Player Matchup

Zeus
Zeus
Geoffury
Zeus
Level 55
God Stats
7W - 7L
1,407 SR
Queue Stats
49W - 45L
1,488 Elo+
Party 1
Charybdis
Charybdis
PaulisGoliath
Charybdis
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 37L
1,540 Elo+
Party 1
Chaac
Chaac
RandomHero69
Chaac
Level 143
God Stats
10W - 7L
1,591 SR
Queue Stats
313W - 380L
1,510 Elo+
Party 1
Team Averages
Level 102
1,500 SR
1,513 Elo+

VS

Team Averages
Level 52
1,638 SR
1,460 Elo+
Ares
Ares
Aires442
Ares
Level 12
God Stats
1W - 2L
1,737 SR
Queue Stats
2W - 3L
1,410 Elo+
Party 2
Bacchus
Bacchus
MEGABUSSY69
Bacchus
Level 71
God Stats
0W - 1L
1,593 SR
Queue Stats
99W - 90L
1,538 Elo+
Party 2
Baron Samedi
Baron Samedi
SAMURAI9986
Baron Samedi
Level 74
God Stats
29W - 17L
1,584 SR
Queue Stats
239W - 256L
1,433 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
15
7 / 5 / 8
11,542
679
13,509
9,307
3,431
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
PaulisGoliath
Charybdis
16
4 / 4 / 14
11,766
692
13,168
12,790
5,043
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
9 / 1 / 10
12,599
741
20,648
18,425
23,828
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
14
0 / 7 / 7
10,312
607
2,825
18,422
13,196
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bacchus
MEGABUSSY69
Bacchus
16
7 / 4 / 2
11,385
670
14,478
17,175
11,447
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
SAMURAI9986
Baron Samedi
13
3 / 9 / 2
10,596
623
10,037
18,527
8,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
21
20
Kills
10
10
Deaths
20
32
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ares
0
7
7
0.5
W
Zeus
7
5
8
2.2
L
Bacchus
MEGABUSSY69
Bacchus
7
4
2
2
W
Charybdis
PaulisGoliath
Charybdis
4
4
14
2.75
W
9
1
10
14
L
Baron Samedi
SAMURAI9986
Baron Samedi
3
9
2
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,325
Damage
27,340
40,522
Taken
54,124
32,302
Mitigated
33,300
9,822
Healing
11,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
2,825
145
0
652
18,422
13,196
0
5,022
12,632
9,226
0
W
Zeus
13,509
1,194
0
0
9,307
3,431
382
8,780
363
33,654
0
L
Bacchus
MEGABUSSY69
Bacchus
14,478
351
1,233
3,454
17,175
11,447
0
5,122
11,577
33,539
0
W
Charybdis
PaulisGoliath
Charybdis
13,168
5,803
575
962
12,790
5,043
2,137
10,502
1,952
0
38,645
W
20,648
3,315
827
7,458
18,425
23,828
593
7,933
10,174
0
55,318
L
Baron Samedi
SAMURAI9986
Baron Samedi
10,037
693
1,682
4,357
18,527
8,657
0
3,905
13,995
40,137
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,907
Gold Earned
32,293
199
Minions Killed
127
10
Camps Cleared
3
913,076
Distance Traveled
781,662
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
10,312
607
8
0
0
234,717
0
W
Zeus
11,542
679
50
3
2
284,926
3
L
Bacchus
11,385
670
35
2
0
293,849
5
W
Charybdis
11,766
692
70
4
5
278,027
0
W
Chaac
12,599
741
79
5
3
350,123
4
L
Baron Samedi
10,596
623
84
5
3
253,096
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role