Player Matchup

Chang'e
Chang'e
Bronze III
DarkSkn_Prince
Chang'e
Bronze III
Level 107
God Stats
0W - 1L
1,459 SR
Queue Stats
7W - 5L
1,500 MMR
Solo
King Arthur
King Arthur
Bronze III
MOMO-ASSASSIN95
King Arthur
Bronze III
Level 57
God Stats
15W - 27L
1,513 SR
Queue Stats
45W - 74L
1,561 MMR
Party 2
Gilgamesh
Gilgamesh
Gold V
TuMamaEnfadada
Gilgamesh
Gold V
Level 149
God Stats
3W - 3L
1,550 SR
Queue Stats
38W - 40L
1,481 MMR
Solo
Freya
Freya
Gold IV
Undiez
Freya
Gold IV
Level 148
God Stats
1W - 2L
1,720 SR
Queue Stats
152W - 164L
1,471 MMR
Solo
Fenrir
Fenrir
Silver IV
tesska93
Fenrir
Silver IV
Level 81
God Stats
4W - 5L
1,443 SR
Queue Stats
44W - 71L
1,369 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 108
1,537 SR
1,476 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 110
1,488 SR
1,477 MMR
Camazotz
Camazotz
Gold V
MisfitKilla
Camazotz
Gold V
Level 59
God Stats
5W - 8L
1,419 SR
Queue Stats
28W - 34L
1,563 MMR
Party 1
Chiron
Chiron
Gold I
Siren Genovese
Chiron
Gold I
Level 155
God Stats
13W - 18L
1,460 SR
Queue Stats
729W - 736L
1,489 MMR
Solo
Zhong Kui
Zhong Kui
Gold IV
UG FreshNess
Zhong Kui
Gold IV
Level 107
God Stats
8W - 5L
1,491 SR
Queue Stats
55W - 62L
1,450 MMR
Solo
Achilles
Achilles
Gold III
kingdadyrabbit3
Achilles
Gold III
Level 104
God Stats
37W - 33L
1,572 SR
Queue Stats
230W - 241L
1,454 MMR
Solo
Fafnir
Fafnir
Silver II
xJUNI2LONYx
Fafnir
Silver II
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 30L
1,427 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 5 / 4
11,092
396
18,649
25,318
12,580
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
MOMO-ASSASSIN95
King Arthur
19
2 / 5 / 2
11,761
420
12,154
22,553
17,773
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Gilgamesh
TuMamaEnfadada
Gilgamesh
14
3 / 5 / 8
9,966
356
13,055
20,464
16,598
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Freya
Undiez
Freya
20
4 / 6 / 4
13,127
469
18,392
22,580
14,321
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
tesska93
Fenrir
18
4 / 8 / 5
12,409
443
14,478
26,284
10,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
ArtioAthenaBastetGeb

VS

Bans
PeleZeusTiamatLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
MisfitKilla
Camazotz
20
12 / 3 / 9
15,552
555
24,980
26,421
12,597
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
2 / 6 / 5
14,801
529
8,322
19,525
7,654
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zhong Kui
UG FreshNess
Zhong Kui
20
4 / 2 / 8
14,005
500
24,803
24,004
18,175
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
20
10 / 1 / 10
16,898
604
24,017
26,803
37,678
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fafnir
17
1 / 4 / 13
13,183
471
8,791
30,148
43,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
74
14
Kills
29
29
Deaths
16
23
Assists
45
Player
Kills
Deaths
Assists
KDA
L
1
5
4
0.6
L
King Arthur
MOMO-ASSASSIN95
King Arthur
2
5
2
0.6
W
Camazotz
MisfitKilla
Camazotz
12
3
9
5.5
W
2
6
5
0.75
L
Gilgamesh
TuMamaEnfadada
Gilgamesh
3
5
8
1.4
W
Zhong Kui
UG FreshNess
Zhong Kui
4
2
8
4
L
Freya
Undiez
Freya
4
6
4
1
W
Achilles
10
1
10
15
L
Fenrir
tesska93
Fenrir
4
8
5
0.81
W
Fafnir
1
4
13
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,728
Damage
90,913
117,199
Taken
126,901
71,784
Mitigated
119,407
34,286
Healing
59,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,649
551
3,770
9,357
25,318
12,580
81
8,795
16,173
88,450
0
L
King Arthur
MOMO-ASSASSIN95
King Arthur
12,154
1,593
0
3,384
22,553
17,773
194
4,565
16,696
44
72,543
W
Camazotz
MisfitKilla
Camazotz
24,980
6,105
0
16,598
26,421
12,597
4,738
10,423
15,998
0
106,720
W
8,322
1,415
645
6,561
19,525
7,654
3,067
4,504
15,008
0
144,688
L
Gilgamesh
TuMamaEnfadada
Gilgamesh
13,055
2,527
726
6,186
20,464
16,598
0
7,666
12,502
9,838
34,809
W
Zhong Kui
UG FreshNess
Zhong Kui
24,803
2,235
177
12,203
24,004
18,175
4,744
11,582
12,422
107,006
0
L
Freya
Undiez
Freya
18,392
6,822
0
5,689
22,580
14,321
186
3,752
18,128
100,638
0
W
Achilles
24,017
6,457
0
11,967
26,803
37,678
767
6,853
19,950
0
117,894
L
Fenrir
tesska93
Fenrir
14,478
5,620
0
5,174
26,284
10,512
247
8,816
17,206
113
86,616
W
Fafnir
8,791
2,841
2,419
9,407
30,148
43,303
845
9,337
20,811
35,253
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,355
Gold Earned
74,439
643
Minions Killed
682
0
Camps Cleared
0
2,516,486
Distance Traveled
2,634,728
31
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
11,092
396
129
5
0
495,866
4
L
King Arthur
11,761
420
143
5
0
504,593
5
W
Camazotz
15,552
555
136
5
0
582,903
3
W
Chiron
14,801
529
192
7
0
504,314
7
L
Gilgamesh
9,966
356
52
2
0
495,629
8
W
Zhong Kui
14,005
500
150
5
0
514,765
9
L
Freya
13,127
469
180
6
0
510,062
11
W
Achilles
16,898
604
179
6
0
570,994
4
L
Fenrir
12,409
443
139
5
0
510,336
3
W
Fafnir
13,183
471
25
1
0
461,752
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role