Player Matchup

Hou Yi
Hou Yi
 
Hou Yi
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
Kcostigan
Neith
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 9L
1,792 Elo+
Party 2
Nu Wa
Nu Wa
Mid0rTr0II
Nu Wa
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
58W - 11L
1,823 Elo+
Party 2
Serqet
Serqet
Teammate15
Serqet
Level 27
God Stats
2W - 0L
1,760 SR
Queue Stats
73W - 15L
1,775 Elo+
Party 2
Geb
Geb
xMeech
Geb
Level 109
God Stats
17W - 4L
1,877 SR
Queue Stats
98W - 47L
1,723 Elo+
Party 2
Team Averages
Level 78
1,627 SR
1,723 Elo+

VS

Team Averages
Level 66
1,608 SR
1,560 Elo+
Rama
Rama
ItsSir Cam8117
Rama
Level 61
God Stats
9W - 10L
1,534 SR
Queue Stats
286W - 267L
1,519 Elo+
Party 1
Artio
Artio
Pongidae Jr
Artio
Level 102
God Stats
3W - 3L
1,705 SR
Queue Stats
337W - 317L
1,575 Elo+
Party 1
Tiamat
Tiamat
TheHoot8775
Tiamat
Level 109
God Stats
0W - 3L
1,549 SR
Queue Stats
294W - 247L
1,538 Elo+
Party 1
Khepri
Khepri
TokeAndLive
Khepri
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 52L
1,641 Elo+
Solo
Nemesis
Nemesis
fayardfam
Nemesis
Level 29
God Stats
31W - 14L
1,755 SR
Queue Stats
147W - 132L
1,526 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
12
2 / 1 / 0
6,273
627
4,989
5,885
1,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Neith
Kcostigan
Neith
11
5 / 1 / 2
6,608
661
7,472
4,594
1,982
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Nu Wa
11
5 / 0 / 5
6,860
686
9,927
6,490
2,283
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Serqet
Teammate15
Serqet
11
2 / 0 / 3
6,364
636
1,739
5,220
2,206
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Geb
xMeech
Geb
9
0 / 0 / 0
5,355
536
1,352
4,427
2,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 1
5,409
541
3,441
6,007
1,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 6 / 1
5,118
512
4,497
10,909
7,184
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate

Breastplate

+20
Physical Protection

Tiamat
3
0 / 4 / 0
3,710
371
193
3,568
857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
6
0 / 0 / 0
4,400
440
951
7,093
3,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
fayardfam
Nemesis
6
0 / 1 / 0
4,445
445
1,571
4,265
1,532
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
4
14
Kills
2
2
Deaths
14
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
2
1
0
2
L
1
3
1
0.5
W
Neith
Kcostigan
Neith
5
1
2
6
W
Nu Wa
5
0
5
7.5
L
1
6
1
0.25
W
Serqet
Teammate15
Serqet
2
0
3
3.5
L
Tiamat
0
4
0
0
L
Khepri
0
0
0
0
L
Nemesis
fayardfam
Nemesis
0
1
0
0
W
Geb
xMeech
Geb
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,479
Damage
10,653
26,616
Taken
31,842
10,309
Mitigated
14,504
11,510
Healing
7,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
4,989
3,066
0
2,509
5,885
1,682
0
642
5,209
0
51,016
L
3,441
2,839
0
1,396
6,007
1,435
0
1,473
4,450
0
18,598
W
Neith
Kcostigan
Neith
7,472
3,322
0
1,699
4,594
1,982
359
712
3,763
0
45,057
W
Nu Wa
9,927
3,198
0
3,474
6,490
2,283
372
3,024
3,087
42,820
0
L
4,497
1,139
287
2,183
10,909
7,184
0
5,416
4,909
13,202
0
W
Serqet
Teammate15
Serqet
1,739
316
0
2,512
5,220
2,206
410
309
4,883
0
33,374
L
Tiamat
193
33
0
360
3,568
857
0
1,442
1,904
5,710
0
L
Khepri
951
66
91
1,994
7,093
3,496
0
1,257
5,794
11,567
0
L
Nemesis
fayardfam
Nemesis
1,571
90
0
950
4,265
1,532
0
934
3,156
0
17,228
W
Geb
xMeech
Geb
1,352
122
0
1,316
4,427
2,156
0
394
4,033
8,023
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,460
Gold Earned
23,082
380
Minions Killed
123
0
Camps Cleared
0
944,166
Distance Traveled
646,015
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
6,273
627
101
10
0
173,897
3
L
Rama
5,409
541
46
5
0
139,056
3
W
Neith
6,608
661
89
9
0
176,947
4
W
Nu Wa
6,860
686
85
9
0
167,545
2
L
Artio
5,118
512
16
2
0
151,519
0
W
Serqet
6,364
636
83
8
0
232,152
1
L
Tiamat
3,710
371
11
1
0
72,085
0
L
Khepri
4,400
440
8
1
0
133,312
0
L
Nemesis
4,445
445
42
4
0
150,043
2
W
Geb
5,355
536
22
2
0
193,625
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role