Player Matchup

Chang'e
Chang'e
GuardPenguins
Chang'e
Level 104
God Stats
2W - 3L
1,462 SR
Queue Stats
84W - 79L
1,523 Elo+
Solo
Ganesha
Ganesha
huskerfever402
Ganesha
Level 84
God Stats
3W - 3L
1,371 SR
Queue Stats
227W - 218L
1,467 Elo+
Solo
Amaterasu
Amaterasu
jessygamerQc
Amaterasu
Level 52
God Stats
1W - 2L
1,187 SR
Queue Stats
29W - 35L
1,426 Elo+
Solo
Baron Samedi
Baron Samedi
我是嫩叠叠
Baron Samedi
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
255W - 225L
1,526 Elo+
Party 3
Mercury
Mercury
我爱一根柴
Mercury
Level 160
God Stats
5W - 6L
1,439 SR
Queue Stats
234W - 224L
1,529 Elo+
Party 3
Team Averages
Level 92
1,392 SR
1,494 Elo+

VS

Team Averages
Level 99
1,458 SR
1,452 Elo+
Sobek
Sobek
 
Sobek
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
Masaru
Cernunnos
Level 66
God Stats
11W - 10L
1,541 SR
Queue Stats
88W - 89L
1,457 Elo+
Solo
Medusa
Medusa
Xzirf
Medusa
Level 120
God Stats
11W - 12L
1,536 SR
Queue Stats
334W - 288L
1,521 Elo+
Party 1
Chronos
Chronos
cloudywolfx13
Chronos
Level 77
God Stats
3W - 10L
1,391 SR
Queue Stats
187W - 226L
1,415 Elo+
Party 2
He Bo
He Bo
kidchaos5__
He Bo
Level 106
God Stats
0W - 3L
1,321 SR
Queue Stats
439W - 479L
1,367 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
18
8 / 3 / 14
11,079
1,007
16,587
11,145
3,945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

18
0 / 1 / 20
10,622
966
7,400
14,668
18,675
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amaterasu
jessygamerQc
Amaterasu
17
2 / 7 / 6
10,065
915
3,602
13,167
8,883
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
我是嫩叠叠
Baron Samedi
19
14 / 3 / 11
13,774
1,252
24,566
11,447
5,155
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

18
4 / 1 / 17
11,430
1,039
13,228
8,662
4,050
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

216

VS

Team 2 Tickets

86

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
17
5 / 1 / 7
12,051
1,096
9,007
14,344
18,884
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cernunnos
Masaru
Cernunnos
17
0 / 6 / 13
10,434
949
10,230
16,242
4,960
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
Xzirf
Medusa
17
5 / 5 / 9
11,433
1,039
15,550
13,354
4,388
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chronos
17
5 / 5 / 6
10,957
996
7,847
11,643
3,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
0 / 11 / 12
9,970
906
7,939
16,122
5,462
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
62
28
Kills
15
15
Deaths
28
68
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
5
1
7
8.5
W
Chang'e
8
3
14
5
L
Cernunnos
Masaru
Cernunnos
0
6
13
1.08
L
Medusa
Xzirf
Medusa
5
5
9
1.9
L
Chronos
5
5
6
1.6
W
0
1
20
10
W
Amaterasu
jessygamerQc
Amaterasu
2
7
6
0.71
L
0
11
12
0.55
W
Baron Samedi
我是嫩叠叠
Baron Samedi
14
3
11
6.5
W
4
1
17
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,383
Damage
50,573
59,089
Taken
71,705
40,708
Mitigated
37,241
11,364
Healing
4,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
9,007
897
0
1,666
14,344
18,884
0
7,302
7,042
24,480
0
W
Chang'e
16,587
959
2,730
2,447
11,145
3,945
0
3,741
7,380
35,683
0
L
Cernunnos
Masaru
Cernunnos
10,230
7,249
285
1,570
16,242
4,960
0
12,816
3,426
0
46,970
L
Medusa
Xzirf
Medusa
15,550
5,422
0
125
13,354
4,388
0
8,262
5,092
0
36,299
L
Chronos
7,847
1,046
0
176
11,643
3,547
0
9,189
2,454
18,026
0
W
7,400
353
407
769
14,668
18,675
0
6,052
8,380
18,847
0
W
Amaterasu
jessygamerQc
Amaterasu
3,602
1,799
0
880
13,167
8,883
0
4,880
8,172
0
27,549
L
7,939
307
181
539
16,122
5,462
0
10,984
5,138
14,038
0
W
Baron Samedi
我是嫩叠叠
Baron Samedi
24,566
2,550
1,147
2,418
11,447
5,155
0
6,774
4,573
47,919
0
W
13,228
5,728
0
566
8,662
4,050
0
2,738
5,791
0
35,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,970
Gold Earned
54,845
221
Minions Killed
196
11
Camps Cleared
6
1,099,724
Distance Traveled
939,970
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
12,051
1,096
39
4
0
215,640
0
W
Chang'e
11,079
1,007
49
4
2
208,719
0
L
Cernunnos
10,434
949
72
7
3
191,334
0
L
Medusa
11,433
1,039
52
5
3
222,701
3
L
Chronos
10,957
996
17
2
0
166,031
0
W
Ganesha
10,622
966
0
0
0
208,885
0
W
Amaterasu
10,065
915
64
6
1
194,362
1
L
He Bo
9,970
906
16
1
0
144,264
0
W
Baron Samedi
13,774
1,252
66
6
1
215,347
2
W
Mercury
11,430
1,039
42
4
7
272,411
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role