638
7,768
2,611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Magic Focus

Magic Focus

+20
Magical Power

14
5 / 1 / 5
8,544
610
8,577
6,453
3,836
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
6 / 2 / 2
7,992
571
7,397
7,221
2,653
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
43
12
Kills
22
22
Deaths
12
8
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
5
4
2
1.5
W
Set
 
Set
7
4
2
2
W
Atlas
 
Atlas
1
2
8
2.5
L
2
4
4
1
W
Nox
3
3
4
1.67
W
5
1
5
7.5
L
Sun Wukong
PyriEsquite
Sun Wukong
2
4
0
0.5
L
Cernunnos
RapzboneTV
Cernunnos
2
4
1
0.63
L
Merlin
TedTuan
Merlin
1
6
1
0.25
W
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,544
Damage
36,097
51,659
Taken
43,083
25,425
Mitigated
23,006
11,300
Healing
11,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
6,986
259
0
2,729
14,521
12,555
71
3,889
10,332
24,306
0
W
Set
 
Set
6,700
2,775
0
3,224
9,604
5,771
23
787
8,678
0
54,120
W
Atlas
 
Atlas
4,785
1,371
0
1,488
12,037
8,135
81
4,314
7,595
15,427
0
L
5,929
2,151
0
2,580
9,665
3,502
0
1,610
7,842
0
36,311
W
Nox
8,638
923
0
2,343
7,768
2,611
206
2,286
5,317
43,817
0
W
8,577
2,344
0
2,488
6,453
3,836
22
323
5,858
1,473
41,471
L
Sun Wukong
PyriEsquite
Sun Wukong
2,085
490
0
589
7,462
3,492
571
0
6,952
0
32,021
L
Cernunnos
RapzboneTV
Cernunnos
7,146
3,224
0
2,850
9,497
2,650
94
2,747
6,692
0
34,378
L
Merlin
TedTuan
Merlin
3,398
192
0
2,552
10,514
3,226
696
5,326
4,894
28,613
0
W
7,397
4,101
0
1,678
7,221
2,653
147
2,472
4,709
0
54,503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,452
Gold Earned
40,337
308
Minions Killed
377
0
Camps Cleared
0
1,290,206
Distance Traveled
1,390,282
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,699
550
27
2
0
265,120
2
W
Set
8,910
636
97
7
0
296,586
1
W
Atlas
7,056
504
20
1
0
270,191
2
L
Da Ji
7,267
519
80
6
0
278,539
0
W
Nox
7,835
560
87
6
0
283,297
3
W
Ravana
8,544
610
80
6
0
286,822
2
L
Sun Wukong
7,274
520
76
5
0
263,989
4
L
Cernunnos
6,495
464
53
4
0
246,094
2
L
Merlin
6,717
480
72
5
0
236,464
2
W
Izanami
7,992
571
93
7
0
253,386
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role