Player Matchup

Medusa
Medusa
CharismaticJoke
Medusa
Level 40
God Stats
2W - 4L
1,516 SR
Queue Stats
31W - 33L
1,472 Elo+
Party 2
Scylla
Scylla
JAKTNTonYT
Scylla
Level 107
God Stats
54W - 32L
1,674 SR
Queue Stats
483W - 288L
1,600 Elo+
Party 2
Gilgamesh
Gilgamesh
SwiftLIII
Gilgamesh
Level 62
God Stats
18W - 12L
1,638 SR
Queue Stats
265W - 148L
1,633 Elo+
Party 2
Team Averages
Level 70
1,609 SR
1,568 Elo+

VS

Team Averages
Level 73
1,502 SR
1,523 Elo+
Thor
Thor
AKUMASCOM
Thor
Level 46
God Stats
3W - 7L
1,352 SR
Queue Stats
268W - 263L
1,508 Elo+
Party 1
Chronos
Chronos
mattdadon
Chronos
Level 86
God Stats
4W - 5L
1,625 SR
Queue Stats
712W - 833L
1,519 Elo+
Party 1
He Bo
He Bo
swalama
He Bo
Level 88
God Stats
17W - 21L
1,530 SR
Queue Stats
766W - 841L
1,540 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 2
6,802
680
5,583
6,466
2,328
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Scylla
JAKTNTonYT
Scylla
11
2 / 2 / 1
7,144
714
5,097
6,541
2,180
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
SwiftLIII
Gilgamesh
6
0 / 2 / 2
5,823
582
1,862
4,616
2,152
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
11
2 / 2 / 5
7,132
713
4,142
6,358
2,416
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chronos
mattdadon
Chronos
12
2 / 0 / 5
7,272
727
4,283
6,870
2,726
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

He Bo
swalama
He Bo
13
4 / 1 / 4
7,953
795
6,601
6,191
2,126
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
22
3
Kills
8
8
Deaths
3
5
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Thor
2
2
5
2.25
L
1
4
2
0.5
L
Scylla
JAKTNTonYT
Scylla
2
2
1
1.25
L
Gilgamesh
SwiftLIII
Gilgamesh
0
2
2
0.5
W
Chronos
mattdadon
Chronos
2
0
5
4.5
W
He Bo
swalama
He Bo
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,542
Damage
15,026
17,623
Taken
19,419
6,660
Mitigated
7,268
2,137
Healing
2,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
4,142
1,018
327
568
6,358
2,416
0
1,622
4,505
0
12,265
L
5,583
2,038
349
354
6,466
2,328
0
3,038
3,428
0
23,091
L
Scylla
JAKTNTonYT
Scylla
5,097
262
0
798
6,541
2,180
0
4,585
1,956
23,245
0
L
Gilgamesh
SwiftLIII
Gilgamesh
1,862
351
0
636
4,616
2,152
0
2,917
1,699
0
4,344
W
Chronos
mattdadon
Chronos
4,283
1,956
0
320
6,870
2,726
1,076
2,175
4,525
20,473
1,862
W
He Bo
swalama
He Bo
6,601
378
63
1,398
6,191
2,126
505
1,305
4,733
25,834
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,769
Gold Earned
22,357
97
Minions Killed
119
3
Camps Cleared
6
493,627
Distance Traveled
616,919
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
7,132
713
20
2
1
199,494
1
L
Medusa
6,802
680
43
4
0
197,802
2
L
Scylla
7,144
714
47
5
3
203,271
5
L
Gilgamesh
5,823
582
7
1
0
92,554
1
W
Chronos
7,272
727
49
5
3
212,855
0
W
He Bo
7,953
795
50
5
2
204,570
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role