Player Matchup

Hel
Hel
StrangeRanger88
Hel
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 9L
1,519 Elo+
Solo
Ne Zha
Ne Zha
Wintercide
Ne Zha
Level 157
God Stats
11W - 3L
1,890 SR
Queue Stats
355W - 326L
1,565 Elo+
Party 1
Zeus
Zeus
itzVook
Zeus
Level 28
God Stats
3W - 1L
1,983 SR
Queue Stats
72W - 29L
1,736 Elo+
Party 1
Fafnir
Fafnir
itz_NARFMAN
Fafnir
Level 157
God Stats
1W - 1L
1,698 SR
Queue Stats
47W - 55L
1,476 Elo+
Party 1
Chiron
Chiron
laalabumba
Chiron
Level 160
God Stats
14W - 15L
1,589 SR
Queue Stats
524W - 483L
1,557 Elo+
Party 1
Team Averages
Level 109
1,732 SR
1,571 Elo+

VS

Team Averages
Level 101
1,613 SR
1,648 Elo+
Bacchus
Bacchus
 
Bacchus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
LaJambaJuice
Bastet
Level 49
God Stats
13W - 10L
1,518 SR
Queue Stats
222W - 267L
1,410 Elo+
Solo
Cupid
Cupid
LeMickeyMouse
Cupid
Level 127
God Stats
3W - 1L
1,522 SR
Queue Stats
189W - 76L
1,764 Elo+
Party 2
Horus
Horus
Saskiiaa
Horus
Level 45
God Stats
5W - 0L
1,734 SR
Queue Stats
262W - 115L
1,773 Elo+
Party 2
Zeus
Zeus
Scaredofthem
Zeus
Level 156
God Stats
8W - 0L
1,790 SR
Queue Stats
327W - 126L
1,791 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 0
5,901
454
2,307
8,248
2,550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
Wintercide
Ne Zha
12
3 / 6 / 2
7,125
548
5,578
9,669
2,623
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Zeus
itzVook
Zeus
12
3 / 5 / 0
7,173
552
4,965
7,655
2,824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fafnir
9
1 / 5 / 3
6,115
470
3,088
11,461
9,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chiron
laalabumba
Chiron
11
0 / 6 / 3
6,383
491
8,133
11,115
2,517
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
6 / 0 / 0
7,950
612
5,377
5,572
4,556
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bastet
13
2 / 2 / 5
7,729
595
890
7,189
2,236
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
8 / 1 / 8
8,562
659
12,551
11,308
3,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
Saskiiaa
Horus
12
7 / 2 / 11
8,101
623
10,346
10,772
5,009
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
5 / 2 / 4
8,902
685
7,882
7,106
2,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
56
7
Kills
28
28
Deaths
7
8
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
6
0
0
6
W
Bastet
2
2
5
2.25
W
8
1
8
12
W
Horus
Saskiiaa
Horus
7
2
11
6.25
W
5
2
4
3.5
L
0
6
0
0
L
Ne Zha
Wintercide
Ne Zha
3
6
2
0.67
L
Zeus
itzVook
Zeus
3
5
0
0.6
L
Fafnir
1
5
3
0.5
L
Chiron
laalabumba
Chiron
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,071
Damage
37,046
48,148
Taken
41,947
19,955
Mitigated
17,463
8,084
Healing
16,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
5,377
741
0
1,484
5,572
4,556
335
1,758
3,664
37,261
0
W
Bastet
890
317
0
3,723
7,189
2,236
0
151
7,038
0
42,469
W
12,551
7,474
62
3,784
11,308
3,463
436
2,118
9,150
0
51,283
W
Horus
Saskiiaa
Horus
10,346
4,581
1,348
3,750
10,772
5,009
144
2,542
8,230
0
27,699
W
7,882
1,004
0
2,159
7,106
2,199
506
3,601
3,505
57,607
0
L
2,307
498
0
2,045
8,248
2,550
92
4,244
3,509
24,860
0
L
Ne Zha
Wintercide
Ne Zha
5,578
721
0
956
9,669
2,623
0
2,434
7,035
0
36,578
L
Zeus
itzVook
Zeus
4,965
907
0
604
7,655
2,824
0
3,596
3,894
41,271
0
L
Fafnir
3,088
530
165
1,108
11,461
9,441
0
1,067
10,105
10,269
0
L
Chiron
laalabumba
Chiron
8,133
3,941
301
2,905
11,115
2,517
0
1,429
9,564
0
41,485

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,697
Gold Earned
41,244
324
Minions Killed
412
0
Camps Cleared
0
1,191,323
Distance Traveled
1,305,720
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,950
612
74
6
0
247,134
0
W
Bastet
7,729
595
101
8
0
297,893
0
W
Cupid
8,562
659
95
7
0
244,597
2
W
Horus
8,101
623
35
3
0
265,065
7
W
Zeus
8,902
685
107
8
0
251,031
4
L
Hel
5,901
454
61
5
0
183,660
2
L
Ne Zha
7,125
548
71
5
0
278,413
1
L
Zeus
7,173
552
95
7
0
237,460
6
L
Fafnir
6,115
470
9
1
0
259,038
3
L
Chiron
6,383
491
88
7
0
232,752
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role