Player Matchup

Hercules
Hercules
Akeech
Hercules
Level 53
God Stats
9W - 1L
1,960 SR
Queue Stats
10W - 1L
1,888 Elo+
Party 1
Tyr
Tyr
CornyFresh
Tyr
Level 26
God Stats
4W - 1L
1,609 SR
Queue Stats
10W - 1L
1,888 Elo+
Party 1
Zeus
Zeus
swaghussla
Zeus
Level 59
God Stats
1W - 0L
1,453 SR
Queue Stats
10W - 1L
1,888 Elo+
Party 1
Team Averages
Level 46
1,674 SR
1,888 Elo+

VS

Team Averages
Level 85
1,552 SR
1,479 Elo+
Neith
Neith
Chris45DSC
Neith
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 9L
1,404 Elo+
Party 2
Anubis
Anubis
Maeve-Remix
Anubis
Level 158
God Stats
19W - 12L
1,560 SR
Queue Stats
627W - 563L
1,614 Elo+
Party 2
Bacchus
Bacchus
Witch Dr Skippy
Bacchus
Level 89
God Stats
7W - 8L
1,596 SR
Queue Stats
26W - 33L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Akeech
Hercules
14
6 / 2 / 14
9,547
868
9,494
10,112
5,835
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
1 / 2 / 12
7,975
725
4,806
7,751
3,198
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
13 / 1 / 6
10,353
941
16,897
4,383
1,223
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
11
3 / 7 / 2
7,641
695
4,473
11,510
4,022
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
11
2 / 6 / 2
7,445
677
5,348
11,200
6,897
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 7 / 3
6,476
589
3,401
13,717
15,631
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
12
20
Kills
5
5
Deaths
20
32
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hercules
Akeech
Hercules
6
2
14
6.5
L
Neith
3
7
2
0.57
W
1
2
12
3.5
L
Anubis
2
6
2
0.5
L
0
7
3
0.21
W
13
1
6
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,197
Damage
13,222
22,246
Taken
36,427
10,256
Mitigated
26,550
3,308
Healing
4,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Akeech
Hercules
9,494
2,436
0
2,783
10,112
5,835
288
3,048
7,064
0
26,776
L
Neith
4,473
714
0
1,009
11,510
4,022
0
4,690
6,269
0
20,021
W
4,806
1,071
0
415
7,751
3,198
1,050
4,121
3,630
0
16,523
L
Anubis
5,348
37
0
2,741
11,200
6,897
0
5,222
5,564
24,985
0
L
3,401
200
93
358
13,717
15,631
0
6,337
6,795
8,361
0
W
16,897
1,517
99
11
4,383
1,223
1,038
2,037
2,346
42,727
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,875
Gold Earned
21,562
136
Minions Killed
90
10
Camps Cleared
1
670,588
Distance Traveled
547,589
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,547
868
40
4
5
228,074
3
L
Neith
7,641
695
45
4
1
185,912
1
W
Tyr
7,975
725
26
2
3
228,748
2
L
Anubis
7,445
677
39
4
0
174,581
4
L
Bacchus
6,476
589
6
1
0
187,096
0
W
Zeus
10,353
941
70
6
2
213,766
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role