Player Matchup

Geb
Geb
 
Geb
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
 
Charybdis
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ravana
Ravana
PACONATOR27
Ravana
Level 127
God Stats
3W - 3L
1,499 SR
Queue Stats
47W - 52L
1,499 Elo+
Party 1
Amaterasu
Amaterasu
Padge490
Amaterasu
Level 39
God Stats
11W - 32L
1,432 SR
Queue Stats
30W - 60L
1,466 Elo+
Solo
Janus
Janus
TH4TZWAZZUP
Janus
Level 150
God Stats
2W - 12L
1,380 SR
Queue Stats
56W - 66L
1,471 Elo+
Party 1
Team Averages
Level 113
1,462 SR
1,487 Elo+

VS

Team Averages
Level 68
1,624 SR
1,464 Elo+
Odin
Odin
BaconBits317
Odin
Level 47
God Stats
0W - 2L
1,278 SR
Queue Stats
110W - 137L
1,370 Elo+
Solo
Anubis
Anubis
MoneyMayfield9
Anubis
Level 63
God Stats
4W - 3L
1,642 SR
Queue Stats
34W - 40L
1,497 Elo+
Party 2
Ne Zha
Ne Zha
NinjaBones11
Ne Zha
Level 85
God Stats
1W - 1L
1,721 SR
Queue Stats
129W - 110L
1,508 Elo+
Party 2
Olorun
Olorun
NinjaBonesII
Olorun
Level 63
God Stats
10W - 8L
1,611 SR
Queue Stats
125W - 117L
1,487 Elo+
Party 2
Eset
Eset
NinjaBonesIl
Eset
Level 81
God Stats
3W - 1L
1,871 SR
Queue Stats
75W - 74L
1,460 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
12
3 / 0 / 1
6,775
616
6,345
4,323
3,239
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charybdis
 
Charybdis
9
0 / 2 / 0
5,336
485
2,232
5,688
1,381
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ravana
11
6 / 4 / 2
6,877
625
7,373
8,171
2,395
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Amaterasu
Padge490
Amaterasu
7
0 / 4 / 0
4,716
429
1,743
6,659
2,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
1 / 3 / 2
6,074
552
3,288
4,591
977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 0
5,643
513
1,213
8,401
4,621
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
3 / 3 / 1
7,019
638
5,020
7,026
2,734
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ne Zha
10
4 / 3 / 3
6,419
584
4,799
8,659
2,269
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
11
5 / 0 / 2
6,859
624
5,153
3,983
1,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

9
1 / 0 / 6
6,244
568
3,258
7,436
3,509
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
25
10
Kills
13
13
Deaths
10
5
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
3
0
1
3.5
W
Charybdis
 
Charybdis
0
2
0
0
L
0
4
0
0
L
3
3
1
1.17
L
Ne Zha
4
3
3
1.83
L
Olorun
5
0
2
6
L
1
0
6
4
W
Ravana
6
4
2
1.75
W
Amaterasu
Padge490
Amaterasu
0
4
0
0
W
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,981
Damage
19,443
29,432
Taken
35,505
10,939
Mitigated
14,271
9,680
Healing
13,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
6,345
1,225
0
2,071
4,323
3,239
0
426
3,897
31,900
0
W
Charybdis
 
Charybdis
2,232
809
0
2,337
5,688
1,381
0
2,740
2,948
0
33,672
L
1,213
178
0
2,250
8,401
4,621
0
4,452
3,362
3,332
20,947
L
5,020
351
0
3,243
7,026
2,734
562
2,136
4,686
44,407
0
L
Ne Zha
4,799
2,110
0
2,820
8,659
2,269
259
1,459
7,026
0
25,118
L
Olorun
5,153
2,442
409
2,401
3,983
1,138
414
160
3,823
43,790
0
L
3,258
809
995
1,694
7,436
3,509
62
497
6,815
19,407
0
W
Ravana
7,373
2,707
0
2,894
8,171
2,395
0
3,332
4,839
0
35,308
W
Amaterasu
Padge490
Amaterasu
1,743
906
0
2,068
6,659
2,947
0
4,924
1,735
0
7,963
W
3,288
384
0
310
4,591
977
0
2,402
2,189
32,129
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,778
Gold Earned
32,184
289
Minions Killed
320
0
Camps Cleared
0
1,073,826
Distance Traveled
1,031,369
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
6,775
616
66
6
0
230,190
0
W
Charybdis
5,336
485
70
6
0
186,239
4
L
Odin
5,643
513
61
6
0
211,311
3
L
Anubis
7,019
638
87
8
0
190,937
0
L
Ne Zha
6,419
584
51
5
0
227,151
2
L
Olorun
6,859
624
85
8
0
191,576
2
L
Eset
6,244
568
36
3
0
210,394
7
W
Ravana
6,877
625
71
6
0
213,955
2
W
Amaterasu
4,716
429
17
2
0
228,606
4
W
Janus
6,074
552
65
6
0
214,836
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role