Player Matchup

Medusa
Medusa
 
Medusa
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
 
Anhur
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
L3thal_Dope_
Thoth
Level 117
God Stats
3W - 10L
1,439 SR
Queue Stats
352W - 357L
1,510 Elo+
Solo
Gilgamesh
Gilgamesh
l 177013
Gilgamesh
Level 59
God Stats
0W - 1L
1,371 SR
Queue Stats
5W - 5L
1,500 Elo+
Solo
He Bo
He Bo
lF lR IE S IH
He Bo
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 57L
1,536 Elo+
Solo
Team Averages
Level 94
1,462 SR
1,509 Elo+

VS

Team Averages
Level 102
1,513 SR
1,531 Elo+
Bastet
Bastet
CC梓晨
Bastet
Level 156
God Stats
57W - 41L
1,666 SR
Queue Stats
732W - 654L
1,513 Elo+
Solo
Agni
Agni
RicktyGee
Agni
Level 64
God Stats
2W - 2L
1,363 SR
Queue Stats
265W - 283L
1,502 Elo+
Solo
Apollo
Apollo
SolielLunaire
Apollo
Level 96
God Stats
25W - 16L
1,619 SR
Queue Stats
682W - 702L
1,538 Elo+
Solo
Atlas
Atlas
god_of_war-57
Atlas
Level 159
God Stats
17W - 8L
1,633 SR
Queue Stats
257W - 233L
1,588 Elo+
Solo
Izanami
Izanami
nightlyPHANTOM
Izanami
Level 37
God Stats
3W - 3L
1,286 SR
Queue Stats
9W - 3L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
3 / 2 / 3
6,770
484
7,731
8,115
3,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anhur
 
Anhur
11
2 / 4 / 4
6,549
468
4,192
9,922
1,818
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
1 / 6 / 2
6,238
446
3,249
6,777
1,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
l 177013
Gilgamesh
3
0 / 1 / 0
4,355
311
494
1,651
581
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
4 / 4 / 1
7,680
549
7,780
9,928
3,293
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
CC梓晨
Bastet
14
9 / 0 / 3
9,209
658
7,714
10,381
3,502
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Agni
14
5 / 3 / 3
9,059
647
5,813
8,548
2,739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 2 / 4
8,899
636
3,039
7,447
2,583
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
0 / 3 / 7
7,129
509
3,782
12,585
8,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

14
2 / 2 / 2
8,458
604
4,688
8,004
2,865
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
36
10
Kills
17
17
Deaths
10
10
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
3
2
3
2.25
L
Anhur
 
Anhur
2
4
4
1
W
Bastet
CC梓晨
Bastet
9
0
3
10.5
L
1
6
2
0.33
W
Agni
5
3
3
2.17
W
1
2
4
1.5
W
0
3
7
1.17
L
Gilgamesh
l 177013
Gilgamesh
0
1
0
0
L
4
4
1
1.13
W
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,446
Damage
25,036
36,393
Taken
46,965
10,346
Mitigated
19,815
8,631
Healing
14,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
7,731
3,335
0
1,939
8,115
3,005
0
3,230
4,795
0
38,905
L
Anhur
 
Anhur
4,192
2,072
0
2,491
9,922
1,818
0
2,406
7,466
0
30,511
W
Bastet
CC梓晨
Bastet
7,714
1,295
0
4,008
10,381
3,502
9
3,832
6,549
0
61,503
L
3,249
296
0
0
6,777
1,649
0
2,338
4,285
32,248
0
W
Agni
5,813
448
0
2,389
8,548
2,739
200
2,613
5,935
56,738
0
W
3,039
1,897
0
3,408
7,447
2,583
366
3,470
3,920
0
61,371
W
3,782
1,359
0
3,005
12,585
8,126
131
914
11,671
20,894
0
L
Gilgamesh
l 177013
Gilgamesh
494
213
0
658
1,651
581
0
84
1,567
0
3,511
L
7,780
631
0
3,543
9,928
3,293
0
1,185
8,685
42,036
3,183
W
4,688
2,020
0
1,845
8,004
2,865
1,361
59
7,945
0
62,258

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,592
Gold Earned
42,754
304
Minions Killed
504
0
Camps Cleared
0
1,035,982
Distance Traveled
1,355,549
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,770
484
74
5
0
259,779
2
L
Anhur
6,549
468
58
4
0
245,047
1
W
Bastet
9,209
658
95
7
0
283,615
6
L
Thoth
6,238
446
68
5
0
210,070
1
W
Agni
9,059
647
112
8
0
275,806
1
W
Apollo
8,899
636
131
9
0
285,628
0
W
Atlas
7,129
509
28
2
0
262,703
6
L
Gilgamesh
4,355
311
8
1
0
46,293
0
L
He Bo
7,680
549
96
7
0
274,793
2
W
Izanami
8,458
604
138
10
0
247,797
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role