Player Matchup

Danzaburou
Danzaburou
Cucombas
Danzaburou
Level 63
God Stats
25W - 16L
1,588 SR
Queue Stats
142W - 141L
1,458 Elo+
Solo
Zhong Kui
Zhong Kui
Qtpie9
Zhong Kui
Level 33
God Stats
5W - 4L
1,429 SR
Queue Stats
81W - 93L
1,403 Elo+
Party 2
Bellona
Bellona
VI_Bomaye
Bellona
Level 88
God Stats
0W - 3L
1,372 SR
Queue Stats
95W - 134L
1,362 Elo+
Party 2
Team Averages
Level 61
1,463 SR
1,408 Elo+

VS

Team Averages
Level 73
1,461 SR
1,371 Elo+
Sol
Sol
 
Sol
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
Anthem3113
Bellona
Level 47
God Stats
16W - 17L
1,526 SR
Queue Stats
133W - 198L
1,329 Elo+
Solo
Neith
Neith
IOMME
Neith
Level 62
God Stats
1W - 0L
1,358 SR
Queue Stats
2W - 4L
1,283 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Cucombas
Danzaburou
13
5 / 7 / 6
10,490
749
10,677
13,924
5,941
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Zhong Kui
Qtpie9
Zhong Kui
12
3 / 6 / 4
9,895
707
6,603
13,201
7,341
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bellona
VI_Bomaye
Bellona
13
3 / 8 / 8
9,906
708
10,849
19,473
14,363
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
11 / 3 / 8
11,983
856
25,186
16,562
7,871
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Anthem3113
Bellona
14
5 / 6 / 9
10,537
753
6,655
16,109
11,965
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
IOMME
Neith
14
5 / 2 / 10
10,567
755
9,210
7,174
2,639
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
48
11
Kills
21
21
Deaths
11
18
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
11
3
8
5
W
Bellona
Anthem3113
Bellona
5
6
9
1.58
L
Danzaburou
Cucombas
Danzaburou
5
7
6
1.14
W
Neith
IOMME
Neith
5
2
10
5
L
Zhong Kui
Qtpie9
Zhong Kui
3
6
4
0.83
L
Bellona
VI_Bomaye
Bellona
3
8
8
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,129
Damage
41,051
46,598
Taken
39,845
27,645
Mitigated
22,475
7,606
Healing
16,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
25,186
6,514
0
9,773
16,562
7,871
1,478
4,494
12,068
59,126
0
W
Bellona
Anthem3113
Bellona
6,655
2,128
558
4,358
16,109
11,965
168
1,531
14,578
0
31,297
L
Danzaburou
Cucombas
Danzaburou
10,677
5,884
538
2,293
13,924
5,941
0
6,754
6,845
0
28,166
W
Neith
IOMME
Neith
9,210
3,294
0
2,046
7,174
2,639
1,056
1,045
6,129
0
32,232
L
Zhong Kui
Qtpie9
Zhong Kui
6,603
854
0
2,665
13,201
7,341
0
7,953
4,813
18,931
0
L
Bellona
VI_Bomaye
Bellona
10,849
2,789
0
2,110
19,473
14,363
0
9,016
9,618
0
27,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,291
Gold Earned
33,087
94
Minions Killed
171
0
Camps Cleared
12
716,050
Distance Traveled
751,097
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,983
856
78
6
4
264,054
0
W
Bellona
10,537
753
38
3
5
234,334
3
L
Danzaburou
10,490
749
44
3
0
238,984
1
W
Neith
10,567
755
55
4
3
252,709
0
L
Zhong Kui
9,895
707
21
2
0
240,626
2
L
Bellona
9,906
708
29
2
0
236,440
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role