Player Matchup

Medusa
Medusa
Platinum III
SpiderScythe
Medusa
Platinum III
Level 42
God Stats
4W - 1L
1,715 SR
Queue Stats
15W - 1L
2,111 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 42
1,715 SR
2,111 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 148
1,507 SR
1,414 MMR
Fenrir
Fenrir
Silver I
Rashem
Fenrir
Silver I
Level 148
God Stats
1W - 3L
1,507 SR
Queue Stats
137W - 147L
1,414 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
10
4 / 0 / 0
5,442
1,088
4,560
2,810
1,234
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bans
SkadiAh Muzen CabUllrSolOlorun

VS

Bans
ChronosNemesisBellonaHe BoKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Rashem
Fenrir
8
0 / 4 / 0
3,999
800
1,123
5,690
1,954
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
0
4
Kills
0
0
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Rashem
Fenrir
0
4
0
0
W
Medusa
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,560
Damage
1,123
2,810
Taken
5,690
1,234
Mitigated
1,954
740
Healing
861
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Rashem
Fenrir
1,123
183
0
861
5,690
1,954
0
345
5,345
0
10,626
W
Medusa
4,560
2,455
0
740
2,810
1,234
0
154
2,656
0
20,482

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

5,442
Gold Earned
3,999
40
Minions Killed
26
4
Camps Cleared
2
88,029
Distance Traveled
96,725
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
3,999
800
26
5
2
96,725
0
W
Medusa
5,442
1,088
40
8
4
88,029
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role