Player Matchup

Sol
Sol
Giraud
Sol
Level 127
God Stats
20W - 9L
1,614 SR
Queue Stats
877W - 923L
1,425 Elo+
Party 2
Fafnir
Fafnir
Sir Bad Toad
Fafnir
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
193W - 232L
1,289 Elo+
Solo
Hou Yi
Hou Yi
ashura28
Hou Yi
Level 101
God Stats
2W - 6L
1,174 SR
Queue Stats
259W - 258L
1,395 Elo+
Party 2
Tiamat
Tiamat
el_av
Tiamat
Level 148
God Stats
8W - 6L
1,498 SR
Queue Stats
312W - 301L
1,443 Elo+
Party 2
Arachne
Arachne
juxly
Arachne
Level 129
God Stats
6W - 7L
1,276 SR
Queue Stats
768W - 808L
1,386 Elo+
Party 2
Team Averages
Level 126
1,412 SR
1,388 Elo+

VS

Team Averages
Level 103
1,530 SR
1,456 Elo+
Ao Kuang
Ao Kuang
DarkEyeceman
Ao Kuang
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 114L
1,447 Elo+
Party 1
Izanami
Izanami
Hoody_Masky586
Izanami
Level 116
God Stats
0W - 1L
1,535 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 3
Cerberus
Cerberus
Middian
Cerberus
Level 129
God Stats
3W - 3L
1,598 SR
Queue Stats
122W - 106L
1,466 Elo+
Party 3
Anhur
Anhur
NutNeutrality18
Anhur
Level 83
God Stats
2W - 1L
1,703 SR
Queue Stats
153W - 160L
1,447 Elo+
Party 1
Serqet
Serqet
Stark97
Serqet
Level 84
God Stats
0W - 2L
1,312 SR
Queue Stats
68W - 69L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Giraud
Sol
20
11 / 2 / 8
13,029
869
20,233
10,837
4,375
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fafnir
2
0 / 0 / 0
4,530
302
0
0
0
Hou Yi
ashura28
Hou Yi
18
1 / 4 / 12
10,845
723
10,118
10,697
3,511
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Tiamat
el_av
Tiamat
20
6 / 4 / 14
13,137
876
26,271
14,532
11,152
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
juxly
Arachne
17
8 / 5 / 6
11,107
740
10,915
13,978
6,784
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
DarkEyeceman
Ao Kuang
16
3 / 6 / 4
10,040
669
6,973
14,515
6,117
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

20
4 / 7 / 6
11,810
787
11,210
17,153
6,916
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
Middian
Cerberus
20
1 / 5 / 11
11,849
790
11,054
21,123
18,924
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

18
2 / 4 / 8
10,676
712
3,836
11,860
4,533
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Serqet
Stark97
Serqet
16
5 / 4 / 4
10,554
704
4,382
8,239
2,953
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
48
26
Kills
15
15
Deaths
26
40
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
DarkEyeceman
Ao Kuang
3
6
4
0.83
W
Sol
Giraud
Sol
11
2
8
7.5
L
4
7
6
1
L
Cerberus
Middian
Cerberus
1
5
11
1.3
L
2
4
8
1.5
W
Fafnir
0
0
0
0
L
Serqet
Stark97
Serqet
5
4
4
1.75
W
Hou Yi
ashura28
Hou Yi
1
4
12
1.75
W
Tiamat
el_av
Tiamat
6
4
14
3.25
W
Arachne
juxly
Arachne
8
5
6
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,537
Damage
37,455
50,044
Taken
72,890
25,822
Mitigated
39,443
17,862
Healing
24,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
DarkEyeceman
Ao Kuang
6,973
2,203
1,129
2,467
14,515
6,117
0
8,676
5,699
13,044
735
W
Sol
Giraud
Sol
20,233
5,247
928
4,030
10,837
4,375
2,212
2,839
7,998
54,476
0
L
11,210
8,826
1,326
4,116
17,153
6,916
2,605
10,960
6,142
0
39,183
L
Cerberus
Middian
Cerberus
11,054
320
1,727
7,217
21,123
18,924
700
12,903
7,996
33,765
0
L
3,836
2,151
1,684
2,223
11,860
4,533
0
8,841
2,982
0
10,304
W
Fafnir
0
0
0
0
0
0
0
0
0
0
0
L
Serqet
Stark97
Serqet
4,382
748
1,601
765
8,239
2,953
0
5,124
2,979
0
7,191
W
Hou Yi
ashura28
Hou Yi
10,118
5,793
176
1,159
10,697
3,511
1,267
4,822
5,298
0
20,310
W
Tiamat
el_av
Tiamat
26,271
594
1,504
5,287
14,532
11,152
595
4,982
9,396
48,690
0
W
Arachne
juxly
Arachne
10,915
6,313
1,597
3,181
13,978
6,784
753
4,857
8,872
0
18,114

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,648
Gold Earned
54,929
155
Minions Killed
196
0
Camps Cleared
0
1,116,250
Distance Traveled
1,237,249
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
10,040
669
11
1
0
260,499
0
W
Sol
13,029
869
61
4
0
296,361
3
L
Izanami
11,810
787
80
5
0
226,572
1
L
Cerberus
11,849
790
77
5
0
285,113
1
L
Anhur
10,676
712
22
1
0
259,535
0
W
Fafnir
4,530
302
0
0
0
0
0
L
Serqet
10,554
704
6
0
0
205,530
1
W
Hou Yi
10,845
723
27
2
0
251,658
0
W
Tiamat
13,137
876
55
4
0
284,815
0
W
Arachne
11,107
740
12
1
0
283,416
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role