Player Matchup

Neith
Neith
 
Neith
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
CapN Kibblez
Scylla
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,578 Elo+
Party 2
Fenrir
Fenrir
IMrGoatedI
Fenrir
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
341W - 310L
1,520 Elo+
Party 2
Erlang Shen
Erlang Shen
Mast3R SharK
Erlang Shen
Level 146
God Stats
2W - 6L
1,471 SR
Queue Stats
159W - 179L
1,489 Elo+
Party 2
Ares
Ares
exTriggered
Ares
Level 4
God Stats
3W - 4L
1,286 SR
Queue Stats
4W - 5L
1,248 Elo+
Party 2
Team Averages
Level 74
1,452 SR
1,467 Elo+

VS

Team Averages
Level 68
1,607 SR
1,543 Elo+
Sol
Sol
Clem Fandango x
Sol
Level 108
God Stats
3W - 2L
1,538 SR
Queue Stats
3W - 5L
1,464 Elo+
Party 1
Hou Yi
Hou Yi
EhLiteCanadian
Hou Yi
Level 84
God Stats
12W - 4L
1,652 SR
Queue Stats
235W - 209L
1,643 Elo+
Party 3
Chaac
Chaac
Jluu902
Chaac
Level 85
God Stats
5W - 4L
1,577 SR
Queue Stats
21W - 16L
1,544 Elo+
Party 3
Cliodhna
Cliodhna
Monopzz
Cliodhna
Level 48
God Stats
5W - 2L
1,622 SR
Queue Stats
121W - 125L
1,421 Elo+
Party 1
Ymir
Ymir
TheRuckoOTB
Ymir
Level 16
God Stats
5W - 4L
1,647 SR
Queue Stats
24W - 13L
1,642 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
1 / 3 / 1
8,974
499
8,541
9,068
3,611
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Scylla
11
0 / 11 / 4
6,882
382
3,405
9,573
2,630
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
IMrGoatedI
Fenrir
15
5 / 5 / 3
9,518
529
9,419
16,272
6,674
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Erlang Shen
Mast3R SharK
Erlang Shen
14
2 / 5 / 2
8,897
494
10,322
18,643
10,960
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

11
1 / 10 / 2
7,556
420
2,212
16,587
11,205
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
13 / 4 / 8
10,863
604
20,770
13,999
5,774
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
5 / 1 / 10
10,631
591
11,196
10,269
3,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chaac
Jluu902
Chaac
15
6 / 3 / 3
9,600
533
8,458
13,278
17,244
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cliodhna
Monopzz
Cliodhna
17
7 / 1 / 6
10,897
605
6,978
10,311
3,717
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
3 / 0 / 12
9,878
549
4,974
10,479
14,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
73
9
Kills
34
34
Deaths
9
12
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
3
1
0.5
L
Scylla
0
11
4
0.18
W
13
4
8
4.25
W
5
1
10
10
L
Fenrir
IMrGoatedI
Fenrir
5
5
3
1.3
W
Chaac
Jluu902
Chaac
6
3
3
2.5
L
Erlang Shen
Mast3R SharK
Erlang Shen
2
5
2
0.6
W
Cliodhna
Monopzz
Cliodhna
7
1
6
10
W
3
0
12
9
L
1
10
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,899
Damage
52,376
70,143
Taken
58,336
35,080
Mitigated
44,948
11,813
Healing
22,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
8,541
2,507
0
2,455
9,068
3,611
1,230
596
8,472
0
62,760
L
Scylla
3,405
215
0
230
9,573
2,630
0
4,414
5,117
24,341
0
W
20,770
9,328
474
5,412
13,999
5,774
2,383
2,318
11,531
64,646
5,954
W
11,196
6,841
0
5,477
10,269
3,751
964
697
9,558
0
84,181
L
Fenrir
IMrGoatedI
Fenrir
9,419
2,385
0
4,710
16,272
6,674
0
5,487
10,638
0
52,395
W
Chaac
Jluu902
Chaac
8,458
943
0
5,396
13,278
17,244
162
1,015
12,189
934
41,731
L
Erlang Shen
Mast3R SharK
Erlang Shen
10,322
5,314
0
3,808
18,643
10,960
0
5,754
12,316
0
54,746
W
Cliodhna
Monopzz
Cliodhna
6,978
1,425
0
4,527
10,311
3,717
0
63
10,248
0
64,186
W
4,974
1,581
0
970
10,479
14,462
79
1,182
9,193
33,306
0
L
2,212
214
0
610
16,587
11,205
0
8,530
7,887
18,368
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,827
Gold Earned
51,869
387
Minions Killed
486
0
Camps Cleared
0
1,624,316
Distance Traveled
1,782,134
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,974
499
135
8
0
283,014
3
L
Scylla
6,882
382
31
2
0
315,491
3
W
Sol
10,863
604
105
6
0
321,443
0
W
Hou Yi
10,631
591
137
8
0
357,453
7
L
Fenrir
9,518
529
97
5
0
359,775
2
W
Chaac
9,600
533
75
4
0
341,967
2
L
Erlang Shen
8,897
494
91
5
0
350,317
2
W
Cliodhna
10,897
605
129
7
0
408,212
0
W
Ymir
9,878
549
40
2
0
353,059
7
L
Ares
7,556
420
33
2
0
315,719
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role