Player Matchup

Thoth
Thoth
Sassy Bison8888
Thoth
Level 103
God Stats
3W - 1L
1,440 SR
Queue Stats
25W - 36L
1,431 Elo+
Party 1
Cthulhu
Cthulhu
Sassy Dingo
Cthulhu
Level 88
God Stats
4W - 0L
1,703 SR
Queue Stats
33W - 37L
1,467 Elo+
Party 1
Skadi
Skadi
Spenrie
Skadi
Level 14
God Stats
1W - 2L
1,231 SR
Queue Stats
4W - 2L
1,553 Elo+
Party 1
Arachne
Arachne
SqssyMuskrat
Arachne
Level 102
God Stats
8W - 4L
1,603 SR
Queue Stats
50W - 51L
1,482 Elo+
Party 1
Sun Wukong
Sun Wukong
jinksd123
Sun Wukong
Level 41
God Stats
5W - 5L
1,456 SR
Queue Stats
158W - 190L
1,267 Elo+
Solo
Team Averages
Level 70
1,486 SR
1,440 Elo+

VS

Team Averages
Level 60
1,475 SR
1,553 Elo+
Bastet
Bastet
AlexTheLion363
Bastet
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 17L
1,647 Elo+
Party 2
Geb
Geb
Bummerito
Geb
Level 29
God Stats
39W - 25L
1,696 SR
Queue Stats
75W - 60L
1,546 Elo+
Party 2
Sol
Sol
MBK-Rink
Sol
Level 48
God Stats
0W - 2L
1,376 SR
Queue Stats
92W - 84L
1,362 Elo+
Solo
Rama
Rama
Union1012022
Rama
Level 90
God Stats
3W - 6L
1,302 SR
Queue Stats
321W - 287L
1,558 Elo+
Party 2
Ah Puch
Ah Puch
xXDeeadManXx
Ah Puch
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
302W - 234L
1,648 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 5
10,531
501
6,958
10,808
2,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Cthulhu
Sassy Dingo
Cthulhu
16
1 / 0 / 8
10,348
493
8,933
13,871
15,957
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Skadi
Spenrie
Skadi
17
7 / 3 / 7
11,403
543
17,599
16,037
5,200
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
SqssyMuskrat
Arachne
19
10 / 0 / 6
12,130
578
15,330
19,513
8,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sun Wukong
jinksd123
Sun Wukong
16
2 / 2 / 3
9,774
465
3,412
8,341
4,780
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 5 / 2
9,104
434
10,905
17,303
5,504
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

11
1 / 7 / 4
8,021
382
4,280
18,158
15,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
0 / 4 / 1
8,662
412
5,757
8,828
3,001
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

15
2 / 4 / 4
9,078
432
8,485
15,725
4,031
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ah Puch
xXDeeadManXx
Ah Puch
16
1 / 3 / 0
9,560
455
9,996
11,576
3,967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
18
23
Kills
7
7
Deaths
23
29
Assists
11
Player
Kills
Deaths
Assists
KDA
L
3
5
2
0.8
L
1
7
4
0.43
L
0
4
1
0.13
W
3
2
5
2.75
W
Cthulhu
Sassy Dingo
Cthulhu
1
0
8
5
W
Skadi
Spenrie
Skadi
7
3
7
3.5
W
Arachne
SqssyMuskrat
Arachne
10
0
6
13
L
2
4
4
1
W
Sun Wukong
jinksd123
Sun Wukong
2
2
3
1.75
L
Ah Puch
xXDeeadManXx
Ah Puch
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,232
Damage
39,423
68,570
Taken
71,590
37,049
Mitigated
31,645
26,477
Healing
23,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,905
1,676
0
6,792
17,303
5,504
0
3,368
13,772
0
67,424
L
4,280
446
0
2,683
18,158
15,142
28
2,332
15,606
20,686
0
L
5,757
296
0
2,023
8,828
3,001
0
4,142
4,433
45,586
5,042
W
6,958
90
0
3,677
10,808
2,976
566
4,980
5,650
60,107
0
W
Cthulhu
Sassy Dingo
Cthulhu
8,933
418
499
5,127
13,871
15,957
684
4,910
8,819
59,187
0
W
Skadi
Spenrie
Skadi
17,599
9,121
0
6,947
16,037
5,200
894
6,031
9,950
0
82,199
W
Arachne
SqssyMuskrat
Arachne
15,330
10,646
0
8,230
19,513
8,136
1,910
6,257
13,118
0
113,990
L
8,485
6,454
0
7,179
15,725
4,031
0
2,204
13,521
0
66,382
W
Sun Wukong
jinksd123
Sun Wukong
3,412
242
0
1,997
8,341
4,780
238
1,737
6,604
6,987
28,341
L
Ah Puch
xXDeeadManXx
Ah Puch
9,996
393
263
4,800
11,576
3,967
0
3,957
7,487
75,504
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,186
Gold Earned
44,425
548
Minions Killed
541
0
Camps Cleared
0
1,950,907
Distance Traveled
1,935,993
29
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
9,104
434
104
5
0
443,364
0
L
Geb
8,021
382
31
1
0
392,688
1
L
Sol
8,662
412
114
5
0
399,319
0
W
Thoth
10,531
501
115
5
0
388,846
7
W
Cthulhu
10,348
493
106
5
0
329,223
6
W
Skadi
11,403
543
130
6
0
381,865
3
W
Arachne
12,130
578
129
6
0
471,691
9
L
Rama
9,078
432
125
6
0
316,526
2
W
Sun Wukong
9,774
465
68
3
0
379,282
4
L
Ah Puch
9,560
455
167
8
0
384,096
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role