Player Matchup

Odin
Odin
Gold I
Dladarll
Odin
Gold I
Level 129
God Stats
1W - 1L
1,760 SR
Queue Stats
264W - 263L
1,558 MMR
Party 4
Bacchus
Bacchus
Gold II
DuckFilledQuack
Bacchus
Gold II
Level 119
God Stats
6W - 5L
1,474 SR
Queue Stats
137W - 137L
1,513 MMR
Solo
Baron Samedi
Baron Samedi
Gold II
Ippy04
Baron Samedi
Gold II
Level 86
God Stats
0W - 3L
1,575 SR
Queue Stats
48W - 38L
1,617 MMR
Party 2
Heimdallr
Heimdallr
Gold III
RicosReign
Heimdallr
Gold III
Level 122
God Stats
33W - 39L
1,573 SR
Queue Stats
153W - 149L
1,508 MMR
Party 2
Awilix
Awilix
Gold III
jahsonlikedat
Awilix
Gold III
Level 123
God Stats
14W - 18L
1,481 SR
Queue Stats
136W - 143L
1,565 MMR
Party 4
Team Averages
Gold II
Gold II
Average Tier
Level 116
1,573 SR
1,552 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 101
1,598 SR
1,545 MMR
Zeus
Zeus
Gold IV
 
Zeus
Gold IV
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Gold V
Bearhyde
Nemesis
Gold V
Level 41
God Stats
1W - 0L
1,534 SR
Queue Stats
8W - 4L
1,692 MMR
Party 1
Medusa
Medusa
Bronze III
MrAnarkhos
Medusa
Bronze III
Level 146
God Stats
2W - 1L
1,627 SR
Queue Stats
8W - 2L
1,545 MMR
Party 3
Chaac
Chaac
Bronze III
ScarletKing1540
Chaac
Bronze III
Level 148
God Stats
6W - 0L
1,709 SR
Queue Stats
6W - 0L
1,600 MMR
Party 3
Terra
Terra
Gold V
llPHILAGODll
Terra
Gold V
Level 90
God Stats
6W - 4L
1,619 SR
Queue Stats
93W - 95L
1,387 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
3
1 / 1 / 0
3,011
602
261
1,697
547
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+25
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

1
0 / 0 / 0
2,409
482
0
0
0
Baron Samedi
Ippy04
Baron Samedi
4
0 / 2 / 1
3,103
621
910
2,034
534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
RicosReign
Heimdallr
6
0 / 1 / 0
3,422
684
142
2,722
692
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
2 / 0 / 1
3,744
749
1,659
2,744
650
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bans
IzanamiBastetAphrodite

VS

Bans
ArtioMulanAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
6
0 / 2 / 1
3,512
702
1,697
2,229
488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Bearhyde
Nemesis
6
3 / 1 / 0
3,719
744
1,258
1,923
556
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
MrAnarkhos
Medusa
5
0 / 0 / 1
3,072
614
441
1,108
239
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

5
1 / 0 / 0
3,521
704
631
1,308
691
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

5
0 / 0 / 1
3,450
690
930
1,519
598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
7
3
Kills
4
4
Deaths
3
2
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
0
2
1
0.25
W
Nemesis
Bearhyde
Nemesis
3
1
0
3
L
Odin
1
1
0
1
L
0
0
0
0
L
Baron Samedi
Ippy04
Baron Samedi
0
2
1
0.25
W
Medusa
MrAnarkhos
Medusa
0
0
1
0.5
L
Heimdallr
RicosReign
Heimdallr
0
1
0
0
W
1
0
0
1
L
2
0
1
2.5
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,972
Damage
4,957
9,197
Taken
8,087
2,423
Mitigated
2,572
3,269
Healing
2,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
1,697
417
0
375
2,229
488
0
523
1,678
12,654
0
W
Nemesis
Bearhyde
Nemesis
1,258
613
0
738
1,923
556
0
387
1,536
0
11,372
L
Odin
261
39
0
0
1,697
547
0
793
854
0
3,313
L
0
0
0
0
0
0
0
0
0
0
0
L
Baron Samedi
Ippy04
Baron Samedi
910
252
58
385
2,034
534
0
426
1,538
11,768
0
W
Medusa
MrAnarkhos
Medusa
441
69
0
647
1,108
239
0
0
1,108
0
12,390
L
Heimdallr
RicosReign
Heimdallr
142
118
0
1,274
2,722
692
0
930
1,792
0
12,122
W
631
171
0
294
1,308
691
182
0
1,308
0
9,111
L
1,659
443
0
1,552
2,744
650
0
312
2,386
0
12,239
W
930
268
2
396
1,519
598
0
0
1,519
7,122
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,689
Gold Earned
17,274
95
Minions Killed
136
0
Camps Cleared
0
338,120
Distance Traveled
456,316
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
3,512
702
31
6
0
82,960
2
W
Nemesis
3,719
744
31
6
0
111,248
1
L
Odin
3,011
602
10
2
0
74,997
0
L
Bacchus
2,409
482
0
0
0
0
0
L
Baron Samedi
3,103
621
19
4
0
89,043
2
W
Medusa
3,072
614
32
6
0
73,843
0
L
Heimdallr
3,422
684
33
7
0
69,342
0
W
Chaac
3,521
704
23
5
0
103,091
2
L
Awilix
3,744
749
33
7
0
104,738
1
W
Terra
3,450
690
19
4
0
85,174
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role