Player Matchup

Kuzenbo
Kuzenbo
AZUR3WRATH
Kuzenbo
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 4L
1,661 Elo+
Party 3
Tiamat
Tiamat
BoomGam3
Tiamat
Level 63
God Stats
15W - 7L
1,676 SR
Queue Stats
44W - 46L
1,476 Elo+
Party 3
Mulan
Mulan
SaucyStream2
Mulan
Level 110
God Stats
20W - 23L
1,454 SR
Queue Stats
189W - 224L
1,424 Elo+
Party 2
Sol
Sol
levibullrush
Sol
Level 123
God Stats
4W - 4L
1,529 SR
Queue Stats
253W - 260L
1,440 Elo+
Party 2
Skadi
Skadi
pfersdorf
Skadi
Level 124
God Stats
14W - 13L
1,568 SR
Queue Stats
71W - 90L
1,434 Elo+
Party 3
Team Averages
Level 109
1,545 SR
1,487 Elo+

VS

Team Averages
Level 119
1,504 SR
1,485 Elo+
Mulan
Mulan
AnnaBananas
Mulan
Level 103
God Stats
10W - 9L
1,699 SR
Queue Stats
247W - 286L
1,524 Elo+
Solo
Loki
Loki
IronZombie227
Loki
Level 107
God Stats
5W - 5L
1,447 SR
Queue Stats
113W - 138L
1,478 Elo+
Party 1
Chang'e
Chang'e
Wickedlywright
Chang'e
Level 102
God Stats
0W - 1L
1,345 SR
Queue Stats
84W - 85L
1,421 Elo+
Party 1
Chiron
Chiron
erikwhitaker
Chiron
Level 125
God Stats
0W - 3L
1,388 SR
Queue Stats
95W - 92L
1,501 Elo+
Party 1
Geb
Geb
peacepanda
Geb
Level 156
God Stats
1W - 3L
1,643 SR
Queue Stats
6W - 11L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
AZUR3WRATH
Kuzenbo
8
0 / 0 / 2
5,251
477
2,779
4,842
2,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tiamat
BoomGam3
Tiamat
12
7 / 1 / 2
6,970
634
5,879
6,904
3,570
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 1 / 0
6,684
608
6,663
9,043
5,003
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
5 / 1 / 4
7,396
672
7,009
8,661
2,209
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Skadi
pfersdorf
Skadi
9
0 / 2 / 0
5,405
491
1,843
5,516
1,127
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 0
5,299
482
5,038
9,234
4,767
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 4 / 3
5,439
494
4,775
7,705
2,781
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 6 / 1
5,752
523
3,221
8,614
2,858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
10
2 / 0 / 0
6,151
559
5,801
4,419
1,255
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
1 / 2 / 1
5,011
456
2,527
7,749
4,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
10
14
Kills
5
5
Deaths
14
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
AZUR3WRATH
Kuzenbo
0
0
2
1
L
1
2
0
0.5
W
Tiamat
BoomGam3
Tiamat
7
1
2
8
L
0
4
3
0.38
W
2
1
0
2
L
1
6
1
0.25
L
Chiron
2
0
0
2
W
5
1
4
7
L
1
2
1
0.75
W
Skadi
pfersdorf
Skadi
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,173
Damage
21,362
34,966
Taken
37,721
14,863
Mitigated
15,933
12,202
Healing
7,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
AZUR3WRATH
Kuzenbo
2,779
1,417
0
1,836
4,842
2,954
0
1,770
3,072
12,676
0
L
5,038
206
0
2,041
9,234
4,767
0
392
8,214
0
24,237
W
Tiamat
BoomGam3
Tiamat
5,879
751
167
2,832
6,904
3,570
1,013
3,078
3,826
30,561
0
L
4,775
1,460
0
702
7,705
2,781
0
3,827
3,742
0
29,595
W
6,663
678
0
3,437
9,043
5,003
0
0
9,043
0
36,322
L
3,221
585
133
2,285
8,614
2,858
0
5,897
2,421
31,490
0
L
Chiron
5,801
911
262
1,404
4,419
1,255
0
1,063
3,356
0
36,442
W
7,009
2,069
0
3,043
8,661
2,209
1,082
365
8,296
48,681
0
L
2,527
562
0
773
7,749
4,272
0
4,042
3,653
11,879
0
W
Skadi
pfersdorf
Skadi
1,843
496
76
811
5,516
1,127
0
535
4,981
0
23,892

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,706
Gold Earned
27,652
304
Minions Killed
267
0
Camps Cleared
0
1,060,485
Distance Traveled
1,041,060
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
5,251
477
18
2
0
233,388
6
L
Mulan
5,299
482
54
5
0
216,148
2
W
Tiamat
6,970
634
62
6
0
205,194
3
L
Loki
5,439
494
65
6
0
229,150
0
W
Mulan
6,684
608
74
7
0
186,570
0
L
Chang'e
5,752
523
59
5
0
196,003
4
L
Chiron
6,151
559
70
6
0
195,397
3
W
Sol
7,396
672
96
9
0
239,983
2
L
Geb
5,011
456
19
2
0
204,362
2
W
Skadi
5,405
491
54
5
0
195,350
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role