Player Matchup

Sol
Sol
Merciless Honey
Sol
Level 101
God Stats
166W - 155L
1,449 SR
Queue Stats
293W - 317L
1,366 Elo+
Party 1
Izanami
Izanami
Rhebie
Izanami
Level 88
God Stats
4W - 1L
1,517 SR
Queue Stats
31W - 38L
1,414 Elo+
Solo
Heimdallr
Heimdallr
Sinister Spiffy
Heimdallr
Level 125
God Stats
134W - 128L
1,499 SR
Queue Stats
357W - 361L
1,380 Elo+
Party 1
Nox
Nox
kncervantes
Nox
Level 35
God Stats
10W - 17L
1,482 SR
Queue Stats
42W - 55L
1,360 Elo+
Solo
Fenrir
Fenrir
lobo51
Fenrir
Level 84
God Stats
7W - 3L
1,508 SR
Queue Stats
179W - 189L
1,409 Elo+
Solo
Team Averages
Level 87
1,491 SR
1,386 Elo+

VS

Team Averages
Level 54
1,470 SR
1,375 Elo+
Pele
Pele
 
Pele
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
DSauce91
Kukulkan
Level 105
God Stats
15W - 10L
1,518 SR
Queue Stats
175W - 170L
1,386 Elo+
Solo
Cthulhu
Cthulhu
Day350z
Cthulhu
Level 22
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 33L
1,277 Elo+
Party 2
Amaterasu
Amaterasu
Rykrenon
Amaterasu
Level 17
God Stats
0W - 5L
1,500 SR
Queue Stats
47W - 66L
1,352 Elo+
Party 2
Anhur
Anhur
kyoshi13
Anhur
Level 83
God Stats
8W - 19L
1,332 SR
Queue Stats
216W - 246L
1,359 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 3
5,968
597
3,591
3,124
1,125
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
Rhebie
Izanami
9
3 / 0 / 3
5,631
563
4,394
3,731
574
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heimdallr
Sinister Spiffy
Heimdallr
12
1 / 0 / 0
6,377
638
2,037
3,809
1,588
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
3 / 2 / 4
5,996
600
2,882
3,495
1,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
lobo51
Fenrir
10
6 / 0 / 2
6,206
621
4,154
7,397
2,476
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
7
0 / 4 / 0
4,459
446
2,047
6,695
1,700
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Kukulkan
DSauce91
Kukulkan
9
0 / 2 / 0
5,200
520
630
4,705
1,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
Day350z
Cthulhu
7
1 / 3 / 0
4,620
462
1,990
6,095
2,492
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Amaterasu
Rykrenon
Amaterasu
9
0 / 2 / 0
4,951
495
1,805
6,270
3,964
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Anhur
kyoshi13
Anhur
9
1 / 3 / 1
5,052
505
3,301
6,770
1,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
14
Kills
2
2
Deaths
14
12
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
0
4
0
0
L
Kukulkan
DSauce91
Kukulkan
0
2
0
0
L
Cthulhu
Day350z
Cthulhu
1
3
0
0.33
W
1
0
3
2.5
W
Izanami
Rhebie
Izanami
3
0
3
4.5
L
Amaterasu
Rykrenon
Amaterasu
0
2
0
0
W
Heimdallr
Sinister Spiffy
Heimdallr
1
0
0
1
W
3
2
4
2.5
L
Anhur
kyoshi13
Anhur
1
3
1
0.5
W
Fenrir
lobo51
Fenrir
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,058
Damage
9,773
21,556
Taken
30,535
6,832
Mitigated
11,371
8,366
Healing
6,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
2,047
627
0
412
6,695
1,700
0
1,038
5,657
0
19,059
L
Kukulkan
DSauce91
Kukulkan
630
0
0
750
4,705
1,507
108
1,652
3,053
25,389
0
L
Cthulhu
Day350z
Cthulhu
1,990
450
51
834
6,095
2,492
0
1,602
4,493
12,642
0
W
3,591
765
0
1,918
3,124
1,125
689
252
2,794
26,878
3,273
W
Izanami
Rhebie
Izanami
4,394
2,527
0
938
3,731
574
352
835
2,896
0
26,642
L
Amaterasu
Rykrenon
Amaterasu
1,805
641
0
2,480
6,270
3,964
93
1,289
4,981
0
19,514
W
Heimdallr
Sinister Spiffy
Heimdallr
2,037
916
0
1,459
3,809
1,588
538
0
3,575
0
34,605
W
2,882
767
0
384
3,495
1,069
506
835
2,660
14,682
0
L
Anhur
kyoshi13
Anhur
3,301
1,058
0
1,955
6,770
1,708
30
664
6,106
0
25,055
W
Fenrir
lobo51
Fenrir
4,154
1,320
0
3,667
7,397
2,476
19
698
6,699
0
23,402

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,178
Gold Earned
24,282
259
Minions Killed
235
0
Camps Cleared
0
942,352
Distance Traveled
944,781
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
4,459
446
38
4
0
203,121
0
L
Kukulkan
5,200
520
70
7
0
174,192
2
L
Cthulhu
4,620
462
24
2
0
187,110
0
W
Sol
5,968
597
63
6
0
170,614
2
W
Izanami
5,631
563
53
5
0
175,806
3
L
Amaterasu
4,951
495
54
5
0
221,278
0
W
Heimdallr
6,377
638
72
7
0
184,050
5
W
Nox
5,996
600
27
3
0
193,671
0
L
Anhur
5,052
505
49
5
0
159,080
3
W
Fenrir
6,206
621
44
4
0
218,211
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role