Player Matchup

Fenrir
Fenrir
JaydentheIgauna
Fenrir
Level 104
God Stats
1W - 1L
1,605 SR
Queue Stats
38W - 52L
1,441 Elo+
Party 2
Danzaburou
Danzaburou
Natesthename167
Danzaburou
Level 106
God Stats
1W - 1L
1,843 SR
Queue Stats
76W - 91L
1,472 Elo+
Party 2
Terra
Terra
STDaniel1009
Terra
Level 113
God Stats
0W - 1L
1,834 SR
Queue Stats
140W - 130L
1,465 Elo+
Party 2
Baron Samedi
Baron Samedi
fortnitegod6969
Baron Samedi
Level 147
God Stats
9W - 7L
1,486 SR
Queue Stats
128W - 123L
1,490 Elo+
Party 2
Kumbhakarna
Kumbhakarna
spenceredwin1
Kumbhakarna
Level 100
God Stats
0W - 2L
1,515 SR
Queue Stats
9W - 21L
1,358 Elo+
Party 2
Team Averages
Level 114
1,657 SR
1,445 Elo+

VS

Team Averages
Level 106
1,457 SR
1,444 Elo+
Bellona
Bellona
 
Bellona
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
Draconic_Bahamut
Thor
Level 121
God Stats
5W - 4L
1,540 SR
Queue Stats
278W - 291L
1,449 Elo+
Party 3
Cthulhu
Cthulhu
Huitzi1opoct1i
Cthulhu
Level 107
God Stats
14W - 21L
1,356 SR
Queue Stats
31W - 28L
1,426 Elo+
Party 1
Cupid
Cupid
NotFriedJoe
Cupid
Level 89
God Stats
23W - 22L
1,279 SR
Queue Stats
306W - 332L
1,394 Elo+
Solo
Guan Yu
Guan Yu
YoungPrimate
Guan Yu
Level 109
God Stats
10W - 8L
1,610 SR
Queue Stats
231W - 248L
1,448 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 4 / 1
5,745
522
1,784
7,744
6,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
Natesthename167
Danzaburou
11
4 / 3 / 2
6,666
606
8,003
8,660
2,308
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

9
2 / 4 / 3
5,952
541
5,789
12,289
5,162
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Baron Samedi
fortnitegod6969
Baron Samedi
10
3 / 2 / 2
6,169
561
7,368
8,600
3,262
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kumbhakarna
spenceredwin1
Kumbhakarna
7
0 / 5 / 2
4,591
417
1,362
6,888
2,591
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
11
6 / 2 / 6
6,754
614
7,347
7,826
4,115
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

11
3 / 2 / 5
6,541
595
4,550
6,540
1,842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 2 / 7
5,941
540
6,356
6,140
2,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
7 / 1 / 3
6,986
635
5,225
5,406
1,546
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Guan Yu
YoungPrimate
Guan Yu
9
1 / 4 / 1
5,670
515
5,026
10,379
5,375
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
40
11
Kills
18
18
Deaths
11
10
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
6
2
6
4.5
W
3
2
5
2.75
W
1
2
7
2.25
L
2
4
1
0.63
L
Danzaburou
Natesthename167
Danzaburou
4
3
2
1.67
W
7
1
3
8.5
L
2
4
3
0.88
W
Guan Yu
YoungPrimate
Guan Yu
1
4
1
0.38
L
Baron Samedi
fortnitegod6969
Baron Samedi
3
2
2
2
L
Kumbhakarna
spenceredwin1
Kumbhakarna
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,306
Damage
28,504
44,181
Taken
36,291
19,363
Mitigated
15,138
15,455
Healing
10,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
7,347
2,917
0
604
7,826
4,115
358
2,897
4,929
0
29,493
W
4,550
882
0
2,558
6,540
1,842
0
1,941
4,599
0
30,257
W
6,356
243
152
688
6,140
2,260
668
2,166
3,974
27,507
936
L
1,784
286
437
1,775
7,744
6,040
103
1,346
6,398
0
12,078
L
Danzaburou
Natesthename167
Danzaburou
8,003
3,594
0
3,116
8,660
2,308
0
1,611
6,904
0
35,234
W
5,225
2,559
0
2,571
5,406
1,546
532
1,754
3,652
0
31,573
L
5,789
708
1,210
4,918
12,289
5,162
156
2,766
9,523
30,896
0
W
Guan Yu
YoungPrimate
Guan Yu
5,026
448
50
3,545
10,379
5,375
0
5,697
4,682
0
20,352
L
Baron Samedi
fortnitegod6969
Baron Samedi
7,368
1,200
53
3,700
8,600
3,262
692
0
8,160
30,337
0
L
Kumbhakarna
spenceredwin1
Kumbhakarna
1,362
243
0
246
6,888
2,591
903
539
6,349
13,241
659

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,123
Gold Earned
31,892
237
Minions Killed
283
0
Camps Cleared
0
959,039
Distance Traveled
991,149
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,754
614
47
4
0
206,024
1
W
Thor
6,541
595
70
6
0
209,197
3
W
Cthulhu
5,941
540
54
5
0
185,752
0
L
Fenrir
5,745
522
24
2
0
181,811
0
L
Danzaburou
6,666
606
74
7
0
206,174
0
W
Cupid
6,986
635
66
6
0
177,990
3
L
Terra
5,952
541
65
6
0
211,422
0
W
Guan Yu
5,670
515
46
4
0
212,186
0
L
Baron Samedi
6,169
561
54
5
0
167,969
0
L
Kumbhakarna
4,591
417
20
2
0
191,663
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role