Player Matchup

Scylla
Scylla
Silver III
Cheeze11d7
Scylla
Silver III
Level 128
God Stats
37W - 62L
1,476 SR
Queue Stats
191W - 211L
974 MMR
Party 1
Danzaburou
Danzaburou
Bronze III
Kongrr
Danzaburou
Bronze III
Level 62
God Stats
0W - 1L
1,239 SR
Queue Stats
6W - 16L
1,077 MMR
Solo
Ymir
Ymir
Bronze III
MAWstrXTREMOR
Ymir
Bronze III
Level 101
God Stats
0W - 1L
1,657 SR
Queue Stats
2W - 4L
1,407 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 97
1,457 SR
1,153 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 121
1,549 SR
1,317 MMR
Neith
Neith
Gold V
 
Neith
Gold V
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Bronze IV
AllowableJam
Bakasura
Bronze IV
Level 109
God Stats
1W - 1L
1,580 SR
Queue Stats
4W - 9L
1,226 MMR
Party 2
Cabrakan
Cabrakan
Bronze IV
Avilatreo
Cabrakan
Bronze IV
Level 107
God Stats
1W - 0L
1,567 SR
Queue Stats
4W - 9L
1,226 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Cheeze11d7
Scylla
16
2 / 2 / 1
12,786
556
18,175
13,756
4,227
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
Kongrr
Danzaburou
16
2 / 4 / 2
12,948
563
9,791
14,606
5,330
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
1 / 4 / 2
12,573
547
3,751
25,185
22,540
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Bans
AchillesAphroditeAthenaChaacGeb

VS

Bans
SolChang'ePersephoneHadesHel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
17
1 / 1 / 7
13,337
580
22,184
9,182
3,397
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bakasura
AllowableJam
Bakasura
16
7 / 2 / 3
14,085
612
8,937
15,307
5,739
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cabrakan
Avilatreo
Cabrakan
17
2 / 2 / 8
14,711
640
13,045
27,003
38,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
28
5
Kills
10
10
Deaths
5
5
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
1
1
7
4.5
W
Bakasura
AllowableJam
Bakasura
7
2
3
4.25
W
Cabrakan
Avilatreo
Cabrakan
2
2
8
3
L
Scylla
Cheeze11d7
Scylla
2
2
1
1.25
L
Danzaburou
Kongrr
Danzaburou
2
4
2
0.75
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,717
Damage
44,166
53,547
Taken
51,492
32,097
Mitigated
47,822
12,173
Healing
15,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
22,184
1,803
0
3,734
9,182
3,397
2,123
3,307
5,875
0
86,494
W
Bakasura
AllowableJam
Bakasura
8,937
5,411
509
3,468
15,307
5,739
911
9,785
5,522
0
34,304
W
Cabrakan
Avilatreo
Cabrakan
13,045
1,896
0
7,701
27,003
38,686
249
9,615
17,388
28,059
0
L
Scylla
Cheeze11d7
Scylla
18,175
1,013
1,300
3,862
13,756
4,227
102
3,520
9,841
79,283
0
L
Danzaburou
Kongrr
Danzaburou
9,791
4,302
0
3,642
14,606
5,330
0
4,654
9,452
0
66,268
L
3,751
321
690
2,679
25,185
22,540
0
5,813
18,622
22,424
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,307
Gold Earned
42,133
253
Minions Killed
256
9
Camps Cleared
10
1,265,603
Distance Traveled
1,356,291
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
13,337
580
162
7
1
426,791
11
W
Bakasura
14,085
612
70
3
9
492,843
0
W
Cabrakan
14,711
640
24
1
0
436,657
6
L
Scylla
12,786
556
126
5
3
417,774
3
L
Danzaburou
12,948
563
100
4
5
389,786
8
L
Ymir
12,573
547
27
1
1
458,043
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role