Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
LonelySingleMale
Hun Batz
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 101L
1,619 Elo+
Solo
Mercury
Mercury
Sweet Clips
Mercury
Level 160
God Stats
2W - 4L
1,586 SR
Queue Stats
502W - 534L
1,579 Elo+
Solo
Tsukuyomi
Tsukuyomi
gofire
Tsukuyomi
Level 69
God Stats
1W - 4L
1,660 SR
Queue Stats
105W - 104L
1,624 Elo+
Solo
Skadi
Skadi
raih0
Skadi
Level 158
God Stats
3W - 2L
1,618 SR
Queue Stats
215W - 181L
1,620 Elo+
Solo
Team Averages
Level 126
1,573 SR
1,588 Elo+

VS

Team Averages
Level 144
1,571 SR
1,580 Elo+
Osiris
Osiris
Absurd Memes
Osiris
Level 145
God Stats
17W - 18L
1,498 SR
Queue Stats
752W - 775L
1,499 Elo+
Solo
Xbalanque
Xbalanque
Mythsiah
Xbalanque
Level 159
God Stats
16W - 17L
1,567 SR
Queue Stats
851W - 857L
1,566 Elo+
Solo
Neith
Neith
Snowrise
Neith
Level 117
God Stats
8W - 5L
1,619 SR
Queue Stats
347W - 355L
1,588 Elo+
Solo
Discordia
Discordia
Spectrop
Discordia
Level 138
God Stats
9W - 7L
1,638 SR
Queue Stats
124W - 120L
1,620 Elo+
Solo
Thanatos
Thanatos
dstryrofrealms
Thanatos
Level 160
God Stats
34W - 40L
1,534 SR
Queue Stats
875W - 898L
1,628 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
18
6 / 8 / 6
11,669
898
11,999
19,450
17,828
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
2 / 5 / 6
9,657
743
9,597
14,267
8,932
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mercury
Sweet Clips
Mercury
15
2 / 7 / 5
9,490
730
8,189
12,766
5,296
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tsukuyomi
gofire
Tsukuyomi
16
3 / 6 / 5
9,940
765
10,029
13,299
5,444
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Skadi
raih0
Skadi
15
0 / 4 / 9
8,938
688
7,471
10,838
5,463
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
16
3 / 2 / 23
10,180
783
8,572
17,100
23,732
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Xbalanque
Mythsiah
Xbalanque
19
5 / 3 / 19
11,172
859
10,706
10,508
6,435
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Neith
Snowrise
Neith
18
7 / 2 / 20
10,882
837
14,524
9,978
4,539
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
Spectrop
Discordia
18
6 / 4 / 14
10,704
823
18,384
12,270
5,958
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
18
8 / 2 / 15
10,711
824
11,349
11,685
12,067
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
120
13
Kills
29
30
Deaths
13
31
Assists
91
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
6
8
6
1.13
W
Osiris
3
2
23
7.25
L
2
5
6
1
W
Xbalanque
Mythsiah
Xbalanque
5
3
19
4.83
W
Neith
Snowrise
Neith
7
2
20
8.5
W
Discordia
Spectrop
Discordia
6
4
14
3.25
L
Mercury
Sweet Clips
Mercury
2
7
5
0.64
W
Thanatos
8
2
15
7.75
L
Tsukuyomi
gofire
Tsukuyomi
3
6
5
0.92
L
Skadi
raih0
Skadi
0
4
9
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,285
Damage
63,535
70,620
Taken
61,541
42,963
Mitigated
52,731
20,464
Healing
25,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
11,999
1,049
3,126
3,540
19,450
17,828
493
4,371
15,079
19,859
0
W
Osiris
8,572
1,510
1,725
3,506
17,100
23,732
419
2,143
14,765
0
13,082
L
9,597
1,017
1,654
2,669
14,267
8,932
918
4,297
9,970
0
19,280
W
Xbalanque
Mythsiah
Xbalanque
10,706
2,854
2,037
3,688
10,508
6,435
2,319
2,649
7,859
0
29,219
W
Neith
Snowrise
Neith
14,524
3,796
1,357
2,814
9,978
4,539
2,125
3,124
6,854
0
32,602
W
Discordia
Spectrop
Discordia
18,384
610
377
1,177
12,270
5,958
287
1,749
10,521
40,720
0
L
Mercury
Sweet Clips
Mercury
8,189
2,046
0
1,555
12,766
5,296
68
2,478
10,288
0
17,522
W
Thanatos
11,349
2,890
1,153
7,412
11,685
12,067
1,215
2,334
9,306
0
15,544
L
Tsukuyomi
gofire
Tsukuyomi
10,029
1,318
233
2,891
13,299
5,444
724
5,276
8,023
0
28,151
L
Skadi
raih0
Skadi
7,471
3,647
1,349
3,447
10,838
5,463
1,527
1,962
8,876
0
22,958

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,694
Gold Earned
53,649
117
Minions Killed
135
0
Camps Cleared
0
1,143,501
Distance Traveled
1,294,979
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
11,669
898
33
3
0
177,027
0
W
Osiris
10,180
783
5
0
0
268,462
2
L
Hun Batz
9,657
743
21
2
0
241,976
1
W
Xbalanque
11,172
859
27
2
0
237,307
0
W
Neith
10,882
837
46
4
0
261,506
3
W
Discordia
10,704
823
50
4
0
238,873
0
L
Mercury
9,490
730
12
1
0
214,538
3
W
Thanatos
10,711
824
7
1
0
288,831
1
L
Tsukuyomi
9,940
765
29
2
0
266,634
2
L
Skadi
8,938
688
22
2
0
243,326
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role