Player Matchup

Izanami
Izanami
BlueNH
Izanami
Level 16
God Stats
15W - 8L
1,850 SR
Queue Stats
78W - 75L
1,524 Elo+
Party 1
Cthulhu
Cthulhu
Ignorance973
Cthulhu
Level 105
God Stats
5W - 6L
1,392 SR
Queue Stats
264W - 301L
1,464 Elo+
Solo
Hachiman
Hachiman
No-v-aa
Hachiman
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 86L
1,462 Elo+
Party 1
Pele
Pele
Xx-barbarianxX
Pele
Level 29
God Stats
13W - 10L
1,622 SR
Queue Stats
107W - 132L
1,452 Elo+
Party 1
Sun Wukong
Sun Wukong
tacticsmatt
Sun Wukong
Level 105
God Stats
12W - 11L
1,526 SR
Queue Stats
334W - 398L
1,426 Elo+
Party 1
Team Averages
Level 71
1,578 SR
1,466 Elo+

VS

Team Averages
Level 109
1,444 SR
1,416 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
ARASBellona
Bellona
Level 135
God Stats
33W - 21L
1,629 SR
Queue Stats
252W - 264L
1,420 Elo+
Party 2
Atlas
Atlas
Gaestroo
Atlas
Level 66
God Stats
5W - 11L
1,279 SR
Queue Stats
164W - 192L
1,385 Elo+
Solo
Nu Wa
Nu Wa
Pogowitnostick
Nu Wa
Level 110
God Stats
228W - 249L
1,516 SR
Queue Stats
243W - 272L
1,463 Elo+
Solo
Tyr
Tyr
SaltFetish
Tyr
Level 110
God Stats
2W - 1L
1,298 SR
Queue Stats
9W - 13L
1,312 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BlueNH
Izanami
6
1 / 1 / 0
3,612
722
1,221
2,200
449
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Ignorance973
Cthulhu
4
0 / 0 / 1
3,276
655
444
3,316
1,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hachiman
No-v-aa
Hachiman
4
0 / 3 / 1
3,048
610
1,348
3,529
349
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

1
0 / 0 / 0
1,005
201
0
76
24
Sun Wukong
tacticsmatt
Sun Wukong
6
1 / 1 / 0
3,789
758
1,102
3,167
1,398
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
5
0 / 0 / 2
3,279
656
1,196
2,056
711
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bellona
ARASBellona
Bellona
6
3 / 1 / 1
3,832
766
2,493
2,801
1,297
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atlas
Gaestroo
Atlas
5
0 / 1 / 2
3,417
683
776
2,773
1,110
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

6
1 / 0 / 0
3,841
768
1,523
991
615
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

6
0 / 0 / 1
3,684
737
1,219
1,297
499
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
10
2
Kills
4
5
Deaths
2
2
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
0
0
2
1
W
Bellona
ARASBellona
Bellona
3
1
1
3.5
L
Izanami
BlueNH
Izanami
1
1
0
1
W
Atlas
Gaestroo
Atlas
0
1
2
1
L
Cthulhu
Ignorance973
Cthulhu
0
0
1
0.5
L
Hachiman
No-v-aa
Hachiman
0
3
1
0.17
W
1
0
0
1
W
0
0
1
0.5
L
0
0
0
0
L
Sun Wukong
tacticsmatt
Sun Wukong
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,115
Damage
7,207
12,288
Taken
9,918
3,290
Mitigated
4,232
3,716
Healing
2,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
1,196
194
242
738
2,056
711
0
177
1,879
0
7,432
W
Bellona
ARASBellona
Bellona
2,493
847
0
497
2,801
1,297
0
267
2,534
0
11,651
L
Izanami
BlueNH
Izanami
1,221
808
0
381
2,200
449
638
75
1,995
0
13,702
W
Atlas
Gaestroo
Atlas
776
179
0
958
2,773
1,110
0
0
2,648
9,634
3,824
L
Cthulhu
Ignorance973
Cthulhu
444
111
149
1,604
3,316
1,070
0
119
3,029
6,106
0
L
Hachiman
No-v-aa
Hachiman
1,348
857
0
756
3,529
349
0
75
3,394
0
8,302
W
1,523
933
0
0
991
615
0
0
962
13,125
0
W
1,219
166
0
308
1,297
499
0
0
1,297
0
14,948
L
0
0
0
0
76
24
0
76
0
0
0
L
Sun Wukong
tacticsmatt
Sun Wukong
1,102
261
0
826
3,167
1,398
0
1,917
1,250
0
15,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,730
Gold Earned
18,053
102
Minions Killed
119
0
Camps Cleared
0
408,267
Distance Traveled
534,139
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
3,279
656
13
3
0
109,346
2
W
Bellona
3,832
766
28
6
0
118,557
0
L
Izanami
3,612
722
30
6
0
107,180
0
W
Atlas
3,417
683
31
6
0
104,257
2
L
Cthulhu
3,276
655
12
2
0
92,971
0
L
Hachiman
3,048
610
21
4
0
92,383
0
W
Nu Wa
3,841
768
18
4
0
82,182
3
W
Tyr
3,684
737
29
6
0
119,797
0
L
Pele
1,005
201
0
0
0
0
0
L
Sun Wukong
3,789
758
39
8
0
115,733
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role