Player Matchup

Zeus
Zeus
 
Zeus
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
 
Horus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
 
Ares
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
WizzKAh
He Bo
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 66L
1,468 Elo+
Solo
Cabrakan
Cabrakan
zeliius
Cabrakan
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,131 Elo+
Party 2
Team Averages
Level 96
1,500 SR
1,420 Elo+

VS

Team Averages
Level 132
1,371 SR
1,475 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
 
Merlin
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
 
Ra
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
CaligariSmite
Bacchus
Level 102
God Stats
1W - 4L
1,285 SR
Queue Stats
60W - 106L
1,371 Elo+
Party 1
Chiron
Chiron
KyonJS
Chiron
Level 158
God Stats
0W - 5L
1,070 SR
Queue Stats
187W - 203L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
20
15 / 3 / 10
12,111
1,009
27,581
11,651
5,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Horus
 
Horus
15
2 / 3 / 19
9,396
783
6,171
15,468
16,649
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ares
 
Ares
14
0 / 6 / 14
9,004
750
5,737
20,247
17,197
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

He Bo
WizzKAh
He Bo
18
5 / 3 / 14
10,242
854
11,269
10,665
5,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Cabrakan
zeliius
Cabrakan
15
5 / 4 / 16
9,758
813
8,029
17,699
22,679
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
16
3 / 5 / 11
9,504
792
14,069
12,499
6,128
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Merlin
 
Merlin
14
1 / 5 / 12
8,330
694
7,405
11,350
4,936
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ra
 
Ra
13
3 / 4 / 6
8,259
688
6,227
11,739
15,210
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bacchus
14
4 / 6 / 12
9,562
797
7,452
16,448
27,452
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Chiron
KyonJS
Chiron
17
7 / 7 / 7
10,168
847
17,722
15,732
7,960
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
66
27
Kills
18
19
Deaths
27
73
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
15
3
10
6.67
W
Horus
 
Horus
2
3
19
3.83
W
Ares
 
Ares
0
6
14
1.17
L
Ah Muzen Cab
 
Ah Muzen Cab
3
5
11
1.7
L
Merlin
 
Merlin
1
5
12
1.4
L
Ra
 
Ra
3
4
6
1.5
L
Bacchus
4
6
12
1.67
L
Chiron
KyonJS
Chiron
7
7
7
1.5
W
He Bo
WizzKAh
He Bo
5
3
14
4
W
Cabrakan
zeliius
Cabrakan
5
4
16
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,787
Damage
52,875
75,730
Taken
67,768
66,739
Mitigated
61,686
27,789
Healing
21,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
27,581
2,836
2,399
3,798
11,651
5,188
1,705
4,471
7,180
56,025
0
W
Horus
 
Horus
6,171
2,902
5,557
4,746
15,468
16,649
910
4,613
10,553
2,860
9,256
W
Ares
 
Ares
5,737
129
539
2,621
20,247
17,197
397
4,662
15,585
11,911
0
L
Ah Muzen Cab
 
Ah Muzen Cab
14,069
3,588
765
3,791
12,499
6,128
920
9,955
2,544
0
31,479
L
Merlin
 
Merlin
7,405
417
975
1,789
11,350
4,936
270
9,638
1,712
16,112
0
L
Ra
 
Ra
6,227
165
2,783
2,907
11,739
15,210
90
8,264
3,475
14,936
0
L
Bacchus
7,452
87
234
2,905
16,448
27,452
168
11,254
5,194
10,950
0
L
Chiron
KyonJS
Chiron
17,722
5,475
1,935
3,745
15,732
7,960
1,085
13,928
1,803
0
31,921
W
He Bo
WizzKAh
He Bo
11,269
581
2,037
2,432
10,665
5,026
1,132
2,424
8,241
25,932
0
W
Cabrakan
zeliius
Cabrakan
8,029
963
1,525
2,135
17,699
22,679
712
4,914
12,421
14,289
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,511
Gold Earned
45,823
116
Minions Killed
114
0
Camps Cleared
0
1,152,866
Distance Traveled
1,053,617
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
12,111
1,009
63
5
0
242,198
0
W
Horus
9,396
783
6
1
0
229,695
1
W
Ares
9,004
750
6
1
0
222,968
0
L
Ah Muzen Cab
9,504
792
38
3
0
208,484
0
L
Merlin
8,330
694
27
2
0
177,188
0
L
Ra
8,259
688
12
1
0
238,970
4
L
Bacchus
9,562
797
6
1
0
244,299
0
L
Chiron
10,168
847
31
3
0
184,676
0
W
He Bo
10,242
854
27
2
0
240,546
0
W
Cabrakan
9,758
813
14
1
0
217,459
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role