Player Matchup

Da Ji
Da Ji
Animetic45
Da Ji
Level 52
God Stats
21W - 38L
1,297 SR
Queue Stats
174W - 321L
1,223 Elo+
Party 1
Nike
Nike
Dieghito_7
Nike
Level 66
God Stats
2W - 6L
1,155 SR
Queue Stats
128W - 263L
1,196 Elo+
Party 1
Raijin
Raijin
JOSEPH_IYH
Raijin
Level 36
God Stats
2W - 0L
1,500 SR
Queue Stats
112W - 194L
1,241 Elo+
Party 1
Team Averages
Level 51
1,317 SR
1,220 Elo+

VS

Team Averages
Level 91
1,523 SR
1,486 Elo+
Poseidon
Poseidon
MasterPro3117
Poseidon
Level 100
God Stats
0W - 4L
1,455 SR
Queue Stats
248W - 361L
1,368 Elo+
Solo
Bacchus
Bacchus
TheEmperorHD
Bacchus
Level 98
God Stats
26W - 20L
1,614 SR
Queue Stats
211W - 284L
1,424 Elo+
Solo
King Arthur
King Arthur
jekball
King Arthur
Level 74
God Stats
3W - 3L
1,500 SR
Queue Stats
35W - 32L
1,665 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
17
11 / 1 / 10
13,183
775
23,604
17,519
7,017
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

16
5 / 3 / 13
12,003
706
9,629
15,401
14,763
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Raijin
JOSEPH_IYH
Raijin
15
5 / 3 / 11
11,707
689
10,085
10,327
3,475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
MasterPro3117
Poseidon
15
4 / 7 / 2
11,119
654
14,342
17,573
4,370
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
TheEmperorHD
Bacchus
13
2 / 4 / 3
10,332
608
8,075
14,537
9,079
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
jekball
King Arthur
14
0 / 10 / 6
9,704
571
4,932
21,921
17,663
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
17
21
Kills
6
7
Deaths
21
34
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Da Ji
11
1
10
16
W
5
3
13
3.83
W
Raijin
JOSEPH_IYH
Raijin
5
3
11
3.5
L
Poseidon
MasterPro3117
Poseidon
4
7
2
0.71
L
Bacchus
TheEmperorHD
Bacchus
2
4
3
0.88
L
King Arthur
jekball
King Arthur
0
10
6
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,318
Damage
27,349
43,247
Taken
54,031
25,255
Mitigated
31,112
10,605
Healing
6,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
23,604
5,855
0
4,695
17,519
7,017
1,374
9,797
7,127
0
38,953
W
9,629
905
702
3,006
15,401
14,763
732
6,506
8,530
6,354
21,184
W
Raijin
JOSEPH_IYH
Raijin
10,085
1,151
0
2,202
10,327
3,475
1,148
5,795
4,199
46,831
0
L
Poseidon
MasterPro3117
Poseidon
14,342
2,520
243
3,712
17,573
4,370
34
3,804
13,358
61,751
0
L
Bacchus
TheEmperorHD
Bacchus
8,075
244
654
1,076
14,537
9,079
0
2,529
11,321
20,501
0
L
King Arthur
jekball
King Arthur
4,932
414
81
918
21,921
17,663
0
5,632
15,413
458
20,829

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,893
Gold Earned
31,155
166
Minions Killed
150
3
Camps Cleared
6
986,535
Distance Traveled
717,424
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
13,183
775
24
1
2
346,812
2
W
Nike
12,003
706
48
3
0
345,110
0
W
Raijin
11,707
689
94
6
1
294,613
0
L
Poseidon
11,119
654
105
6
5
254,140
2
L
Bacchus
10,332
608
23
1
0
208,407
1
L
King Arthur
9,704
571
22
1
1
254,877
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role