Player Matchup

King Arthur
King Arthur
AKPDV-
King Arthur
Level 69
God Stats
20W - 26L
1,417 SR
Queue Stats
225W - 278L
1,316 Elo+
Solo
Atlas
Atlas
FIRE ELFO
Atlas
Level 74
God Stats
2W - 4L
1,494 SR
Queue Stats
189W - 228L
1,383 Elo+
Solo
Artemis
Artemis
Mo_City_Antho
Artemis
Level 126
God Stats
1W - 2L
1,508 SR
Queue Stats
112W - 107L
1,460 Elo+
Party 2
Janus
Janus
MustangthaGreat
Janus
Level 146
God Stats
3W - 3L
1,537 SR
Queue Stats
16W - 23L
1,450 Elo+
Party 2
Hun Batz
Hun Batz
SMDB_Thirsty
Hun Batz
Level 119
God Stats
2W - 3L
1,662 SR
Queue Stats
26W - 32L
1,464 Elo+
Party 2
Team Averages
Level 107
1,524 SR
1,414 Elo+

VS

Team Averages
Level 105
1,524 SR
1,427 Elo+
Ah Puch
Ah Puch
IsmAthle67
Ah Puch
Level 64
God Stats
1W - 0L
1,284 SR
Queue Stats
9W - 17L
1,114 Elo+
Solo
Ao Kuang
Ao Kuang
LiveviL720
Ao Kuang
Level 123
God Stats
5W - 1L
1,571 SR
Queue Stats
45W - 48L
1,518 Elo+
Solo
Bellona
Bellona
Oiramor1408
Bellona
Level 146
God Stats
61W - 34L
1,659 SR
Queue Stats
170W - 157L
1,522 Elo+
Party 1
Horus
Horus
PAlN_VI
Horus
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 15L
1,489 Elo+
Solo
Sol
Sol
lorenzo_brr
Sol
Level 105
God Stats
16W - 9L
1,606 SR
Queue Stats
640W - 624L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AKPDV-
King Arthur
15
4 / 4 / 2
9,013
474
8,137
16,411
7,639
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Atlas
FIRE ELFO
Atlas
13
5 / 8 / 5
9,346
492
10,154
21,095
18,858
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artemis
15
4 / 9 / 4
8,756
461
8,134
13,393
3,207
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
2 / 6 / 5
9,287
489
6,950
9,666
2,817
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
SMDB_Thirsty
Hun Batz
15
0 / 5 / 7
8,709
458
5,479
15,778
4,834
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
IsmAthle67
Ah Puch
16
3 / 2 / 6
10,327
544
11,311
7,738
2,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ao Kuang
LiveviL720
Ao Kuang
16
5 / 4 / 6
10,320
543
10,052
15,105
7,766
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
Oiramor1408
Bellona
18
13 / 4 / 7
11,545
608
16,511
16,529
15,367
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Horus
PAlN_VI
Horus
16
4 / 3 / 4
10,366
546
7,221
14,209
8,532
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
7 / 4 / 8
10,569
556
15,245
14,402
5,268
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
63
15
Kills
32
32
Deaths
17
23
Assists
31
Player
Kills
Deaths
Assists
KDA
L
King Arthur
AKPDV-
King Arthur
4
4
2
1.25
L
Atlas
FIRE ELFO
Atlas
5
8
5
0.94
W
Ah Puch
IsmAthle67
Ah Puch
3
2
6
3
W
Ao Kuang
LiveviL720
Ao Kuang
5
4
6
2
L
Artemis
4
9
4
0.67
L
2
6
5
0.75
W
Bellona
Oiramor1408
Bellona
13
4
7
4.13
W
Horus
PAlN_VI
Horus
4
3
4
2
L
Hun Batz
SMDB_Thirsty
Hun Batz
0
5
7
0.7
W
7
4
8
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,854
Damage
60,340
76,343
Taken
67,983
37,355
Mitigated
39,613
12,169
Healing
26,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
AKPDV-
King Arthur
8,137
1,073
0
2,795
16,411
7,639
220
7,669
8,608
3,580
39,731
L
Atlas
FIRE ELFO
Atlas
10,154
4,449
105
2,326
21,095
18,858
0
10,758
10,227
25,587
0
W
Ah Puch
IsmAthle67
Ah Puch
11,311
181
58
3,756
7,738
2,680
1,749
3,551
4,187
55,267
0
W
Ao Kuang
LiveviL720
Ao Kuang
10,052
3,276
0
6,260
15,105
7,766
0
1,403
13,702
54,714
15,192
L
Artemis
8,134
4,016
0
2,977
13,393
3,207
779
4,827
8,538
0
40,998
L
6,950
669
0
629
9,666
2,817
0
4,991
4,381
55,295
0
W
Bellona
Oiramor1408
Bellona
16,511
9,780
0
4,164
16,529
15,367
1,230
4,930
11,599
0
64,969
W
Horus
PAlN_VI
Horus
7,221
2,631
609
3,555
14,209
8,532
1,043
2,476
11,733
7,516
38,379
L
Hun Batz
SMDB_Thirsty
Hun Batz
5,479
1,863
0
3,337
15,778
4,834
199
6,349
9,179
0
63,108
W
15,245
4,265
329
8,169
14,402
5,268
3,069
5,134
9,268
66,735
7,791

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,111
Gold Earned
53,127
417
Minions Killed
507
0
Camps Cleared
0
1,691,689
Distance Traveled
1,766,290
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,013
474
100
5
0
320,807
0
L
Atlas
9,346
492
30
2
0
292,971
4
W
Ah Puch
10,327
544
115
6
0
356,942
1
W
Ao Kuang
10,320
543
98
5
0
359,895
2
L
Artemis
8,756
461
58
3
0
346,004
3
L
Janus
9,287
489
114
6
0
361,580
4
W
Bellona
11,545
608
81
4
0
367,130
2
W
Horus
10,366
546
102
5
0
340,295
1
L
Hun Batz
8,709
458
115
6
0
370,327
6
W
Sol
10,569
556
111
6
0
342,028
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role