Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Dont Hard Reset
Ah Muzen Cab
Level 158
God Stats
49W - 49L
1,508 SR
Queue Stats
1,771W - 1,762L
1,463 Elo+
Solo
Chang'e
Chang'e
Hinarui17
Chang'e
Level 89
God Stats
10W - 12L
1,623 SR
Queue Stats
58W - 60L
1,448 Elo+
Party 1
Erlang Shen
Erlang Shen
IanCena
Erlang Shen
Level 102
God Stats
2W - 0L
1,500 SR
Queue Stats
86W - 68L
1,458 Elo+
Party 1
Zeus
Zeus
OGEpicGamer8882
Zeus
Level 101
God Stats
12W - 11L
1,480 SR
Queue Stats
366W - 342L
1,507 Elo+
Solo
Odin
Odin
Retractile9
Odin
Level 52
God Stats
32W - 23L
1,531 SR
Queue Stats
146W - 170L
1,416 Elo+
Solo
Team Averages
Level 100
1,528 SR
1,458 Elo+

VS

Team Averages
Level 112
1,577 SR
1,430 Elo+
Hercules
Hercules
D3CePt10nIsT
Hercules
Level 104
God Stats
1W - 1L
1,551 SR
Queue Stats
9W - 8L
1,357 Elo+
Solo
Skadi
Skadi
Lavish-_-No
Skadi
Level 97
God Stats
90W - 96L
1,487 SR
Queue Stats
164W - 185L
1,422 Elo+
Solo
Anubis
Anubis
Mc_Militar
Anubis
Level 102
God Stats
259W - 243L
1,549 SR
Queue Stats
259W - 248L
1,490 Elo+
Solo
Atlas
Atlas
iamchris55
Atlas
Level 138
God Stats
2W - 1L
1,786 SR
Queue Stats
121W - 128L
1,466 Elo+
Solo
Chaac
Chaac
super_twigz
Chaac
Level 119
God Stats
21W - 17L
1,512 SR
Queue Stats
446W - 467L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Dont Hard Reset
Ah Muzen Cab
20
4 / 3 / 8
15,583
599
11,866
17,504
8,231
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chang'e
Hinarui17
Chang'e
20
11 / 5 / 8
15,599
600
18,173
23,660
11,077
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
IanCena
Erlang Shen
20
9 / 6 / 13
15,559
598
21,441
27,168
15,643
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
13 / 7 / 4
15,352
590
23,732
19,102
8,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

19
3 / 2 / 14
13,883
534
10,618
16,600
18,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
D3CePt10nIsT
Hercules
20
5 / 10 / 9
12,868
495
18,353
30,850
15,199
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
6 / 8 / 7
13,291
511
12,323
22,310
8,153
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Anubis
Mc_Militar
Anubis
20
6 / 7 / 3
13,021
501
12,059
17,996
6,288
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Atlas
16
2 / 8 / 8
11,110
427
8,910
18,443
7,628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

20
4 / 7 / 6
12,735
490
18,113
26,610
32,315
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
56
40
Kills
23
23
Deaths
40
47
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Hercules
D3CePt10nIsT
Hercules
5
10
9
0.95
W
Ah Muzen Cab
Dont Hard Reset
Ah Muzen Cab
4
3
8
2.67
W
Chang'e
Hinarui17
Chang'e
11
5
8
3
W
Erlang Shen
IanCena
Erlang Shen
9
6
13
2.58
L
6
8
7
1.19
L
Anubis
Mc_Militar
Anubis
6
7
3
1.07
W
13
7
4
2.14
W
3
2
14
5
L
Atlas
2
8
8
0.75
L
4
7
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,830
Damage
69,758
104,034
Taken
116,209
61,842
Mitigated
69,583
36,465
Healing
32,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
D3CePt10nIsT
Hercules
18,353
8,383
0
10,575
30,850
15,199
0
11,439
19,057
0
107,061
W
Ah Muzen Cab
Dont Hard Reset
Ah Muzen Cab
11,866
3,435
0
6,864
17,504
8,231
4,746
1,907
15,496
0
141,256
W
Chang'e
Hinarui17
Chang'e
18,173
1,769
3,558
10,199
23,660
11,077
2,719
5,036
18,050
83,485
0
W
Erlang Shen
IanCena
Erlang Shen
21,441
10,682
0
7,739
27,168
15,643
915
7,261
19,550
0
117,441
L
12,323
5,909
0
3,901
22,310
8,153
1,145
9,916
12,394
0
72,778
L
Anubis
Mc_Militar
Anubis
12,059
116
401
7,201
17,996
6,288
416
4,764
13,131
84,293
0
W
23,732
6,116
0
5,652
19,102
8,339
275
3,948
15,007
108,209
8,201
W
10,618
1,665
0
2,453
16,600
18,552
806
5,689
10,814
12,007
34,357
L
Atlas
8,910
2,180
0
3,561
18,443
7,628
0
7,233
11,174
52,978
0
L
18,113
1,948
0
7,075
26,610
32,315
0
10,857
14,849
2,596
68,811

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,976
Gold Earned
63,025
714
Minions Killed
638
0
Camps Cleared
0
2,395,805
Distance Traveled
2,121,112
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
12,868
495
150
6
0
452,335
0
W
Ah Muzen Cab
15,583
599
210
8
0
506,428
7
W
Chang'e
15,599
600
145
6
0
450,802
4
W
Erlang Shen
15,559
598
145
6
0
510,256
1
L
Skadi
13,291
511
132
5
0
414,125
7
L
Anubis
13,021
501
159
6
0
443,584
4
W
Zeus
15,352
590
136
5
0
455,440
3
W
Odin
13,883
534
78
3
0
472,879
0
L
Atlas
11,110
427
81
3
0
346,780
3
L
Chaac
12,735
490
116
4
0
464,288
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role