Player Matchup

Sylvanus
Sylvanus
Aggrodesiac
Sylvanus
Level 124
God Stats
0W - 1L
1,671 SR
Queue Stats
10W - 9L
1,576 Elo+
Party 1
Artio
Artio
Idaelia
Artio
Level 142
God Stats
3W - 2L
1,649 SR
Queue Stats
50W - 34L
1,614 Elo+
Party 1
Thoth
Thoth
McBizzleClutch
Thoth
Level 142
God Stats
1W - 1L
1,405 SR
Queue Stats
55W - 25L
1,692 Elo+
Party 1
Hera
Hera
PokenTheFierce
Hera
Level 137
God Stats
1W - 1L
1,664 SR
Queue Stats
62W - 43L
1,593 Elo+
Party 1
Nu Wa
Nu Wa
Timmmmid
Nu Wa
Level 146
God Stats
0W - 2L
1,747 SR
Queue Stats
63W - 48L
1,559 Elo+
Party 1
Team Averages
Level 138
1,627 SR
1,607 Elo+

VS

Team Averages
Level 107
1,577 SR
1,549 Elo+
Anhur
Anhur
 
Anhur
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
Lav3nd3r
Mulan
Level 84
God Stats
1W - 2L
1,401 SR
Queue Stats
98W - 93L
1,627 Elo+
Party 3
Guan Yu
Guan Yu
Rawk36
Guan Yu
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,464 Elo+
Party 3
Cthulhu
Cthulhu
Tattedginger190
Cthulhu
Level 144
God Stats
3W - 0L
1,735 SR
Queue Stats
129W - 128L
1,572 Elo+
Solo
Eset
Eset
rampoo211
Eset
Level 121
God Stats
3W - 0L
1,751 SR
Queue Stats
80W - 77L
1,580 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Aggrodesiac
Sylvanus
17
4 / 9 / 10
11,003
647
14,969
24,226
12,489
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Artio
Idaelia
Artio
17
1 / 11 / 13
10,362
610
10,682
32,288
38,901
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

20
9 / 6 / 10
13,574
798
29,855
17,530
7,322
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
5 / 6 / 12
11,824
696
17,392
12,531
4,877
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nu Wa
Timmmmid
Nu Wa
17
2 / 5 / 12
9,831
578
17,724
12,479
4,262
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
20
13 / 2 / 17
13,266
780
14,265
14,455
5,939
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mulan
Lav3nd3r
Mulan
20
4 / 6 / 22
12,242
720
17,343
24,975
29,111
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

Guan Yu
Rawk36
Guan Yu
18
4 / 5 / 22
12,459
733
13,663
28,775
41,723
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

20
13 / 5 / 20
14,142
832
29,961
25,254
10,820
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Eset
18
3 / 4 / 17
11,481
675
11,599
14,719
6,031
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
135
21
Kills
37
37
Deaths
22
57
Assists
98
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
13
2
17
10.75
L
Sylvanus
Aggrodesiac
Sylvanus
4
9
10
1
L
Artio
Idaelia
Artio
1
11
13
0.68
W
Mulan
Lav3nd3r
Mulan
4
6
22
2.5
L
9
6
10
2.33
L
5
6
12
1.83
W
Guan Yu
Rawk36
Guan Yu
4
5
22
3
W
13
5
20
4.6
L
Nu Wa
Timmmmid
Nu Wa
2
5
12
1.6
W
Eset
3
4
17
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,622
Damage
86,831
99,054
Taken
108,178
67,851
Mitigated
93,624
37,482
Healing
47,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
14,265
9,299
1,661
1,360
14,455
5,939
2,588
13,598
784
0
40,725
L
Sylvanus
Aggrodesiac
Sylvanus
14,969
1,413
6,769
6,999
24,226
12,489
382
9,851
14,332
21,643
1,524
L
Artio
Idaelia
Artio
10,682
233
3,679
7,399
32,288
38,901
43
10,923
20,567
22,898
0
W
Mulan
Lav3nd3r
Mulan
17,343
2,749
1,784
5,157
24,975
29,111
304
19,694
4,793
0
35,715
L
29,855
333
2,891
4,340
17,530
7,322
492
7,698
9,572
55,637
0
L
17,392
4,053
1,771
1,277
12,531
4,877
464
7,346
5,185
38,327
0
W
Guan Yu
Rawk36
Guan Yu
13,663
2,283
6,719
10,680
28,775
41,723
639
19,206
8,973
0
23,528
W
29,961
363
6,672
5,510
25,254
10,820
1,363
22,533
2,567
59,439
0
L
Nu Wa
Timmmmid
Nu Wa
17,724
4,491
1,116
1,241
12,479
4,262
461
5,742
6,566
27,782
0
W
Eset
11,599
459
5,357
3,075
14,719
6,031
1,517
13,746
874
38,980
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,594
Gold Earned
63,590
153
Minions Killed
224
0
Camps Cleared
0
1,375,263
Distance Traveled
1,453,750
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
13,266
780
71
4
0
253,257
4
L
Sylvanus
11,003
647
11
1
0
275,199
0
L
Artio
10,362
610
18
1
0
252,522
0
W
Mulan
12,242
720
30
2
0
309,933
0
L
Thoth
13,574
798
57
3
0
297,427
0
L
Hera
11,824
696
52
3
0
272,586
3
W
Guan Yu
12,459
733
13
1
0
306,729
0
W
Cthulhu
14,142
832
62
4
0
299,294
0
L
Nu Wa
9,831
578
15
1
0
277,529
0
W
Eset
11,481
675
48
3
0
284,537
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role