Player Matchup

Danzaburou
Danzaburou
Archuhi3
Danzaburou
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,305 Elo+
Party 2
Fenrir
Fenrir
Emojis
Fenrir
Level 84
God Stats
10W - 8L
1,457 SR
Queue Stats
36W - 41L
1,467 Elo+
Party 2
Sobek
Sobek
Ilikepickleslol
Sobek
Level 17
God Stats
0W - 2L
1,522 SR
Queue Stats
8W - 12L
1,405 Elo+
Party 2
Yemoja
Yemoja
ImRickHandsome
Yemoja
Level 61
God Stats
5W - 9L
1,457 SR
Queue Stats
56W - 62L
1,483 Elo+
Party 2
Tiamat
Tiamat
SuperSanch0
Tiamat
Level 68
God Stats
0W - 2L
1,221 SR
Queue Stats
32W - 40L
1,461 Elo+
Party 2
Team Averages
Level 47
1,431 SR
1,424 Elo+

VS

Team Averages
Level 99
1,668 SR
1,463 Elo+
Tyr
Tyr
Crossbot
Tyr
Level 157
God Stats
16W - 10L
1,651 SR
Queue Stats
225W - 194L
1,550 Elo+
Party 1
Achilles
Achilles
Peacekeeper627
Achilles
Level 107
God Stats
14W - 12L
1,613 SR
Queue Stats
72W - 67L
1,524 Elo+
Party 1
Atlas
Atlas
SpecialHawk96
Atlas
Level 97
God Stats
5W - 2L
1,839 SR
Queue Stats
302W - 273L
1,545 Elo+
Party 1
Arachne
Arachne
VicsDeepSecret0
Arachne
Level 44
God Stats
76W - 66L
1,480 SR
Queue Stats
88W - 85L
1,446 Elo+
Party 1
Sol
Sol
jrmasterhalo
Sol
Level 88
God Stats
1W - 0L
1,758 SR
Queue Stats
1W - 1L
1,253 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Archuhi3
Danzaburou
9
0 / 6 / 1
5,797
362
3,556
6,863
1,882
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
Emojis
Fenrir
11
4 / 2 / 2
7,322
458
5,588
11,903
3,847
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
0 / 4 / 2
6,577
411
2,862
11,577
8,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
0 / 2 / 0
7,370
461
4,965
9,607
9,268
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Tiamat
12
2 / 3 / 1
7,318
457
4,283
8,240
3,559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 3 / 4
9,197
575
12,092
13,841
11,293
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Achilles
13
2 / 0 / 1
7,849
491
6,951
11,230
9,440
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
5 / 1 / 8
8,082
505
10,125
4,960
1,776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
2 / 3 / 3
8,115
507
3,419
10,165
3,276
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

12
2 / 1 / 2
7,474
467
3,361
4,027
1,426
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
35
6
Kills
17
17
Deaths
8
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Archuhi3
Danzaburou
0
6
1
0.08
W
6
3
4
2.67
L
Fenrir
Emojis
Fenrir
4
2
2
2.5
L
0
4
2
0.25
L
0
2
0
0
W
Achilles
2
0
1
2.5
W
5
1
8
9
L
Tiamat
2
3
1
0.83
W
2
3
3
1.17
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,254
Damage
35,948
48,190
Taken
44,223
26,665
Mitigated
27,211
13,515
Healing
17,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Archuhi3
Danzaburou
3,556
2,133
0
460
6,863
1,882
0
1,104
5,546
0
19,381
W
12,092
2,249
0
6,395
13,841
11,293
106
2,929
10,894
0
64,042
L
Fenrir
Emojis
Fenrir
5,588
1,205
82
4,397
11,903
3,847
0
3,584
8,085
0
37,066
L
2,862
526
0
2,588
11,577
8,109
0
3,062
8,223
20,683
0
L
4,965
741
183
2,945
9,607
9,268
519
928
7,786
39,638
0
W
Achilles
6,951
1,241
0
4,544
11,230
9,440
664
4,598
6,422
0
36,820
W
10,125
1,574
0
774
4,960
1,776
240
1,429
3,353
28,728
0
L
Tiamat
4,283
337
166
2,694
8,240
3,559
325
3,738
4,257
28,156
0
W
3,419
2,688
0
3,407
10,165
3,276
0
1,816
8,252
0
46,765
W
3,361
502
90
2,052
4,027
1,426
1,048
727
3,192
35,248
2,949

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,384
Gold Earned
40,717
282
Minions Killed
410
0
Camps Cleared
0
1,348,518
Distance Traveled
1,591,219
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,797
362
42
3
0
245,418
2
W
Tyr
9,197
575
118
7
0
326,762
1
L
Fenrir
7,322
458
74
5
0
287,834
1
L
Sobek
6,577
411
17
1
0
271,692
4
L
Yemoja
7,370
461
87
5
0
256,439
1
W
Achilles
7,849
491
71
4
0
295,803
4
W
Atlas
8,082
505
44
3
0
322,049
4
L
Tiamat
7,318
457
62
4
0
287,135
3
W
Arachne
8,115
507
90
6
0
337,982
0
W
Sol
7,474
467
87
5
0
308,623
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role