Player Matchup
Sun Wukong
Gold IV
Level 97
God Stats
4W - 1L
1,566 SR
Queue Stats
18W - 19L
1,589
MMR
Team Averages
Gold IV
Average Tier
Level 97
1,566 SR
1,589
MMR
VS
Team Averages
Bronze III
Average Tier
Level 69
1,496 SR
1,300
MMR
Match Stats
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
reggietheboss925
Sun Wukong
12
4 / 0 / 0
6,898
985
4,363
4,724
2,383
Pestilence (old)
+80
Magical Protection
+250
Health
AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
streetshark91
Sol
10
0 / 4 / 0
4,950
707
2,274
5,888
1,812
Manikin Scepter
+10
Basic Attack Damage
+7%
Attack Speed
PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.
OLD Ring of Hecate
+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal
PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).
Magic Focus
+20
Magical Power
Match Insights
Player Kills, Deaths, and Assists
Player
Kills
Deaths
Assists
KDA
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
Damage Done by Role
Damage Taken by Role
Economy & Farm Breakdown
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
6,898
985
78
11
5
143,539
2
L
4,950
707
41
6
1
122,506
2