Player Matchup

Bellona
Bellona
Shin Monke
Bellona
Level 141
God Stats
1W - 2L
1,495 SR
Queue Stats
310W - 305L
1,597 Elo+
Party 2
Hou Yi
Hou Yi
ShrimpyMcGe
Hou Yi
Level 140
God Stats
9W - 11L
1,605 SR
Queue Stats
174W - 162L
1,608 Elo+
Party 2
He Bo
He Bo
huueq
He Bo
Level 150
God Stats
0W - 2L
1,376 SR
Queue Stats
326W - 310L
1,605 Elo+
Solo
Sol
Sol
lutolete
Sol
Level 153
God Stats
5W - 10L
1,550 SR
Queue Stats
116W - 118L
1,612 Elo+
Solo
Amaterasu
Amaterasu
xITeckz
Amaterasu
Level 151
God Stats
6W - 4L
1,889 SR
Queue Stats
251W - 203L
1,642 Elo+
Solo
Team Averages
Level 147
1,583 SR
1,613 Elo+

VS

Team Averages
Level 110
1,701 SR
1,604 Elo+
Bacchus
Bacchus
DrakkAlmia
Bacchus
Level 108
God Stats
4W - 4L
1,541 SR
Queue Stats
99W - 83L
1,616 Elo+
Solo
Medusa
Medusa
LootGoblin22
Medusa
Level 144
God Stats
12W - 6L
1,714 SR
Queue Stats
427W - 395L
1,583 Elo+
Solo
Thanatos
Thanatos
Nebskuller
Thanatos
Level 105
God Stats
9W - 2L
1,884 SR
Queue Stats
104W - 77L
1,657 Elo+
Party 1
Mulan
Mulan
Shadowwolf1613
Mulan
Level 76
God Stats
4W - 5L
1,662 SR
Queue Stats
263W - 230L
1,626 Elo+
Party 1
Chang'e
Chang'e
Steezy888
Chang'e
Level 119
God Stats
11W - 4L
1,704 SR
Queue Stats
282W - 211L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Shin Monke
Bellona
12
4 / 6 / 4
7,632
477
12,501
14,830
12,932
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hou Yi
13
1 / 5 / 2
7,633
477
5,600
12,380
3,464
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

He Bo
huueq
He Bo
11
1 / 6 / 2
7,107
444
4,117
8,482
2,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

11
1 / 5 / 3
6,754
422
7,798
8,462
2,964
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Amaterasu
xITeckz
Amaterasu
13
2 / 2 / 2
7,732
483
6,463
12,997
7,546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DrakkAlmia
Bacchus
13
3 / 0 / 14
8,558
535
8,186
10,750
10,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
15
2 / 3 / 7
9,345
584
6,400
10,880
3,925
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Thanatos
Nebskuller
Thanatos
16
10 / 2 / 5
10,095
631
10,410
13,354
5,316
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

16
2 / 3 / 2
9,696
606
10,295
12,620
9,169
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
Steezy888
Chang'e
17
7 / 1 / 4
10,362
648
10,044
10,085
3,995
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
56
9
Kills
24
24
Deaths
9
13
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Bacchus
DrakkAlmia
Bacchus
3
0
14
10
W
Medusa
2
3
7
1.83
W
Thanatos
Nebskuller
Thanatos
10
2
5
6.25
W
2
3
2
1
L
Bellona
Shin Monke
Bellona
4
6
4
1
L
Hou Yi
1
5
2
0.4
W
Chang'e
Steezy888
Chang'e
7
1
4
9
L
He Bo
huueq
He Bo
1
6
2
0.33
L
1
5
3
0.5
L
Amaterasu
xITeckz
Amaterasu
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,479
Damage
45,335
57,151
Taken
57,689
29,010
Mitigated
33,171
11,648
Healing
34,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
DrakkAlmia
Bacchus
8,186
1,816
683
3,736
10,750
10,766
152
3,881
6,740
18,164
0
W
Medusa
6,400
3,415
0
3,562
10,880
3,925
2,024
1,735
9,145
0
69,577
W
Thanatos
Nebskuller
Thanatos
10,410
3,050
0
13,773
13,354
5,316
0
3,035
10,319
0
62,948
W
10,295
1,851
0
4,618
12,620
9,169
666
1,538
10,837
3,565
63,501
L
Bellona
Shin Monke
Bellona
12,501
2,235
0
1,094
14,830
12,932
0
7,046
7,456
7,064
18,909
L
Hou Yi
5,600
2,132
0
3,343
12,380
3,464
0
2,939
9,299
0
53,283
W
Chang'e
Steezy888
Chang'e
10,044
600
2,186
5,898
10,085
3,995
369
4,332
5,753
70,017
0
L
He Bo
huueq
He Bo
4,117
0
0
1,892
8,482
2,104
0
1,795
6,622
35,716
0
L
7,798
1,877
0
1,440
8,462
2,964
0
4,030
4,208
38,007
3,271
L
Amaterasu
xITeckz
Amaterasu
6,463
2,363
0
3,879
12,997
7,546
0
2,233
10,234
0
38,164

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,858
Gold Earned
48,056
355
Minions Killed
546
0
Camps Cleared
0
1,452,701
Distance Traveled
1,656,322
17
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,558
535
23
1
0
355,044
6
W
Medusa
9,345
584
132
8
0
279,563
1
W
Thanatos
10,095
631
90
6
0
371,336
0
W
Mulan
9,696
606
150
9
0
311,406
5
L
Bellona
7,632
477
27
2
0
341,364
2
L
Hou Yi
7,633
477
97
6
0
273,031
1
W
Chang'e
10,362
648
151
9
0
338,973
6
L
He Bo
7,107
444
89
6
0
235,154
1
L
Sol
6,754
422
68
4
0
282,006
7
L
Amaterasu
7,732
483
74
5
0
321,146
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role