Player Matchup

Ymir
Ymir
AdamDuke89
Ymir
Level 124
God Stats
0W - 4L
1,159 SR
Queue Stats
10W - 24L
1,281 Elo+
Party 2
Izanami
Izanami
BigDaddyMolit
Izanami
Level 34
God Stats
0W - 2L
1,420 SR
Queue Stats
13W - 20L
1,309 Elo+
Party 2
Kukulkan
Kukulkan
NINOREDs
Kukulkan
Level 64
God Stats
9W - 18L
1,347 SR
Queue Stats
9W - 22L
1,283 Elo+
Party 2
Thanatos
Thanatos
Neekazo
Thanatos
Level 104
God Stats
6W - 11L
1,377 SR
Queue Stats
9W - 20L
1,294 Elo+
Party 2
Odin
Odin
StayUzi
Odin
Level 27
God Stats
2W - 3L
1,699 SR
Queue Stats
7W - 14L
1,298 Elo+
Party 2
Team Averages
Level 71
1,400 SR
1,293 Elo+

VS

Team Averages
Level 74
1,587 SR
1,485 Elo+
Achilles
Achilles
Adriftsplashh
Achilles
Level 63
God Stats
14W - 11L
1,691 SR
Queue Stats
195W - 160L
1,567 Elo+
Party 1
Merlin
Merlin
Jac_Cal713
Merlin
Level 119
God Stats
65W - 49L
1,640 SR
Queue Stats
525W - 492L
1,559 Elo+
Party 1
Gilgamesh
Gilgamesh
ShapelessSeven7
Gilgamesh
Level 121
God Stats
12W - 8L
1,776 SR
Queue Stats
611W - 541L
1,559 Elo+
Party 1
Izanami
Izanami
Thumpy_TH
Izanami
Level 27
God Stats
42W - 35L
1,625 SR
Queue Stats
151W - 130L
1,555 Elo+
Party 1
Apollo
Apollo
zRG Recluse
Apollo
Level 38
God Stats
12W - 46L
1,205 SR
Queue Stats
38W - 81L
1,183 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 9 / 10
12,372
476
9,366
29,050
30,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Izanami
17
4 / 9 / 3
12,930
497
12,630
23,470
7,669
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
NINOREDs
Kukulkan
20
4 / 13 / 4
13,505
519
13,799
22,499
8,633
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Thanatos
Neekazo
Thanatos
18
7 / 10 / 2
13,452
517
16,133
23,649
8,895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odin
StayUzi
Odin
18
1 / 8 / 2
11,489
442
5,001
21,096
18,730
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Adriftsplashh
Achilles
20
10 / 3 / 12
15,799
608
14,344
27,534
19,995
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Merlin
Jac_Cal713
Merlin
20
14 / 4 / 18
16,379
630
30,366
21,079
8,316
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
ShapelessSeven7
Gilgamesh
20
14 / 5 / 12
16,162
622
28,137
29,319
36,715
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Izanami
Thumpy_TH
Izanami
20
10 / 5 / 10
15,462
595
19,099
19,822
5,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Apollo
5
0 / 0 / 0
7,048
271
0
0
0

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
100
17
Kills
48
49
Deaths
17
21
Assists
52
Player
Kills
Deaths
Assists
KDA
L
1
9
10
0.67
W
Achilles
Adriftsplashh
Achilles
10
3
12
5.33
L
Izanami
4
9
3
0.61
W
Merlin
Jac_Cal713
Merlin
14
4
18
5.75
L
Kukulkan
NINOREDs
Kukulkan
4
13
4
0.46
L
Thanatos
Neekazo
Thanatos
7
10
2
0.8
W
Gilgamesh
ShapelessSeven7
Gilgamesh
14
5
12
4
L
Odin
StayUzi
Odin
1
8
2
0.25
W
Izanami
Thumpy_TH
Izanami
10
5
10
3
W
Apollo
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,929
Damage
91,946
119,764
Taken
97,754
74,485
Mitigated
71,017
20,143
Healing
38,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,366
1,118
672
3,404
29,050
30,558
287
12,578
15,817
41,376
0
W
Achilles
Adriftsplashh
Achilles
14,344
3,620
0
15,576
27,534
19,995
3,552
4,797
22,737
0
116,143
L
Izanami
12,630
8,998
0
1,989
23,470
7,669
3,139
6,112
16,979
0
73,030
W
Merlin
Jac_Cal713
Merlin
30,366
554
561
8,485
21,079
8,316
1,779
6,854
14,225
133,579
0
L
Kukulkan
NINOREDs
Kukulkan
13,799
525
386
721
22,499
8,633
468
9,004
13,069
75,527
0
L
Thanatos
Neekazo
Thanatos
16,133
4,683
0
12,938
23,649
8,895
1,622
6,188
17,170
0
64,556
W
Gilgamesh
ShapelessSeven7
Gilgamesh
28,137
5,652
0
8,075
29,319
36,715
298
6,506
22,813
12,301
83,408
L
Odin
StayUzi
Odin
5,001
1,137
0
33
21,096
18,730
1,516
4,953
15,540
0
49,870
W
Izanami
Thumpy_TH
Izanami
19,099
15,513
0
5,388
19,822
5,991
5,596
6,539
13,283
0
137,197
W
Apollo
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,748
Gold Earned
70,850
472
Minions Killed
693
0
Camps Cleared
0
2,265,284
Distance Traveled
2,022,744
3
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
12,372
476
74
3
0
448,652
1
W
Achilles
15,799
608
151
6
0
594,505
2
L
Izanami
12,930
497
106
4
0
424,809
0
W
Merlin
16,379
630
189
7
0
471,967
10
L
Kukulkan
13,505
519
123
5
0
410,716
0
L
Thanatos
13,452
517
95
4
0
467,332
0
W
Gilgamesh
16,162
622
166
6
0
492,128
1
L
Odin
11,489
442
74
3
0
513,775
2
W
Izanami
15,462
595
187
7
0
464,144
3
W
Apollo
7,048
271
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role