Player Matchup

Mercury
Mercury
EmptyArtist9429
Mercury
Level 62
God Stats
2W - 5L
1,508 SR
Queue Stats
376W - 368L
1,627 Elo+
Solo
Ares
Ares
cristoforo567
Ares
Level 84
God Stats
1W - 0L
1,322 SR
Queue Stats
21W - 15L
1,646 Elo+
Party 2
Janus
Janus
kingthut12
Janus
Level 125
God Stats
11W - 16L
1,539 SR
Queue Stats
115W - 110L
1,655 Elo+
Party 2
Team Averages
Level 90
1,456 SR
1,643 Elo+

VS

Team Averages
Level 133
1,553 SR
1,590 Elo+
Thanatos
Thanatos
MustangRaven
Thanatos
Level 135
God Stats
1W - 1L
1,597 SR
Queue Stats
167W - 124L
1,590 Elo+
Party 1
Anhur
Anhur
TakeOffC13
Anhur
Level 145
God Stats
6W - 4L
1,524 SR
Queue Stats
208W - 168L
1,558 Elo+
Party 1
Sylvanus
Sylvanus
Vega DCCXI
Sylvanus
Level 119
God Stats
1W - 3L
1,538 SR
Queue Stats
122W - 76L
1,621 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 2
8,696
621
3,917
4,685
1,913
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 1 / 3
9,380
670
6,228
8,181
5,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Janus
14
2 / 3 / 3
9,139
653
5,319
5,251
961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
MustangRaven
Thanatos
12
3 / 1 / 1
8,381
599
4,848
5,845
2,360
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Anhur
12
1 / 3 / 2
8,398
600
6,486
7,078
2,819
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sylvanus
Vega DCCXI
Sylvanus
11
0 / 1 / 3
8,571
612
2,341
6,097
5,246
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
10
5
Kills
4
4
Deaths
5
8
Assists
6
Player
Kills
Deaths
Assists
KDA
W
2
0
2
3
L
Thanatos
MustangRaven
Thanatos
3
1
1
3.5
L
Anhur
1
3
2
0.67
L
Sylvanus
Vega DCCXI
Sylvanus
0
1
3
1.5
W
1
1
3
2.5
W
Janus
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,464
Damage
13,675
18,117
Taken
19,020
8,155
Mitigated
10,425
6,440
Healing
7,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,917
744
0
1,448
4,685
1,913
1,206
537
4,148
0
31,667
L
Thanatos
MustangRaven
Thanatos
4,848
657
0
3,655
5,845
2,360
0
2,766
3,009
0
13,028
L
Anhur
6,486
3,736
0
805
7,078
2,819
0
4,709
2,189
0
43,914
L
Sylvanus
Vega DCCXI
Sylvanus
2,341
440
687
2,316
6,097
5,246
0
4,005
1,866
11,285
0
W
6,228
274
466
3,145
8,181
5,281
0
1,395
6,786
13,594
0
W
Janus
5,319
140
0
1,381
5,251
961
0
888
4,363
44,637
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,215
Gold Earned
25,350
184
Minions Killed
142
7
Camps Cleared
6
843,666
Distance Traveled
655,307
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,696
621
40
3
3
293,537
6
L
Thanatos
8,381
599
23
2
2
252,732
6
L
Anhur
8,398
600
101
7
4
195,860
2
L
Sylvanus
8,571
612
18
1
0
206,715
4
W
Ares
9,380
670
17
1
2
277,954
4
W
Janus
9,139
653
127
9
2
272,175
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role