Player Matchup

Sylvanus
Sylvanus
IlIXA-
Sylvanus
Level 57
God Stats
3W - 2L
1,726 SR
Queue Stats
24W - 17L
1,556 Elo+
Party 1
Anubis
Anubis
XxChocksxX
Anubis
Level 100
God Stats
9W - 9L
1,729 SR
Queue Stats
31W - 23L
1,603 Elo+
Party 1
Loki
Loki
ajaijo
Loki
Level 142
God Stats
11W - 9L
1,755 SR
Queue Stats
53W - 40L
1,598 Elo+
Party 1
Cupid
Cupid
chaispy
Cupid
Level 142
God Stats
1W - 0L
1,613 SR
Queue Stats
38W - 18L
1,736 Elo+
Party 1
Team Averages
Level 110
1,706 SR
1,624 Elo+

VS

Team Averages
Level 67
1,622 SR
1,582 Elo+
Chaac
Chaac
ItssRic
Chaac
Level 64
God Stats
2W - 5L
1,526 SR
Queue Stats
15W - 14L
1,582 Elo+
Party 2
Fenrir
Fenrir
Jezeppy
Fenrir
Level 101
God Stats
1W - 2L
1,641 SR
Queue Stats
5W - 7L
1,560 Elo+
Party 2
Nu Wa
Nu Wa
JustBranch
Nu Wa
Level 64
God Stats
0W - 3L
1,602 SR
Queue Stats
16W - 14L
1,602 Elo+
Party 2
Artio
Artio
TheGingermen
Artio
Level 37
God Stats
8W - 5L
1,717 SR
Queue Stats
15W - 14L
1,582 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
IlIXA-
Sylvanus
14
1 / 1 / 9
8,684
789
4,494
10,211
8,677
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anubis
XxChocksxX
Anubis
15
5 / 1 / 6
9,835
894
11,325
8,788
4,914
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Loki
ajaijo
Loki
16
7 / 1 / 4
10,036
912
10,186
7,396
3,147
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cupid
chaispy
Cupid
16
4 / 0 / 6
9,694
881
11,226
8,151
3,496
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
ItssRic
Chaac
13
1 / 2 / 0
7,907
719
6,204
11,228
9,067
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
Jezeppy
Fenrir
14
2 / 3 / 0
8,223
748
4,026
8,300
3,165
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Nu Wa
13
0 / 7 / 3
7,562
687
7,999
7,734
1,994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
0 / 5 / 3
7,430
675
5,398
15,081
11,852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
9
17
Kills
3
3
Deaths
17
25
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
IlIXA-
Sylvanus
1
1
9
5.5
L
Chaac
ItssRic
Chaac
1
2
0
0.5
L
Fenrir
Jezeppy
Fenrir
2
3
0
0.67
L
Nu Wa
0
7
3
0.21
L
0
5
3
0.3
W
Anubis
XxChocksxX
Anubis
5
1
6
8
W
Loki
ajaijo
Loki
7
1
4
9
W
Cupid
chaispy
Cupid
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,231
Damage
23,627
34,546
Taken
42,343
20,234
Mitigated
26,078
13,868
Healing
5,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
IlIXA-
Sylvanus
4,494
1,331
1,290
1,815
10,211
8,677
678
5,041
4,965
12,278
2,874
L
Chaac
ItssRic
Chaac
6,204
399
0
3,057
11,228
9,067
0
3,914
7,314
0
24,117
L
Fenrir
Jezeppy
Fenrir
4,026
1,137
0
289
8,300
3,165
0
3,848
4,452
139
20,467
L
Nu Wa
7,999
1,304
0
21
7,734
1,994
0
2,044
5,690
26,265
0
L
5,398
288
464
1,778
15,081
11,852
0
5,963
9,118
14,706
0
W
Anubis
XxChocksxX
Anubis
11,325
604
0
3,988
8,788
4,914
1,483
3,412
5,238
43,015
0
W
Loki
ajaijo
Loki
10,186
3,896
0
2,464
7,396
3,147
919
2,260
5,011
0
31,951
W
Cupid
chaispy
Cupid
11,226
6,436
506
3,805
8,151
3,496
2,464
2,587
5,502
0
45,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,249
Gold Earned
31,122
216
Minions Killed
167
15
Camps Cleared
7
926,075
Distance Traveled
815,057
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,684
789
18
2
2
210,936
1
L
Chaac
7,907
719
52
5
2
228,563
2
L
Fenrir
8,223
748
42
4
4
220,358
4
L
Nu Wa
7,562
687
40
4
0
170,922
0
L
Artio
7,430
675
33
3
1
195,214
1
W
Anubis
9,835
894
75
7
4
216,451
1
W
Loki
10,036
912
52
5
5
259,641
3
W
Cupid
9,694
881
71
6
4
239,047
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role