Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
JIGURDA766
Atlas
Level 126
God Stats
7W - 14L
1,551 SR
Queue Stats
94W - 94L
1,547 Elo+
Solo
Team Averages
Level 123
1,517 SR
1,516 Elo+

VS

Team Averages
Level 104
1,665 SR
1,602 Elo+
Ne Zha
Ne Zha
Ferifan
Ne Zha
Level 121
God Stats
3W - 1L
1,865 SR
Queue Stats
35W - 13L
1,733 Elo+
Solo
Mulan
Mulan
pAciag100
Mulan
Level 62
God Stats
3W - 3L
1,654 SR
Queue Stats
32W - 26L
1,498 Elo+
Party 1
Sol
Sol
pAciag102
Sol
Level 129
God Stats
3W - 7L
1,475 SR
Queue Stats
116W - 128L
1,576 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
12
4 / 4 / 3
8,234
749
7,903
10,100
10,147
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Danzaburou
 
Danzaburou
11
1 / 2 / 5
6,886
626
5,669
7,481
2,944
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
13
3 / 2 / 5
7,687
699
9,336
8,328
7,770
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Ferifan
Ne Zha
10
1 / 3 / 4
6,870
625
6,157
8,259
3,536
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mulan
pAciag100
Mulan
12
5 / 2 / 3
7,748
704
7,388
12,984
9,577
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

12
2 / 3 / 6
7,643
695
9,329
7,704
2,943
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
21
8
Kills
8
8
Deaths
8
13
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
4
4
3
1.38
W
Danzaburou
 
Danzaburou
1
2
5
1.75
L
Ne Zha
Ferifan
Ne Zha
1
3
4
1
W
Atlas
3
2
5
2.75
L
Mulan
pAciag100
Mulan
5
2
3
3.25
L
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,908
Damage
22,874
25,909
Taken
28,947
20,861
Mitigated
16,056
7,923
Healing
10,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
7,903
1,023
54
2,016
10,100
10,147
373
3,831
5,738
22,401
0
W
Danzaburou
 
Danzaburou
5,669
2,454
0
2,465
7,481
2,944
748
1,997
4,990
0
22,151
L
Ne Zha
Ferifan
Ne Zha
6,157
1,076
0
1,487
8,259
3,536
219
4,711
2,980
0
24,516
W
Atlas
9,336
2,754
431
2,957
8,328
7,770
265
2,715
5,403
20,273
0
L
Mulan
pAciag100
Mulan
7,388
1,863
566
5,101
12,984
9,577
101
6,776
5,511
0
18,433
L
9,329
3,837
713
2,840
7,704
2,943
1,213
5,029
2,384
32,917
2,867

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,807
Gold Earned
22,261
117
Minions Killed
130
3
Camps Cleared
6
600,908
Distance Traveled
614,992
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
8,234
749
55
5
0
185,867
0
W
Danzaburou
6,886
626
33
3
2
194,150
3
L
Ne Zha
6,870
625
26
2
3
218,628
1
W
Atlas
7,687
699
29
3
1
220,891
1
L
Mulan
7,748
704
26
2
1
205,631
4
L
Sol
7,643
695
78
7
2
190,733
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role