Player Matchup

Hel
Hel
GreenRxm
Hel
Level 7
God Stats
2W - 4L
1,355 SR
Queue Stats
3W - 12L
1,128 Elo+
Party 2
Bacchus
Bacchus
Kgavin
Bacchus
Level 53
God Stats
0W - 2L
1,298 SR
Queue Stats
5W - 13L
1,216 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Lunger Hane
Ah Muzen Cab
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 76L
1,029 Elo+
Party 1
Hun Batz
Hun Batz
State of Domo
Hun Batz
Level 37
God Stats
8W - 11L
1,284 SR
Queue Stats
58W - 101L
1,205 Elo+
Party 1
Sun Wukong
Sun Wukong
lII Monk IIl
Sun Wukong
Level 13
God Stats
8W - 14L
1,014 SR
Queue Stats
50W - 94L
1,156 Elo+
Party 1
Team Averages
Level 30
1,290 SR
1,147 Elo+

VS

Team Averages
Level 67
1,549 SR
1,421 Elo+
Ganesha
Ganesha
Mr S3xy Forge
Ganesha
Level 87
God Stats
13W - 5L
1,628 SR
Queue Stats
134W - 105L
1,488 Elo+
Party 3
Odin
Odin
SavageJohnnyray
Odin
Level 107
God Stats
24W - 9L
1,644 SR
Queue Stats
326W - 282L
1,507 Elo+
Party 3
Hel
Hel
SugarNpz66
Hel
Level 79
God Stats
5W - 6L
1,515 SR
Queue Stats
261W - 216L
1,510 Elo+
Party 3
Anubis
Anubis
casadavedawg
Anubis
Level 36
God Stats
6W - 13L
1,458 SR
Queue Stats
6W - 15L
1,165 Elo+
Solo
Danzaburou
Danzaburou
j0shR15
Danzaburou
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 33L
1,436 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 14 / 3
9,443
944
7,632
17,427
4,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
Kgavin
Bacchus
15
0 / 8 / 3
8,574
857
9,423
24,784
29,102
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ah Muzen Cab
Lunger Hane
Ah Muzen Cab
15
1 / 9 / 5
8,855
886
11,773
16,641
3,742
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
State of Domo
Hun Batz
16
1 / 10 / 5
9,376
938
10,393
19,228
5,100
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
lII Monk IIl
Sun Wukong
15
3 / 8 / 3
9,235
924
6,575
16,926
6,788
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

308

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
18
1 / 5 / 35
10,601
1,060
17,765
14,355
7,102
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
18 / 0 / 23
12,678
1,268
24,592
14,610
11,374
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
16 / 0 / 22
12,241
1,224
16,090
6,105
3,328
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
19
10 / 1 / 26
12,193
1,219
21,297
8,640
5,261
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Danzaburou
j0shR15
Danzaburou
18
4 / 1 / 30
10,689
1,069
7,145
7,054
2,846
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
185
7
Kills
49
49
Deaths
7
19
Assists
136
Player
Kills
Deaths
Assists
KDA
L
2
14
3
0.25
L
Bacchus
Kgavin
Bacchus
0
8
3
0.19
L
Ah Muzen Cab
Lunger Hane
Ah Muzen Cab
1
9
5
0.39
W
Ganesha
1
5
35
3.7
W
18
0
23
29.5
L
Hun Batz
State of Domo
Hun Batz
1
10
5
0.35
W
16
0
22
27
W
Anubis
10
1
26
23
W
Danzaburou
j0shR15
Danzaburou
4
1
30
19
L
Sun Wukong
lII Monk IIl
Sun Wukong
3
8
3
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,796
Damage
86,889
95,006
Taken
50,764
48,734
Mitigated
29,911
7,900
Healing
16,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,632
1,412
4,799
1,869
17,427
4,002
0
9,776
7,651
25,653
0
L
Bacchus
Kgavin
Bacchus
9,423
1,027
0
18
24,784
29,102
0
14,722
10,062
17,525
0
L
Ah Muzen Cab
Lunger Hane
Ah Muzen Cab
11,773
4,718
0
1,214
16,641
3,742
0
10,182
6,459
0
30,613
W
Ganesha
17,765
945
0
0
14,355
7,102
0
3,854
10,501
31,918
0
W
24,592
7,634
0
86
14,610
11,374
0
4,854
9,756
0
33,700
L
Hun Batz
State of Domo
Hun Batz
10,393
1,963
0
0
19,228
5,100
0
10,638
8,590
0
33,034
W
16,090
3,154
6,117
3,567
6,105
3,328
0
3,122
2,983
29,555
0
W
Anubis
21,297
533
0
5,408
8,640
5,261
0
1,886
6,754
53,312
0
W
Danzaburou
j0shR15
Danzaburou
7,145
2,506
0
897
7,054
2,846
0
3,339
3,715
0
14,573
L
Sun Wukong
lII Monk IIl
Sun Wukong
6,575
1,047
0
0
16,926
6,788
0
9,834
7,092
0
17,353

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,483
Gold Earned
58,402
149
Minions Killed
211
5
Camps Cleared
7
869,883
Distance Traveled
941,898
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
9,443
944
41
4
0
153,587
0
L
Bacchus
8,574
857
15
2
1
187,874
3
L
Ah Muzen Cab
8,855
886
29
3
1
171,386
0
W
Ganesha
10,601
1,060
1
0
1
167,600
1
W
Odin
12,678
1,268
41
4
4
219,713
0
L
Hun Batz
9,376
938
40
4
3
182,142
0
W
Hel
12,241
1,224
48
5
0
201,484
0
W
Anubis
12,193
1,219
104
10
1
170,258
1
W
Danzaburou
10,689
1,069
17
2
1
182,843
0
L
Sun Wukong
9,235
924
24
2
0
174,894
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role