Player Matchup

Bastet
Bastet
 
Bastet
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Critfried
Scylla
Level 135
God Stats
26W - 15L
1,526 SR
Queue Stats
759W - 747L
1,296 Elo+
Party 2
Vulcan
Vulcan
Critlinde
Vulcan
Level 108
God Stats
1W - 1L
1,307 SR
Queue Stats
497W - 470L
1,306 Elo+
Party 2
Kumbhakarna
Kumbhakarna
EleVaTorCZ
Kumbhakarna
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 12L
1,448 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Feohektor11
Morgan Le Fay
Level 81
God Stats
2W - 2L
1,413 SR
Queue Stats
150W - 165L
1,389 Elo+
Solo
Team Averages
Level 98
1,449 SR
1,388 Elo+

VS

Team Averages
Level 44
1,533 SR
1,250 Elo+
Ullr
Ullr
 
Ullr
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
Calyastra
Loki
Level 42
God Stats
0W - 1L
1,755 SR
Queue Stats
0W - 7L
1,019 Elo+
Party 1
Danzaburou
Danzaburou
Castelway
Danzaburou
Level 38
God Stats
0W - 1L
1,142 SR
Queue Stats
0W - 4L
1,129 Elo+
Party 1
Nox
Nox
Davvoo955
Nox
Level 93
God Stats
8W - 7L
1,534 SR
Queue Stats
416W - 432L
1,358 Elo+
Solo
Hera
Hera
Feyreisa
Hera
Level 28
God Stats
1W - 1L
1,733 SR
Queue Stats
2W - 7L
1,246 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
18
16 / 4 / 20
11,267
1,024
14,680
9,342
4,490
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
Critfried
Scylla
18
12 / 4 / 22
11,345
1,031
12,912
9,411
3,912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Vulcan
Critlinde
Vulcan
20
12 / 3 / 23
11,919
1,084
13,602
10,617
6,086
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Kumbhakarna
EleVaTorCZ
Kumbhakarna
16
4 / 4 / 31
10,294
936
4,529
16,099
18,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Morgan Le Fay
Feohektor11
Morgan Le Fay
17
6 / 2 / 31
10,198
927
16,330
12,884
6,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
13
0 / 10 / 6
7,434
676
3,637
13,767
4,890
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Loki
14
4 / 12 / 8
9,066
824
8,322
14,411
5,319
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
Castelway
Danzaburou
16
6 / 11 / 6
10,066
915
10,950
14,517
6,107
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
4 / 7 / 9
10,190
926
6,142
12,986
5,351
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hera
14
2 / 10 / 5
8,223
748
10,322
13,290
5,382
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

177
Kill Participation
50
50
Kills
16
17
Deaths
50
127
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
16
4
20
6.5
L
Ullr
 
Ullr
0
10
6
0.3
L
Loki
4
12
8
0.67
L
Danzaburou
Castelway
Danzaburou
6
11
6
0.82
W
Scylla
Critfried
Scylla
12
4
22
5.75
W
Vulcan
Critlinde
Vulcan
12
3
23
7.83
L
4
7
9
1.21
W
Kumbhakarna
EleVaTorCZ
Kumbhakarna
4
4
31
4.88
W
Morgan Le Fay
Feohektor11
Morgan Le Fay
6
2
31
10.75
L
Hera
2
10
5
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,053
Damage
39,373
58,353
Taken
68,971
39,282
Mitigated
27,049
24,979
Healing
5,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
14,680
2,225
2,382
1,982
9,342
4,490
645
1,668
7,610
0
23,073
L
Ullr
 
Ullr
3,637
769
176
923
13,767
4,890
0
8,672
5,095
0
10,510
L
Loki
8,322
1,705
0
146
14,411
5,319
0
9,766
4,645
0
12,317
L
Danzaburou
Castelway
Danzaburou
10,950
5,621
0
297
14,517
6,107
0
10,855
3,662
0
21,272
W
Scylla
Critfried
Scylla
12,912
360
1,842
2,619
9,411
3,912
1,687
2,275
7,028
29,950
0
W
Vulcan
Critlinde
Vulcan
13,602
2,592
1,741
2,288
10,617
6,086
1,033
4,010
6,459
28,336
0
L
6,142
363
377
2,419
12,986
5,351
0
8,892
4,094
23,285
0
W
Kumbhakarna
EleVaTorCZ
Kumbhakarna
4,529
343
1,316
1,949
16,099
18,659
651
4,300
11,629
7,562
0
W
Morgan Le Fay
Feohektor11
Morgan Le Fay
16,330
2,035
3,251
5,609
12,884
6,135
856
3,587
9,163
36,205
0
L
Hera
10,322
2,472
433
755
13,290
5,382
0
9,188
4,102
20,204
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,023
Gold Earned
44,979
126
Minions Killed
115
0
Camps Cleared
0
1,110,299
Distance Traveled
775,131
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
11,267
1,024
18
2
0
250,262
4
L
Ullr
7,434
676
17
2
0
164,573
0
L
Loki
9,066
824
6
1
0
151,140
0
L
Danzaburou
10,066
915
27
2
0
136,598
0
W
Scylla
11,345
1,031
35
3
0
200,485
0
W
Vulcan
11,919
1,084
36
3
0
195,665
0
L
Nox
10,190
926
47
4
0
180,745
2
W
Kumbhakarna
10,294
936
4
0
0
237,812
0
W
Morgan Le Fay
10,198
927
33
3
0
226,075
1
L
Hera
8,223
748
18
2
0
142,075
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role