Player Matchup

Da Ji
Da Ji
CaptainHector
Da Ji
Level 65
God Stats
6W - 3L
1,821 SR
Queue Stats
42W - 24L
1,626 Elo+
Party 1
Ares
Ares
KingRhiot
Ares
Level 61
God Stats
2W - 1L
1,500 SR
Queue Stats
36W - 20L
1,546 Elo+
Party 1
Vulcan
Vulcan
RagingKarkat
Vulcan
Level 51
God Stats
2W - 0L
1,500 SR
Queue Stats
40W - 18L
1,626 Elo+
Party 1
Team Averages
Level 59
1,607 SR
1,599 Elo+

VS

Team Averages
Level 103
1,514 SR
1,460 Elo+
Thoth
Thoth
XxDarkAce13xX
Thoth
Level 118
God Stats
0W - 1L
1,453 SR
Queue Stats
168W - 227L
1,487 Elo+
Party 2
Nemesis
Nemesis
kendrIckLEMUR96
Nemesis
Level 109
God Stats
11W - 8L
1,600 SR
Queue Stats
357W - 401L
1,443 Elo+
Solo
Mulan
Mulan
xXD4RkA12M4DAXx
Mulan
Level 82
God Stats
0W - 3L
1,488 SR
Queue Stats
61W - 88L
1,449 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 6 / 8
8,270
827
11,170
9,642
4,162
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ares
12
5 / 1 / 8
8,792
879
6,068
11,022
9,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Vulcan
12
4 / 2 / 8
8,006
801
12,147
6,660
2,785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 3 / 5
7,552
755
6,272
5,977
1,728
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
3 / 4 / 4
7,190
719
7,633
11,673
5,681
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
3 / 7 / 4
7,542
754
9,012
17,065
9,551
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
22
14
Kills
9
9
Deaths
14
24
Assists
13
Player
Kills
Deaths
Assists
KDA
W
5
6
8
1.5
W
Ares
5
1
8
9
W
Vulcan
4
2
8
4
L
3
3
5
1.83
L
3
4
4
1.25
L
3
7
4
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,385
Damage
22,917
27,324
Taken
34,715
15,967
Mitigated
16,960
4,970
Healing
7,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,170
2,999
0
0
9,642
4,162
0
1,724
7,131
0
24,789
W
Ares
6,068
996
0
3,275
11,022
9,020
58
3,179
6,808
10,929
0
W
Vulcan
12,147
4,163
126
1,569
6,660
2,785
810
1,234
4,976
33,973
0
L
6,272
320
0
253
5,977
1,728
88
2,565
3,412
21,438
0
L
7,633
1,912
0
3,748
11,673
5,681
0
7,874
3,799
681
19,512
L
9,012
1,917
0
3,277
17,065
9,551
0
8,071
8,994
0
18,204

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,068
Gold Earned
22,284
100
Minions Killed
101
4
Camps Cleared
4
586,580
Distance Traveled
562,933
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,270
827
31
3
3
172,382
0
W
Ares
8,792
879
8
1
0
203,374
1
W
Vulcan
8,006
801
61
6
1
210,824
3
L
Thoth
7,552
755
41
4
2
187,334
0
L
Nemesis
7,190
719
34
3
2
200,681
3
L
Mulan
7,542
754
26
3
0
174,918
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role