Player Matchup

Chaac
Chaac
 
Chaac
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Golden98BOY
Hou Yi
Level 101
God Stats
14W - 11L
1,473 SR
Queue Stats
398W - 483L
1,472 Elo+
Solo
Nu Wa
Nu Wa
escenso
Nu Wa
Level 127
God Stats
18W - 13L
1,448 SR
Queue Stats
260W - 244L
1,448 Elo+
Solo
Susano
Susano
smajtdado96
Susano
Level 64
God Stats
9W - 14L
1,486 SR
Queue Stats
50W - 55L
1,443 Elo+
Solo
Cthulhu
Cthulhu
xWeSSx
Cthulhu
Level 93
God Stats
111W - 95L
1,511 SR
Queue Stats
315W - 305L
1,446 Elo+
Solo
Team Averages
Level 102
1,484 SR
1,462 Elo+

VS

Team Averages
Level 81
1,505 SR
1,491 Elo+
Awilix
Awilix
 
Awilix
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Dahmi
Bellona
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 60L
1,453 Elo+
Party 1
Vulcan
Vulcan
DarthHazo
Vulcan
Level 68
God Stats
11W - 16L
1,546 SR
Queue Stats
179W - 164L
1,569 Elo+
Solo
Fafnir
Fafnir
Nezyah
Fafnir
Level 62
God Stats
5W - 5L
1,527 SR
Queue Stats
81W - 81L
1,463 Elo+
Party 1
Anhur
Anhur
death225
Anhur
Level 124
God Stats
13W - 15L
1,454 SR
Queue Stats
249W - 249L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
20
5 / 0 / 7
13,204
600
22,346
24,880
29,193
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hou Yi
17
8 / 5 / 10
11,452
521
18,725
18,806
6,722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
escenso
Nu Wa
19
8 / 2 / 12
13,290
604
20,074
12,778
5,023
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Susano
19
7 / 0 / 8
12,045
548
9,490
13,254
5,731
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
xWeSSx
Cthulhu
17
5 / 2 / 14
11,085
504
11,276
21,208
23,227
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
15
5 / 4 / 1
9,902
450
9,273
18,765
6,985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
Dahmi
Bellona
16
1 / 7 / 2
9,712
441
12,967
23,495
20,278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Vulcan
DarthHazo
Vulcan
14
0 / 9 / 1
9,134
415
10,804
14,264
5,087
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fafnir
Nezyah
Fafnir
13
2 / 5 / 4
10,017
455
8,323
26,636
28,100
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anhur
death225
Anhur
14
1 / 8 / 2
8,912
405
8,307
18,718
4,652
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
19
33
Kills
9
9
Deaths
33
51
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
5
0
7
8.5
L
Awilix
 
Awilix
5
4
1
1.38
L
Bellona
Dahmi
Bellona
1
7
2
0.29
L
Vulcan
DarthHazo
Vulcan
0
9
1
0.06
W
Hou Yi
8
5
10
2.6
L
Fafnir
Nezyah
Fafnir
2
5
4
0.8
L
Anhur
death225
Anhur
1
8
2
0.25
W
Nu Wa
escenso
Nu Wa
8
2
12
7
W
Susano
7
0
8
11
W
Cthulhu
xWeSSx
Cthulhu
5
2
14
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,911
Damage
49,674
90,926
Taken
101,878
69,896
Mitigated
65,102
36,248
Healing
19,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
22,346
2,738
0
13,814
24,880
29,193
238
5,541
17,104
14,510
94,420
L
Awilix
 
Awilix
9,273
3,785
0
3,438
18,765
6,985
0
5,472
12,895
0
68,818
L
Bellona
Dahmi
Bellona
12,967
2,833
0
4,096
23,495
20,278
0
5,888
16,444
12,384
52,262
L
Vulcan
DarthHazo
Vulcan
10,804
1,720
0
530
14,264
5,087
0
6,114
7,609
63,548
0
W
Hou Yi
18,725
7,707
0
6,482
18,806
6,722
3,426
5,989
12,729
0
87,223
L
Fafnir
Nezyah
Fafnir
8,323
2,261
2,872
6,219
26,636
28,100
232
8,934
17,016
24,006
0
L
Anhur
death225
Anhur
8,307
3,819
0
2,374
18,718
4,652
782
6,560
11,798
0
52,507
W
Nu Wa
escenso
Nu Wa
20,074
3,085
262
3,766
12,778
5,023
1,645
3,912
8,712
94,760
0
W
Susano
9,490
1,476
0
5,623
13,254
5,731
208
3,195
9,971
0
78,146
W
Cthulhu
xWeSSx
Cthulhu
11,276
1,254
1,288
5,013
21,208
23,227
445
6,798
14,312
48,310
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,076
Gold Earned
47,677
662
Minions Killed
478
0
Camps Cleared
0
2,237,019
Distance Traveled
1,966,731
25
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
13,204
600
196
9
0
432,393
8
L
Awilix
9,902
450
115
5
0
419,343
0
L
Bellona
9,712
441
113
5
0
438,672
0
L
Vulcan
9,134
415
129
6
0
377,453
11
W
Hou Yi
11,452
521
107
5
0
388,017
3
L
Fafnir
10,017
455
36
2
0
386,974
5
L
Anhur
8,912
405
85
4
0
344,289
3
W
Nu Wa
13,290
604
161
7
0
437,023
3
W
Susano
12,045
548
127
6
0
528,339
2
W
Cthulhu
11,085
504
71
3
0
451,247
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role