Player Matchup

Tiamat
Tiamat
APMMAC
Tiamat
Level 97
God Stats
4W - 5L
1,651 SR
Queue Stats
132W - 117L
1,502 Elo+
Solo
Ymir
Ymir
LiLGrumpy323
Ymir
Level 125
God Stats
8W - 3L
1,728 SR
Queue Stats
153W - 149L
1,475 Elo+
Party 2
Medusa
Medusa
Sku11s1997
Medusa
Level 108
God Stats
0W - 2L
1,276 SR
Queue Stats
212W - 203L
1,473 Elo+
Party 2
Odin
Odin
dilfypapi
Odin
Level 118
God Stats
11W - 13L
1,437 SR
Queue Stats
234W - 226L
1,477 Elo+
Solo
Horus
Horus
vX Jols Xv
Horus
Level 125
God Stats
6W - 6L
1,746 SR
Queue Stats
314W - 301L
1,481 Elo+
Solo
Team Averages
Level 115
1,568 SR
1,482 Elo+

VS

Team Averages
Level 82
1,424 SR
1,498 Elo+
Skadi
Skadi
Darkersnipes380
Skadi
Level 57
God Stats
3W - 4L
1,358 SR
Queue Stats
49W - 56L
1,452 Elo+
Party 1
Cthulhu
Cthulhu
ESO_SAVAGE_510ak
Cthulhu
Level 102
God Stats
71W - 67L
1,522 SR
Queue Stats
554W - 535L
1,515 Elo+
Solo
Mulan
Mulan
Sids my name
Mulan
Level 77
God Stats
1W - 1L
1,331 SR
Queue Stats
98W - 104L
1,489 Elo+
Party 1
Janus
Janus
ZeroTurtle7700
Janus
Level 87
God Stats
9W - 8L
1,506 SR
Queue Stats
413W - 425L
1,547 Elo+
Solo
Arachne
Arachne
gg Do better
Arachne
Level 89
God Stats
2W - 4L
1,405 SR
Queue Stats
143W - 138L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
APMMAC
Tiamat
16
4 / 1 / 6
10,112
532
10,564
10,086
5,959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
5 / 5 / 4
9,417
496
6,226
20,912
20,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
Sku11s1997
Medusa
14
1 / 6 / 5
9,155
482
8,619
13,786
4,218
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odin
10
4 / 2 / 3
8,004
421
4,788
5,882
1,946
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
16
3 / 3 / 1
9,898
521
9,062
19,782
14,521
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 3
9,197
484
9,026
10,116
3,298
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
4 / 1 / 4
8,484
447
9,777
14,632
14,051
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
4 / 3 / 2
10,744
565
15,547
17,742
14,721
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
1 / 3 / 4
9,249
487
7,873
7,963
2,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
gg Do better
Arachne
17
5 / 6 / 6
10,397
547
8,829
16,258
7,128
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
36
17
Kills
17
17
Deaths
17
19
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Tiamat
APMMAC
Tiamat
4
1
6
7
W
3
4
3
1.13
W
4
1
4
6
L
5
5
4
1.4
W
4
3
2
1.67
L
Medusa
Sku11s1997
Medusa
1
6
5
0.58
W
1
3
4
1
L
Odin
4
2
3
2.75
W
Arachne
gg Do better
Arachne
5
6
6
1.33
L
Horus
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,259
Damage
51,052
70,448
Taken
66,711
46,884
Mitigated
41,868
15,749
Healing
18,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
APMMAC
Tiamat
10,564
495
173
3,922
10,086
5,959
171
3,492
6,326
57,881
0
W
9,026
4,737
0
2,014
10,116
3,298
2,960
1,508
8,570
0
56,095
W
9,777
494
484
3,068
14,632
14,051
121
4,053
10,360
45,264
0
L
6,226
1,265
0
1,616
20,912
20,240
0
7,998
12,472
31,822
0
W
15,547
2,084
0
5,649
17,742
14,721
528
3,951
13,581
7,584
70,289
L
Medusa
Sku11s1997
Medusa
8,619
4,131
0
2,523
13,786
4,218
2,320
2,190
11,470
0
70,961
W
7,873
498
229
2,263
7,963
2,670
1,115
2,715
5,022
62,622
0
L
Odin
4,788
988
0
1,432
5,882
1,946
0
1,251
4,591
0
22,345
W
Arachne
gg Do better
Arachne
8,829
5,742
0
4,564
16,258
7,128
1,349
4,675
11,347
0
65,723
L
Horus
9,062
3,209
574
5,509
19,782
14,521
0
4,180
14,563
3,090
55,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,586
Gold Earned
48,071
450
Minions Killed
557
0
Camps Cleared
0
1,515,446
Distance Traveled
1,819,535
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
10,112
532
121
6
0
366,422
4
W
Skadi
9,197
484
89
5
0
334,495
1
W
Cthulhu
8,484
447
58
3
0
378,458
2
L
Ymir
9,417
496
47
2
0
333,081
4
W
Mulan
10,744
565
157
8
0
358,653
0
L
Medusa
9,155
482
118
6
0
323,897
2
W
Janus
9,249
487
152
8
0
358,447
9
L
Odin
8,004
421
44
2
0
184,288
1
W
Arachne
10,397
547
101
5
0
389,482
0
L
Horus
9,898
521
120
6
0
307,758
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role