Player Matchup

Sol
Sol
Gold IV
Deferential
Sol
Gold IV
Level 135
God Stats
10W - 2L
1,571 SR
Queue Stats
94W - 74L
1,248 MMR
Party 2
Bastet
Bastet
Gold V
NeverAGg
Bastet
Gold V
Level 141
God Stats
5W - 1L
1,773 SR
Queue Stats
92W - 73L
1,135 MMR
Party 2
Sun Wukong
Sun Wukong
Gold V
freePalestine047
Sun Wukong
Gold V
Level 108
God Stats
88W - 67L
1,517 SR
Queue Stats
93W - 73L
1,280 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 128
1,620 SR
1,221 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 150
1,455 SR
1,105 MMR
Sobek
Sobek
Silver IV
 
Sobek
Silver IV
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hades
Hades
Silver II
REAPER-787-GT
Hades
Silver II
Level 153
God Stats
252W - 210L
1,559 SR
Queue Stats
550W - 647L
885 MMR
Party 1
Thor
Thor
Silver II
slickrikdaruler_
Thor
Silver II
Level 152
God Stats
0W - 4L
1,305 SR
Queue Stats
633W - 795L
932 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 2 / 9
9,212
837
13,513
5,973
2,335
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bastet
NeverAGg
Bastet
14
9 / 0 / 10
9,275
843
11,428
7,522
3,414
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
freePalestine047
Sun Wukong
12
2 / 2 / 15
8,161
742
9,997
12,458
6,788
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
AthenaZeusGaneshaMorgan Le FayCerberus

VS

Bans
GilgameshArtemisMedusaYmirChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
10
0 / 8 / 1
6,959
633
3,758
16,820
14,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

10
1 / 7 / 0
6,462
587
5,167
12,694
4,870
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 4 / 2
7,675
698
4,814
11,671
7,609
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
6
19
Kills
3
4
Deaths
19
34
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
8
1
0.06
W
8
2
9
6.25
W
Bastet
NeverAGg
Bastet
9
0
10
14
L
1
7
0
0.14
W
Sun Wukong
freePalestine047
Sun Wukong
2
2
15
4.75
L
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,938
Damage
13,739
25,953
Taken
41,185
12,537
Mitigated
27,412
9,783
Healing
7,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
3,758
123
87
3,031
16,820
14,933
0
4,680
11,603
15,692
0
W
13,513
5,407
0
2,018
5,973
2,335
2,135
2,808
3,165
34,593
2,919
W
Bastet
NeverAGg
Bastet
11,428
3,860
0
3,091
7,522
3,414
0
3,794
3,728
0
27,765
L
5,167
469
200
2,946
12,694
4,870
0
3,127
9,298
20,925
0
W
Sun Wukong
freePalestine047
Sun Wukong
9,997
2,102
0
4,674
12,458
6,788
0
2,906
9,552
0
28,304
L
4,814
861
407
889
11,671
7,609
0
4,727
6,913
0
16,902

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,648
Gold Earned
21,096
123
Minions Killed
99
8
Camps Cleared
2
638,101
Distance Traveled
549,611
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,959
633
33
3
0
173,266
2
W
Sol
9,212
837
62
6
1
181,212
0
W
Bastet
9,275
843
26
2
6
244,032
1
L
Hades
6,462
587
46
4
2
180,742
4
W
Sun Wukong
8,161
742
35
3
1
212,857
0
L
Thor
7,675
698
20
2
0
195,603
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role